Reader feedback and further proposals
Hoang Nghia Le, Warsaw, Poland
I propose a solution, which I believe if it will be used, there will be a revolution
in chess tournaments. But first I give some backgrounds of chess history. The
first great players (maybe except Philidor), were very aggressive players. There
games were beautiful tactical fights. However the games had positional blunders
and so their quality is low according to contemporary level of chess knowledge.
Steinitz was the first to notice this problem, and he led a new school of positional
playing.
From Steinitz time, the chess players are divided in two school of two play
styles: the aggressive school (Alechin, Keres, Brointein, Tal, Fisher, Kasparov,
Shirov, Morozewistch...) and the solid school (Steinitz, Lasker, Capablanca,
Nimzowitsh, Botvinik, Petrojsan, Karpov, Kramnik, Kamsky...). There are also
players who play both styles (the universal ones), like Spassky and Anand. They
are two schools fighting with each other, but the effect is constant improvement
of the quality of chess play. I can say about a dynamic balance between the
two schools, that lasts more than a century up to now.
The problem is that solid players have tendency to draw more than aggressive
player. Some of them go further, they prefer first to draw in a tournament and
hang around, saving their energy for later rounds. The effect are GM's short
draws.
The solution to the problem should fulfill three criteria. First, discourage
GM's short draws. Second, encourage aggressive players. And third, do not force
the solid school to change their play style. The Bilbao system (3/1/0) unfortunately
does not fulfill the last criterion. I think it would not be accepted by at
least 50% of the GMs, especially those of the solid school. I propose a solution,
which is a compromise that fulfils the three criteria. I call it a "doubled
rankings" system for round-robin tournaments.
In a round-robin tournament, we define two rankings: the "solid"
and the "aggressive" ones. In the solid ranking, a player score is
calculated according to traditional 1/0.5/0 ratings (1 for the winner, 0.5 for
the drawers and 0 for the loser in a game). In the aggressive ranking, the ratings
is 1/0/0 (1 for the winner, 0 for the drawers or loser in each game).
When a tournament finishes, we can have one of two situations: first, if we
have one leader of both rankings, then he/she becomes the champion of the tournament.
Second, in the case of two different leaders of the two rankings, there will
be the final match of the tournament, after which the winner will be proclaimed
the champion of the tournament.
What are the gains of this solution? First of all, we don't discourage solid
players from their play styles. They can calmly play as they have been doing
so far and be prepared for the final match. Second, we encourage "mad"
players, like Morozevich now, or Tal in the past, to continue their best play
even after some first lost rounds.
Third, the tension of the tournament will be kept to the last rounds, since
it is much more difficult for one player to maintain the leadership in both
rankings. I believe that in most cases, everything can be changed in the last
round. Reviewing the last WCC in Mexico, I see that if this system had been
used, in his last game Anand would have had to try to win the game with Leko.
Otherwise, he would have had to meet Kramnik, Gelfand or even Morozewitch in
the final match (if at least one of them had won the last game, which would
have been very probable, since motivation had been the greater).
Forth, the spectators might have great chance to see an exciting final match,
in which everything is decided in knockout style of the best players of the
two schools. The round robin enriched with this element will be much more delightful.
And last but not least, I believe the GM draws could not be practiced more,
because it simply means forfeiting the aggressive ranking and giving aggressive
players more chance to play the final match.
Jerry Olsen, Los Angeles, USA
In your latest article on the subject, this suggestion posed: When
a player offers a draw, that offer remains in effect for N moves (maybe 5 or
10 moves, or maybe for the rest of the game!). This would certainly make a player
think twice about offering a draw. It gives his opponent complete freedom to
try out some risky line – without the risk!
But is it the best solution (let alone, the best value for N)? I still don't
think it is the best solution. The main downside is that these GM games are
recorded and retained for future analysis and study. With the proposed rule
in effect, you may find yourself reviewing a game where one player makes a shocking
blunder, plays on for a few more moves into a sure losing position – only
to have the game end a draw! Why? Because, unknown to you, the future observer,
a draw offer was made just prior to the blunder.
We don't need to spoil the integrity and usefulness of the body of recorded
chess games by introducing this rule. If we want to discourage draw agreements,
why contrive such a convoluted rule that has side effects? Just disallow draw
agreements! That is, use the Sofia rule. It's the best and simplest approach
to the problem. The only argument I've seen against it is that it requires a
3rd party to permit a draw. But we are talking about GM events, which always
have a knowledgable, professional arbiter who is well-qualified to make such
calls, so what's the problem?
Jordan Stevens, Chicago, Illinois
I believe there isn't a problem with draws. In fact, draws have been a part
of chess since it was created essentially. Instead, I believe chess is being
"Americanized". What do I mean by that? Compare sports in America
with the ones played internationally. In soccer, the least popular sport in
America, people tend to find a tie bland and pointless. However, a tie in Europe
is still a good game, of course unless your team is New England Patriots like.
Now let's take a look at Hockey, a sport brought over from Russia. In Russian
and European hockey leagues, there are numerous draws and very few fights. In
American hockey, we've made it so that the game cannot end in a draw, and a
good hockey game is only good if there is a good fight or two in it. Now the
sports that we Americans made. Football, Baseball, Basketball. Basketball won't
end is a tie due to the addition of overtimes, and sometimes the game will last
4 or even 5 overtimes just to find a winner, which adds up to a whole extra
half in college basketball. In baseball, extra innings are added on until the
score isn't tied anymore (and a 20-inning baseball game just isn't fun). Football
is the ONLY professional sport out of the top four sports that has a chance
to end in a draw, and it hasn't happened since the 2002 Pittsburgh/Atlanta game,
and its happened I think fewer than ten times in the NFL's 40+ year history.
It's simple. People want to Americanize chess in the same way, but people didn't
complain a hundred years ago over drawn games. So I say leave draws the way
they are now.
Mark Vogan, Houston, TX, USA
When will the chess community learn to accept that GM (peaceful) draws
are part of tournament play? This is not unique to chess: In American football,
sometimes you take a knee; in basketball you dribble and run out the clock;
in baseball pitchers throw an intentional walk; in poker you fold some hands;
in American politics you concede some states. In every example, you are either
removing some risk, conserving your limited resources or both. Why shouldn't
chess players be able to agree to do the same in order to win a tournament?
By the way, you will not see GM draws in match play; they only occur in tournaments.
Spectators should not come to a tournament expecting to see a match.
Robert Luck, Tualatin, USA
Maybe it's as simple as not counting draws in the scoring at all. Winners
win prizes. Use the draws only in some tiebreak system that incorporates the
relative ratings of the players involved so as to positively weight draws against
stronger opponents.
Rick Massimo, Providence, RI, USA
I like the idea of draw offers being good for the entire game. The criticism
I have heard so far amounts to "The draw offerer is under stress the rest
of the game." Um, yes – so don't offer the draw! Have these critics
forgotten that the idea is to REDUCE the number of draw offers in positions
that still have play in them? The Sofia Rules are good, but if 50 seems like
an artificial number, why not eliminate draws by mutual agreement altogether?
I mean, what other sport has such a thing - the contestants can agree to a tie
at any time? I'll bet dollars to donuts that the only reason draws by mutual
agreement were ever allowed in the first place was to save everyone the last
half-hour of, say, K+R vs. K+R.
Kajani Kaunda, Blantyre, Malawi
I love chess. I am also a four time National Chess Champion of my country.
Of course you could argue that that does not make me strong! Which if you did
mentally or otherwise, then my point will have been made. Which is: speakin
the truth is not the prerogative of STRONG players. And this is what I intend
to do now:
I am getting tired of this draw bashing. Whats wrong with a draw?
Short or otherwise? Most if not all authors who bash draws make
them themselves. So where is the objectivity. You should not try to change the
rules that have been there for hundrends of years just because you are not skilled
in the game!. Do you really think you could sway the chess community with draw
bashing articles with the objective of effecting a change in the rules? Are
you that naive, manipulative, hypocrytic or plain evil? ... I could go on and
on. But if you are smart, then you will understand what I mean. And the test
on whether you are really objective will be in whether you publish this or not.
Lele D'Oct, Italy
I was thinking about draws in chess. What is, exactly, a draw? Neither of the
player won. But, since usually the two players have different strenghts, maybe
it's the case to think at a draw in this way: the strongest player didn't win,
and the weaker player didn't lose. Now, the problem is just: how to split the
point between players?
I'm no mathematician, and I'm not able to provide a concrete equation to solve
the problem, but I do have a concept: the "draw shift". It's just
a matter of finding the right equation to achieve a couple of goals:
- keeping the shift between 0 and 0.3, meaning that in case of a draw, point
splitting can vary from 0.5-0.5 to 0.2-0.8: the greater the Elo difference,
the greater the shift.
- raise the shift progressively as the mean Elo goes up: a 10 pt. difference
between, say, 1600 and 1610 has not the same weight as a 10 pt. difference
between 2750 and 2760.
- always split the point, if the shift is greater than zero, in favour of
the weaker player.
- The draw point splitting can be calculated and officially presented to
players before the start of the game.
In this way, with the "draw shift", the strongest player is deterred
to lightheartedly offer an easy draw, and he may not be so inclined to accept
an easy draw from his weaker opponent. Also, I think this shiftable draw point
splitting is fair even in the case of a hard-fought draw: after all, the strongest
player didn't manage to win, and the weaker player managed not to lose...
Andrew Jones, Nashville, Tennessee, USA
In football, draws are rewards for not losing preliminary matches.
But in international tournaments there must be a decision even if by shootout.
There can't be sudden victories or shootouts in chess. Decisions are desired
but draws are frequent. Draws deserve some reward for not losing but the current
point system favors draws and has no way to reward players who play for a decision
and lose.
A new point system could be: 1 point for a win and 1/2 point for a draw and
(this may seem counter-intuitive) 1/2 point for 2 losses. The number of wins
would be the first tie-breaker between same point totals, and the second tie-breaker
would be the fewest draws.
An example in a tournament where each player had 10 games: 6-4, 6-3-1, 5-1-4,
5-2-3, 5-1-4 and 4-0-6 would all recieve 7 points. But their place in the tournament
would be in this order: 6 wins is better than 5 or 4, regardless, and (if there
is a need for a change at all) the less draws the better. One would not be tempted
to lose, as losses would effect rankings. Also notice that 5-0-5 recieves more
points than any other combination that has 5 wins. Wins and draws are a better
combination than wins and losses, but wins and losses are a better combination
than few wins and many draws. Please call this the Tennessee solution.
Brian McLaren, Vancouver, Canada
Rather than have complicated rules about when draws can be offered why not have
something simple? The tournament winner should be the one with the most wins.
Draws should be counted only for tiebreaks. For example, someone with one win
and eight losses would finish ahead of someone with nine draws. However, someone
with one win, one draw and seven losses would finish ahead of them both. Most
of the emphasis would be on playing for a win. If a player like Morozevich was
in a tournament, the other players would have to work harder. It would certainly
be more interesting for spectators.
Robert Bernard, Glen Ridge, NJ, USA
I haven't seen this suggested before: at the beginning of the game,
a draw can be offered at any time, but only by Black. If Black offers
a draw, White must accept or decline before White moves (as normal). If White
accepts, game over – draw. However, if White declines, then the next draw
offer can only be made by White. The opportunity to offer a draw switches
between Black and White are the game progresses. A friend of my likened this
to the "doubling cube" in backgammon, but called it the "drawing
cube".
This will make draw offers more rare, as you will not have an opportunity to
make them whenever you want. However, in "dead drawn" positions, where
both players known it is "dead drawn", one person will offer and the
other will accept without question. Of course, if two GMs want to quit after
nine moves and call it a day, that is their right.
Here's another idea that's a spinoff of the Chirstmas offer. A player's draw
offer can be claimed by his/her opponent but ONLY if the position can be repeated
(i.e., no captures, no pawn moves, no loss of castling or en passant rights).
In that way, the player who has the chance to claim the draw cannot do some
sort of speculative attack, sacrificing pieces, and thrusting pawns, as that
will make the draw offer expire immediately.
Hans Everaars, Venlo, Netherlands
John Nunn is always interesting, but this time I beg to disagree. All
moves in a chess game ought to be "real"; there is no place for what-if
analysis, for testing. Could it help to forbid draw offers until the first time
control? Then allow them only on moves 50 , 60 or whatever multiples of 10 apply?
A draw offer is annulled by the next mutation on the board.
Mark Wells, Los Alamos, NM USA
In reading the voluminous feedback from "The problem of draws" it
occurred to me that verbally offering a draw is quite different from silently
moving a piece on the board. Maybe it should not be! Suppose each player had
an extra "Offer Draw Piece" (ODP) that he or she could move to a designated
"Offer Draw Spot" (ODS) on the table away from the board. Acceptance
would occur at the instant both players' ODP's are on the ODS. Besides placing
your ODP on the ODS (when its your turn) you may also remove it if already there.
Thus your draw offer can be rescinded anytime it is your turn. To simplify the
implementation of this idea, I suggest that the extended line between rows 4
and 5, near the clock, act as the ODS and one of your opponents captured pieces
as the ODP. (Offering or accepting a draw before you have captured an opponent's
piece seems practically unlikely so can safely be outlawed, if desired).
Harry Cohen, Ellicott City, MD USA
I have a suggestion that would make GM chess matches decisive without changing
the basic rules or scoring of matches. When a draw occurs in a game (due to
statemate, 50 move, repetition, or agreement), clocks are stopped, the opponents
switch colors, and begin a new game, with each player starting with the time
remaining from the previous game. The process continues until one player wins.
For this to work, the games should be played with one long control (e.g., game
in three hours). This would eliminate drawn matches and provide up to six hours
of exciting chess for spectators.
George Daubert, Harrisburg, PA, USA
Here's one solution I have yet to see anyone propose anywhere: when a game ends
in a draw, have the players start a new game, colors reversed, with whatever
time is remaining on their clocks. Repeat this process until one person runs
out of time, or a game completes in a non-drawn fashion. The benefits are: it's
difficult to circumvent the system, if a draw (offered or otherwise) starts
a brand new game; no modification to the scoring system is required; no modification
to the rating system is required.
W. Sean Harrison, Nashville, Tennesee, USA
What a fantastic piece! Very interesting, very informative, and stands to have
an impact on the entire chess community. I like the suggestion of leaving the
draw offer open, but leaving it open a certain (predetermined or not) number
of moves seems questionable. I'd suggest leaving it open until the next capture
by either player – this adds new tactical considerations to earlier positions
(will a player now execute a questionable sacrifice in order to nullify a draw
offer, etc.) and reduces the chance of abuse in the endgame, where the opportunities
to nullify the offer would be reduced.
Iain Reeve, Surrey, England
We don't like grandmaster draws because they deprive the spectators of exciting
chess. So how about this for an idea – all games that finish by a draw
within a certain time limit should be followed by an immediate rematch with
reduced time limits. If this second game is also drawn, a third rematch is started
straight away with further reduced time limits. This continues until there is
a result or until the allocated time for the match runs out.
Of course, deliberate draw-meisters could get around this by dragging out their
first "main" games. But this would deprive them of some of the advantages
of a short grandmaster draw. Arbiters could also be given the power to intervene
if neither player is making a serious attempt to win the game, and both are
simply trying to run the clock down. Something similar applies in soccer, where
the ruling body can take action if a team is not trying hard enough.
Final thought: the main problem here is the attitude of the players. They want
short draws to save their energy for later rounds or to ensure a norm/ Elo benefit.
Fair enough, but if we do not make chess exciting for spectators, we run the
risk of losing sponsorship and damaging the long-term economic viability of
the game. So the players are pursuing an understandable short term gain at the
risk of long-term disadvantage. This line of reasoning suggests that the answer
is not with rule changes – it lies with the strongest players themselves.
They have the ability to make or break this game.
So I would like to introduce the ChessBase declaration: "I believe in
fighting chess and will take all reasonable chances to win. I will not play
a pre-arranged draw or otherwise work with my opponent to direct the game into
a draw." I am sure that the wording could be improved. Then we should invite
all grandmasters to sign up to the ChessBase declaration. Who knows, we might
even have tournaments that are open only to players who have signed?
Mirik Suleymanian, Richmond VA, USA
I've read all the opinions about fighting the Draws in the chess. There were
a lot of interesting ideas and suggestions. But none of them solves the problem,
simply, perfectly and fairly. Why? Because there is none. Who thinks that there
is simple solution is kidding himself. The solution I'll propose at the end
will not be simple and perfect either.
I want to express my opinion about some of the ideas. First of all I think
it is wrong to think that chess players have an obligation to entertain the
spectators, even at the expense of their interests. The point is that the players
and spectators have completely different interests. The ultimate goal of the
player is to win the tournament by all means, within the rules of the chess
game, but not to entertain the spectators, especially when most of them don't
pay for that. For these reason each player approaches to the tournament with
his/her own strategy, for example making a draw with black and winning with
white, or making a draw with strong players and winning against the weak ones.
Some of the ideas suggest prohibiting short draws, forcing the players to
make some minimal number of moves (30 or 40) or to play for some time (3 or
4 hours). That is simply not right. What do we mean when we say short draws?
15 or 20 moves? But there are a lot of cases when after 20 moves there is nothing
left on the table to play, and other cases when even after 40 moves there are
still a lot of pieces and the position is not clear yet.
As to the arbiter's role, I can assume that any decision of the arbiter will
be subjective, because in some positions one arbiter may declare a draw but
another one may still force to continue. Using different scoring system (3-1-0
or 3-2-1-0) is mostly impractical. Giving players different Elo rating points
according to their own ratings will not solve the problem or stimulate the players,
because in most tournaments the ratings of players doesn't differ much, about
100 points or something like that. Not giving a point to players in case of
a draw is not fair, because most of the draws are well fought draws. Giving
another player who was offered a draw another five or ten moves until he/she
responds is not fair to the player who offered a draw – the punishment
is not equal to the "crime". If the player who was offered a draw
makes a move, the offer should be invalidated immediately, why give him/her
another 5 or 10 moves to respond and play safely.
Here is my solution: just eliminate draws. In many sports there is no draw,
the players or the teams must play on until one of them wins. For example in
tennis it is a tiebreak, in basketball it is overtime, in soccer it is penalty
shots. Why not imply something like this to the chess? If the game ends up in
a draw, the players should continue to play blitz until one of them wins. The
only stipulation should be that the player who was playing with white starts
with black, and after that they alternate the color. In this case the player
who was playing with white will think twice before offering a draw.
Wallace Hannum, Menlo Park, CA
History has shown that several changes in the past have improved the game. For
example, the introduction of the clock in competitive chess, increasing the
power of the queen, and establishing a world championship (and therefore a legacy).
However, any changes to scoring (i.e. 0 for draws or 3-1-0 scoring) would be
very foolish. I think it would be just as foolish to make stalemates into wins.
Of course people can run tournaments with a lot of slight variations to "spice
it up", but high-class, professional chess should remain as untouched as
possible. Think of how so many people complained about FIDE's "World Championships"
in the past 15 years and how hard it has been to unify the title. Think about
how people complain about the faster time controls, the lunacy of knockout blitz
tournaments determining candidates or the idiocy of drug testing. Yet, some
people still feel that changing the rules of the game itself is necessary to
avoid "grandmaster draws".
Most of the game's biggest problems of the past 25 years have come from changing
how world-class chess is played; not from draws. The problems stem from people
who don't play professional chess (and never have) trying to change how professional
chess is played.
I couldn't care less if someone wants to host a 3-1-0 tournament or a tournament
where stalemates are losses. But you can also play without f-pawns or say "no
knight move before move ten". None of these are real chess. If two professional
players want a draw, they can always find a way to draw. Repetition of moves,
regurgitating long theoretical lines, or even repeating a pre-existing game
will avoid nearly all attempts to weed out rules based on physical offers or
move limits. Changing the scoring system will hurt the game, for no
reason. The draw rate in the top tournaments is not exceptionally high lately
nor is it increasing. What's the problem?
Draws are a fact of life for world-class players and always have been. The
enemy is not draws but boring chess; and I cringe to think who gets to decide
what's boring or what's not. Anand or Kramnik might think the game is level
but some 1100 player in Frankfurt thinks otherwise. Taking away money from these
guys money because you don't agree with them is absurd. Just let the players
play the game.
Kasparov talked about how hard he worked to earn those short draws against
Karpov in the 1984 match. No one challenges Kasparov's fighting spirit and yet
there was a huge amount of short draws. A lot of work can go into finding an
improvement in theory which equalizes for black. Why would we punish the player
for finding superior moves? It might look lifeless to some people, but you can't
please everyone all the time. If both players agree the position is a draw,
then why penalize one of them for actually offering the draw? Why give the other
guy a 'get out of jail free' card for the rest of the game (or 10 moves)?
By the way, the 1984 match itself was a great lesson in why draws should count.
Joseph Dreher, Margaretville, NY, USA
Here a few desperate ideas. Perhaps we can let technology help us as
it does in other sports, especially in the highly litigious U.S. First of all,
I'm assuming that the draw problem must be resolved in high level tournaments
– the professional level – this wouldn't apply to local club tournaments,
etc. Why not have a number of computer chess engines evaluate a position once
a draw has been offered? Have a chess version of the "Cyclops" machine
in tennis and other sports or a chess version of the "instant replay"
sans human subjectivity/ politics. If the position is evaluated to be over a
certain limit (over 1/5 of a pawn advantage on average from all chess engines
for one player, for arbitrary example - the exact number can be debated later.)
the side with the advantage would be awarded 0.75 points, the side with the
disadvantage 0.25 points. Anything within the limit after a determined length
of moves (let's say 30 or more to avoid the ubiquitous and insidious quick draws)
would actually be a "draw" and be awarded 0.5 points for both players.
Or, in the above system, perhaps a number of computer referees could come up
with a percentage of win for both players from 1.0 (checkmate) to 0.0 based
on their evaluations. So, draw-like positions would never be awarded 0.5 - 0.5
equally, but could be awarded .65 – .35 or .8666 – .2444, or what
have you ("wins" could also be subjected to this, for even more interesting
results!). This would create a very dynamic point system, putting pressure on
players to go for wins at the end of the tournament when they need to catch
up, and more importantly, it would mean that they have to consistently play
for the best positions. The result would be that the player who consistently
scored higher than his opponents based on consistently better positions would
be awarded a higher cumulative point total in the tournament. I would be surprised
if there were any players tied. I think this would give a more interesting point
spread.
A last desperate, a perhaps greatly reviled, idea might be to have a "sudden
death" blitz match, the equivalent of free kicks in soccer. The winner
of the first blitz game is awarded 0.75 and the loser 0.25? Perhaps, this exact
number could be debated to account for the rating point system somehow.
Mingo Lam, Hong Kong
I think the concept of propose draw will last for more than one move is obscure.
We should think from the point of sportmenship. Draw in itself have a lot of
merit which keep the player from playing in a less favorable position. If draw
is such a horrible result, we should rule draw is a win for Black instead of
counting that draw's offer should last for 10 moves or more. This should persuade
player from offering draw.
Jason Chan, Sydney, Australia
Out of all the possible solutions proposed, I believe that the most effective
solution is to simply require all draw offers to be approved by the arbiter
(whom only accepts if the position is a dead draw), with a time penalty applied
to invalid draw offers. This is a simple and practical solution and forces players
to play on in any positions with some life still left in them.
The above solution requires FIDE to officially modify the rules accordingly,
so in the meantime, I have a new and interesting proposal that I have yet to
see mentioned, and which can be immediately used by tournament organizers without
FIDE approval. I admit that my solution is not likely to be implemented, because
it will be seen as drastic, but it is nonetheless interesting and may help others
to come up with better solutions.
In the event of a draw, the result of the game for databases, ratings changes
and norm requirements are calculated as previously. Also, in Swiss-system tournaments,
or other tournaments where the pairings for later rounds depend on the results
of previous rounds, points are allocated in the traditional fashion but only
for the purposes of generating pairings.
However, for the purposes of determining prize money, and perhaps the final
standings of the tournament, the points scored by the players in each drawn
game are non-deterministic. This means that at the time the draw is made, the
players do not know how many points they will each receive. When all the games
of the entire tournament are finished, the arbiter tosses two coins, once for
each drawn game. If they both land on heads (25% chance), then white scores
1 point, if both tails (25% chance), then black scores 1 point, and if one head
and one tail (50% chance), then both score 1/2 a point.
The idea behind this solution is as follows. By making the scoring result non-deterministic,
early draws should be eliminated, because neither of the players can be certain
of the scoring result. For example, if a player knows that 1/2 a point will
secure a prize, they cannot be certain that they will score this by getting
a draw. When a player believes that they have less preferable chances than their
opponent (whether this be due to their ratings, positions on the board, colour
of pieces, or any other factor), it is reasonable to expect that player to try
and obtain a draw. A 50-50 non-deterministic result (coin toss) is good for
such a player. With similar logic, a player who fancies their chances more than
their opponent's should be aiming for a win, and so a 50-50 non-deterministic
result is not good for them. Such a player would avoid an early draw.
There are possible variants to this solution. For example, one possibility
is to only apply this "non-deterministic draw" to 'early draws'. Another
possibility is to use just one coin instead of two coins, which means in each
game, a player either receives 1 or 0 points. Yet another variant is to toss
the coins at the end of each round, so that pairings in Swiss-system tournaments
are affected by the non-deterministic results.
Wade Caughlin, Grande Prairie, Canada
One idea I had after reading all the solutions is that none of them
really mention money. I think if we awarded the cash prizes for wins only (ie.
$5000 per win) as opposed to the total score. Or in someway working in a cash
reward for wins. Similiar to a skins game in golf. The bonus is that Rating
points would not be affected by this and anyone who wants to draw for elo points
still could. They just wouldn't get paid for being boring!!
Gustavo Donisa, Buenos Aires, Argentina
I think that the Bilbao Rule will effectively reduce the number of draws, but,
we will be well aware about, what I call, the Dorfman effect (please remember
his letter about this theme). I was thinking about a new system of scoring that,
perhaps, but I`m not really sure, can deter the Dorfman Effect. The system is
as follows:
Winning with white: 3 points
Winning with black: 3.5 points
Draws: 1 points
Loss: 0 points
With this system, it will be very suspicious when two players agree to win
once against each other with black in order to maximize the "advantages"
of the system. We must always remember that no system is perfect, every one
will have some advantages and some disadvantages as well, and only after a long
period of trial and error of different systems a consensus can be reached in
order to adopt a new one.
William Ko, Singapore
Seems that many people are keen to have a rule review: the 'grandmaster
draw' problem aside, I can already foresee a review of draw rules in future
when tablebase knowledge is expanded and further overflows into OTB chess; it
could mean a raise or reduction of the current 50-move rule. But then again,
I do not believe that there is anything wrong with the current draw by agreement,
as I feel that this is a right entitled to all players. Under normal circumstances,
there is no reason to draw anyway if one has good chances to win, so why should
some Grandmasters (as an example of players who may want to take draws) have
less incentive to win than to draw in more than a couple of games? I would say
that the solution lies in the distribution of prize money: the prize difference
between each placing should be as large as possible to encourage players to
try for a better placing, and to make it very clear that taking too many draws
will not be enough to pay for accomodation! Another alternative would be to
impose a minimum number/percentage of points to be achieved before a player
can be considered for any prize money in a tournament. A limit of 60% for example
will mean that no one gets anything from taking draws only or just breaking
even.
Lastly, I would like to say something 'in defence' of unfought draws and why
I did not suggest anything to reward fighting draws as opposed to unfought draws:
a draw is a mutual decision made by both players, there is no way to get an
unfought draw at any time you so desire without your opponent agreeing to it,
which makes it the will of two players. If two players are willing to forego
their chances of a win right from the start, I would prefer to find out what
can be done to make either of them be more willing to play for a win (and solve
the 'problem'), rather than to deny them of their right to draw. Certainly,
spectators do not wish to see unfought games, but I'm confident that a tournament
can be arranged in such a way that such games are kept to a minimum, by bolstering
the incentive to win.
Garry Barankin, Hamilton
Look at it from an EV (expected value) point of view, and forget about using
the scoring system for calculating ratings. There are two factors that affect
what the expected outcome of a game is: rating, and colors. We know how many
points a 2600 player should score out of 100 games versus a 2400 player. Statistics
also tell us that white wins approximately 55 (or 52 or whatever) in games between
equally rated players.
A formula for adjusting the value given to each side based on their rating,
has already been proposed in the comments section. It should reflect the player's
expected number of point versus the other out of 100, given their ratings. If
we only adjust for one's rating, one drawback is that that the lower(maybe only
slightly) rated player aims for a draw even with white. Or the higher rated
player might have to play recklessly to avoid losing ground.
So also adjust based on color: If we only took colors into account, give white
0.49 or 0.45 for a draw, and black the rest. This can simply be stated as being
compensation for white having the first move. Statistics give us an idea of
the EV for white in a typical game at various levels.
On its own, or in conjunction with the adjustment for rating, white is penalized
for not doing anything with "the advantage of the first move".
Tim Turner, Reston Virgina, USA
I am inspired to put in my answer to the problem after reading about the endless
answers being submitted. I liked the comments about identifying the problems
and logical simple conclusions. I myself became part of the masses looking for
a solution, and when I had no answer, I drank many beers and now see things
with great clarity. There is no problem with draws. The problem is chess and
that chess is really friggin hard. It is a cursed game that presents billions
of different problems and no solutions. Chess is a theoretically drawn game
from the beginning. Other sports cannot claim this, just as they cannot claim
that they are a board game, and therefore cannot be compared to this. This focus
on draws is futile. If you are a professional, and play for a living, you will
make the draw work in any case to favor you. If you are a chess fan and want
blood and guts, watch ultimate fighting instead. If you want to win tournaments,
don't offer draws. Win.
The real problem here is the point of view being taken. Are draws problems?
Is chess a problem? I guess anything could be a problem. For example: The problem
with moving up in class is that you have to play tougher opponents. Or, the
problem with being a grandmaster is that you have to play against other grandmasters.
Or, the problem with being the best in the world is being paid mega-bucks to
lose to Hydra. I wish I had those kind of problems. Unfortunately, my problems
are still small scale like finding a way to draw when I am a piece down in a
minor piece endgame. At those times, the draw is my best friend. The problem
with chess is that it's not a spectator sport. And nobody watches me, so there
is no problem.
So now that I have really identified the "problem with draws", I
offer a legit solution based on a few facts:
1. Chess is beyond human understanding
2. Chess players make problems out of nothing, but all hate losing.
3. Hydra will ignore a standard "draw offer"
Knowing this... Enter the dragon. If someone offers a draw, the person receiving
the offer has the right to have the tournament officials set up the position
on Hydra, offer it the draw, and see what it does. If it takes the draw, the
game is drawn. If not, the person offering the draw has to finish that game
against Hydra! There is no holding of a draw offer. The receiving party has
the chance to refuse, right then and there, and play on themselves. Or have
Hydra take the wheel. This will cut down on the chance receiving side losing
on time and/or blundering significantly. This should absolutely depress the
party offering the draw bad enough to resign immediately once hydra ignores
the draw offer. I am sure this will revolutionize the idea of offering draws
shorthanded, or even equal endgame positions.
Some will say, well the problem with this is that you are changing the rules
and the game of chess altogether. Yes, that is where we are in this point of
analysis. It seems to leave the cursed ancient game the way it is too problematic.
And this never ending article has convinced me that the problem with living
is dying, but after looking at the problem with draws, it seems just fine.
Paul Dearey, England
I think this is an elegant solution. A draw offer once made remains valid for
a number moves equal to the number of remaining pieces (not pawns) on the board,
excluding kings. Thus, draw offers in pawn endgames must be accepted/rejected
immediately. Draw offers with one piece and pawns may be accepted/rejected after
one further move. Draw offers with a piece for each side and pawns are valid
for the next two moves, etc. As you will see, pawn offers arising as the game
enters the endgame phase will carry little 'penalty', while early draw offers
(where nearly all pieces remain on the board) will be valid for up to an extremely
punitive limit of 14 moves!
Ken Trainer, Denver, CO USA
The draw problem is very simple and the solution is very simple. The problem
is draws, the solution is no more draws allowed. All games end with a winner
and loser. Problem solved.
Stalemate used to end with a win and loss. Imagine before there was organized
chess and ratings. People played for money. sometimes big money. They did not
like to pay out a loss on a stalemate so they changed the rules to pay out money
on a non stalemate loss. So the stalemate became a draw which meant only that
no money exchanged hands. At the time there were no ratings and chess clocks
and the games were not scored. So they simply played another game. game after
game paying out money on losses. winning money on clear wins only.
But now we have everyone watching the games and scoring them and ratings etc.
all dependent on the outcome. The half point for a draw did not come until about
150 years ago and was proposed only for tournaments to help determine the winner
and standings. Remember everyone at the time was playing for wins, and draws
were not paid attention.
Originally the stalemate was a win. We must go back to that rule because of
the influence of tournaments. Originally draws did not count. We must go back
to that. Eliminate all draws. In the old days if the game reached a point where
one player had a bear king against a king and anything else the one with the
material was declared the winner. We must go back to that.
The only other problem is the threefold repition. Like the stalemate we can
make the one who repeats for the third time lose the game, thus forcing a different
move.
So with a return to old rules we can solve the problem with short draws very
easy. All games will end with a winner and loser. Chess will have a resurgence
of popularity. Some GM will protest because endgame theory will have to change.
But that will be good for chess. People will be forced to look for new strategies
to play.
Change the rules back to the original rules and end all draws. NO MORE DRAWS.
This is the only solution. All other solutions allow a legal draw and thuse
players will continue to draw. Sit back and think clearly. This is the only
possible solution. It is so easy. But the Grandmasters like the draw. It helps
them to play chess without losing their status. A group of grandmaster all play
each other and everyone walks out of the tournament as a grandmaster just like
they walked in. With all games decisive a GM might lose his lofty status.
Some GM will drop out of chess, afraid to lose with new rules. Some games will
be lost because of misunderstandings about how to best use the new rules. It
will take some new work to put all this into play. But that will be good for
chess.
Matches will always be decisive. Like the world series you simply hold an odd
number of games. First to win four out of seven or 13 out of 25 will be the
winner. It is all so easy and simple. I guarantee this argument will continue
until this one and only solution is finally adopted. It is the only solution
that has any chance of working and it obvously works so easy and simple.
Martin, Columbus, Ohio, USA
Limiting the "Christmas Draw" offer to a specified number of moves
after the offer is the correct solution to the threat of the draw offer recipient
receiving free "blunder insurance" and playing on in the hope of benefiting
from an improbable, but unprotected blunder by the person offering the draw.
However, if the goal is to limit "Grandmaster draws" offered early,
then the number of moves that the draw offer must remain open must vary with
the point in the game at which it is made. A player that wants to test the opponent's
interest in an early grandmaster draw on, say, the 13th move, will not fear
the offer remaining open for the next 5 or 10 moves. For example, the "Christmas
Draw Rule" would need to be something like: "Any draw offer must remain
open until the later of five moves or the 40th move."
Mark Galeck, Mountain View, California
The argument was put forward by some people, about making a draw offer
stand forever, that it could encourage the other side to drag on. I think this
is not true. This is about a scenario when a player drags on where their only
hope for improving their score by 1/2 point, is the opponent's blunder. We have
an analogous scenario already: a player is losing hopelessly and the only hope
is that the opponent commits a bad blunder. Do we see people dragging on in
such situations? No – chess players generally are curteous and end the
game promptly without waiting for a blunder – indeed it would be considered
offensive to do so. Same thing would happen with dragging on a dead draw.
David Valovage, Fargo, ND, USA
As previously established, the problem with draws lies essentially in the "excitement"
and length of the draw. The length part of the problem has been solved, with
a nice addition of a 10-move (or however many) maximum to which the draw may
be held as an offer. This prevents brevity in what should be a fight, and players
will have no reason to accept the draw immediately. Playing the "free"
ten moves will turn draws into 10-move extensions of games (except in the most
trivial positions).
The draw offer solution, however, does not address the fighting spirit of the
game in its entirety. A lackluster game played over serene waters may turn into
a vicious fight after the draw offer, but the game as a whole will lack the
wild tactics and sharp lines that the chess public so dearly craves. "Fighting"
draws should not be characterized so by simply their endgame, but the opening
and middlegame as well.
The only apparent solution here is to encourage such fighting via the media.
Publicize and make known the "dangerous" and "tactical"
players, and demonstrate the sharp lines they play. The crowd-pleasers will
have more reason to be inventive and dangerous, and the event organizers should
see higher turnouts as a result. The problem of excitement for the public should
be solved by exposing the public to the players that excite them the most. Let
the fame incentive draw out the more adventurous players.
Let me emphasize the fact that chess, as a game, is a theoretical draw. That
is, should both players play perfectly or equally well, they should draw. We
should not be altering the mechanics of the game or the scoring to force players
into making stupid mistakes, particularly if "sharp and deadly" is
not their playing style. Every player has their style; let the crowd-pleasers
please the crowd, and let the quiet players make peace over the board. After
all, how many grandmasters achieved their title by draws?
A.L. Tan, Malaysia
One potential side effect of this draw mechanism is that when a player offers
a draw, his opponent suddenly has an extra incentive to attempt to make a particularly
speculative move e.g. a potentially dubious piece sacrifice - if the attack
fails, that palyer can always claim a draw; if it somehow works by luck, we
get something amounting to a swindle. Certainly we all want exciting games but
this just tilts the advantage too much to the side that has been offered the
draw. If Tal were alive, noone would offer him a draw under those circumstances!
Of course you may counter that this disadvantage is precisely there to deter
draw offers but this simply ignores the fact that draws are offered not only
because of board conditions: we also need to look at external circumstances.
Personally I don't have a problem with short draws. It is clearly part of chess
player tactics and we must not forget the pro chess is not just about individual
chess games, it's about match and tournament management as well – much
like running a marathon.
Luis Baquero, Medellin, Colombia
The draw issue just reduces the attention that should be paid to the big problem
that is working against game quality and in my particular case, against participation
in many tournaments: time controls. This I suggest as a permanent forum. About
the draw problem, I have a proposal based on the concept that the solution is
on the price distribution.In short terms, distribute prices proportionally to
the Sonnenborn-Berger.
Anders Hansen, Hørsholm, Denmark
I find the idea of sustaining draw offers interesting, but there are two fundamental
questions one should ask. Firstly: is there a problem with draws in chess tournaments
at all? Chess players are both artists and sportsmen (and sportswomen). If a
game ends in a draw after 15 moves and both players are satisfied with that
result... what can be done? It is difficult to force fighting spirit and inspiration
upon players. Organizers will most probably take these facts into consideration,
when inviting chess players for their next tournament.
Secondly: if a draw offer is sustained, does that mean that the opponent can
try an uncorrect sacrifice and take the draw if the opponent find the best defence,
regardless that the position is no longer equal? That would deteriorate the
quality of chess games – to the benefit of nobody!
I believe that the answer to both questions is that perhaps there is no problem
with draws in the first place - hence the chess rules needn't be changed!
Stefan Lyocsa, Kosice, Slovakia
I was following the discussion about draw offers. There were many interesting
proposal, from which I find the Christmas rule as most promising. Many offended
this rule, by giving examples of situations, where it could go wrong. I found
two major reservations:
1. If a player offers a draw in an equal position, then he blunders and looses
the game (considered unethical and unfair). Well in my opinion all this stuff
starts with a condition that one player offers a draw and I simply think that
this condition is not valid, since you do not have to offer a draw. Play on!
If the Christmas rule will be applied, you will think twice, whether to offer
a draw. It is more realistic to assume, that draws will be offered only in death
draw positions – and thats the point. Losing an equal position is not
unfair. That's chess. Waiting for opponents blunder. That's chess too.
2. There are fears that players will not acknowledge (if it won't be favourable
to them) that they offered a draw. This objection I find more valid. There might
be an easy solution. Draw offers will be really more exeptional, so I don't
see a problem if an arbiter will record any draw offers. And only after he records
this offer, the game may continue.
Also, I do not consider a proposal, that draw offer is valid for a specific
period of time or moves as valid. The problem is: How do you justify any number
of moves (or period of time) for which the draw offer is valid? Chess is dynamic.
Such a rule would be as pointless as the fifty move rule. The point I really
like about Christmas rule, and perhaps there are many who are afraid of it,
is its psychological effect. I can think about a situation, when after your
first move, you will psychologically offer a draw. Putting your self under huge
disadvantage, but in the same moment your opponent will be under some kind of
a presure (or not) to win the game. May be usefull, if you are going for a draw.
My last remarks is, that I dont see it as a big problem, to come up with a
scientific approach for valuing various proposed alternatives. Unfortunatelly,
it would be time consuming (for me at least).
Kevin Spiteri, Marsaxlokk, Malta
Short draws might not be spectacular, and may be hard to justify to sponsors,
but short draws are part of chess. I consider restricting draws as sacrificing
a part of the beauty of chess to economics.
That short draws make chess more beautiful may not be intuitive. However, chess
always fascinated me as a game where plain logic beats anything else. During
a game, a beautiful move might lead to a loss because of some small inaccuracy,
while a slow plan might lead to a win. Having a judge declare the loser a winner
because of the beauty of the idea is just wrong. Similarly, if during a tournament
both players would stand to gain from a quiet draw, they should be allowed to
have their quiet draw. It is only logical. Should one of the players be motivated
to play for a win, that player might play on. However, satisfying the audience
or sponsors should not be the primary motivation.
On the other hand, any organiser is free to choose the players to invite. If
a particlular player is known to please the audience and thus the sponsors,
it is only logical for an organiser to prefer inviting that particular player.
If playing for a win obtains a player more invitations, players might play for
a win just to obtain more invitations.
If an organiser wants to organise a tournament where the draw offer is not
allowed, any player may refuse to participate. However, the more serious events,
especially those leading to the World Championship, should allow all draw offers.
Links – ChessBase articles on unfought draws

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Unfought draws – mathematical, logical and practical
considerations
14.03.2008 – The problem of short "grandmaster"
draws is one that has occupied our readers for some time. A number of
proposals have been made, some quite ingenious, to force tournament
and match players to be more aggressive, risk more and go for wins.
Today we bring you a comprehensive analysis of the current state of
the debate, by a mathematician and logician in Malaysia. Long
interesting read.
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The problem of draws – feedback from our readers
04.01.2008 – The perceived problem of too many
unfought draws in chess has led to a number of imaginative cures being
proposed, involving the modification of the rules of the games, the scoring
system and the prize distribution. Over Christmas we presented a particularly
clever one: let the draw offer stand for the rest of the game. Here are
reactions to this proposal and new ideas. Long
interesting read. |

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The problem of draws – a Christmas solution
29.12.2007 – It is perhaps not appropriate
to take up the subject while a tournament in Moscow is registering the
lowest drawing rate in recent memory. But the question of quick, unfought
draws still occupies the attention of our readers, and many have sent
in new and imaginative proposals. One is so clever that we advocate trying
it out immediately. The first organiser to do so gets to name
it after his city. |

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Chess, football and the Bilbao Rule – Part II
15.11.2007 – The debate on the perceived problem
of too many – unfought – draws in chess, and what to do about it, continues.
The letters pour in and we keep receiving extensive, well thought through
proposals that attempt to create incentives for playing to win. Josu Fernández
presents closing arguments for the Bilbao System, while Serbian GM Dragan
Solak tells us why he
thinks it cannot work. |

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Chess, football and the Bilbao Rule
08.11.2007 – The discussion and the search
for remedies for the perceived problem of short draws in chess continues.
Josu Fernández, a Spanish organiser, sent us a report on the effects of
the Bilbao 3-1-0 system on the football league in his country, and on
what this means for chess. Other readers too have submitted thoughful
papers on the subject. Again, it is a long
interesting read. |

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The 'Bilbao Draw' – how it doesn't solve the problem
28.10.2007 – Chess fans and organisers all
over the world are worried about the problem of too many draws in chess.
Actually: about pre-arranged or unfought draws. Many remedies have been
tried, including threats, prohibition and, most recently, the Bilbao system
of awarding three points for a win and one for a draw. Is that the solution?
No, says one astute reader and points to a possibly fatal
flaw.
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ACP Survey: what the players think about draw offers
22.03.2007 – In February the Association of
Chess Professionals asked its members what should be done to combat short,
unfought draws, which are often perceived to be the bane of chess. The
ACP published a questionnaire, 171
members replied. |

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ACP Survey: What do you think about draws?
11.02.2007 – Short, unfought draws are the
bane of chess fans. That at least is the public perception. The Association
of Chess Professionals (ACP), which has 227 members, has launched a questionnaire
to find a
remedy.
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Embracing Risk in Tournaments
14.12.2006 – The issue of playing style is
not normally given much consideration in chess. In an interesting article
computer scientist Darse Billings maintains that it is an important factor
in the probability of winning. A player who tends to win or lose games
has a significantly better chance of success in a tournament than a player
who draws a lot of games. Read
and consider.
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The draw problem – a simple solution
10.11.2005 – Recently Ignatius Leong and Leung
Weiwen made a very
radical solution to the problem of too many draws in chess. This led
to a vigorous debate amongst our readers – we bring you a selection of
their often very interesting letters. But we start off with the voice
of reason: John Nunn analyses the problem and proposes a much
simpler solution.
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A Cure for SAD (Severe Acute Drawitis)?
03.11.2005 – Draws, draws, draws – the problem
has always faced chess, and it seems that there is no clear way to solve
it. However, Ignatius Leong and Leung Weiwen, both of Singapore, offer
a radical new proposal that would decide every game of chess in a sporting
fashion. Will
it catch on?
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Draws forbidden in Super-GM tournaments
01.04.2005 – When a bunch of world class players
get together for a tournament the danger is that there will be a lot of
draws. A new organiser who is staging a Super GM event in Sofia, Bulgaria,
has come up with a new idea: ban draw offers. The participants have to
play on until the arbiter says they can stop. Will this become a fixed
feature in chess events?
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Short on draws
18.03.2004 – "I know that with perfect play,
God versus God, Fritz versus Fritz, chess is a draw," writes Nigel Short,
who describes a deadly disease called Severe Acute Drawitis. "Those afflicted
with SAD display an uncontrollable urge to offer or accept premature peace
proposals." Read about it in Nigel's highly entertaining Sunday
Telegraph column.
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