Please note that this paper, submitted by a reader from Malaysia, is not
immediately open for discussion. We have a second installment – feedback
and new proposals by other readers – which we will publish in the course
of the week. So we request that you hold back your comments and critiques until
the second article is published. Letters that arrive before then might be ignored.
Grandmaster Draws: mathematical, logical and practical considerations
By Kung-Ming Tiong, Kota Kinabalu, Malaysia
In this article, the "grandmaster draw" is dissected and analyzed.
Firstly, a more accurate and proper working definition of the problem is given.
Secondly, the effects of "grandmaster draws" are outlined and thirdly,
some probable motivations for achieving "grandmaster draws" are critiqued
by aligning them with the working definition of "grandmaster draws".
Fourthly, the merits of proposed solutions to the problem so far are discussed,
with some rejected while some requiring improvements. Finally, a mathematical,
logical and practical effort to solve the problem is offered (I stop short of
claiming a successful solution as the proposal should first be tested in practice,
which have not been done).
1. Definition of "grandmaster draws"
Firstly, let us revisit the problem of "grandmaster draws" which
have been the source of much debate within the chess community. The problem
of "grandmaster draws" warrants a proper working definition and drawing
from various comments in Chessbase, the problem can be defined more precisely
as:
Unfought draws, especially short games, with both players playing safe
or uncompetitive moves, and perhaps with elements of collusion or a "team"
of players playing in a tournament as a cartel by agreeing to draws among
"team" players, which occur more evidently in top-level tournaments
or match involving top players.
It is also important to realize that a draw is not a problem when the game
is hard-fought. Ron Dorfman pinpoints this exactly when he wrote:
"The problem is not the draw. The problem is the lack of competitive
effort, which results in draws." (Chessbase, October 28, 2007)
Alexander Aguilar (Chessbase, December 29, 2007) went further to clarify precisely
that "playing for a draw is the right of a player". To support this,
I would say that playing for a draw actually produces quality, competitive games
as well. If only one player plays for a draw and the other is not, the game
could still be competitive.
A "grandmaster draw" occurs only when both players "agree"
during the course of the game to the make the game uncompetitive.
Eric Duker (Chessbase, December 29, 2007) meanwhile correctly points out the
fact that the length of draws is meaningless (this view is supported by Julio
Kaplan, Chessbase, December 29, 2007) and does not reflect on the competitiveness
of the drawn game. Another important point which Mr. Duker mentioned was chess
positions are not easily evaluated by an average chess spectator.
2. The effects of "grandmaster draws"
Secondly, the effects of the "grandmaster draw" problem can be categorized
into:
-
the integrity of the game – chess is a fighting, strategy game and
as such should be played in accordance to its intended characteristic, where
the outcome of a game based on agreement and not on performance is not in
the spirit of chess (Mihael Ankerst, Chessbase, December 29, 2007)
-
fairness and reliability of results – results should reflect the
true performance of a player (Mihael Ankerst, Chessbase, December 29, 2007)
in a tournament/match and thus, any collusion or "team" playing
is highly frowned upon and unacceptable
-
spectators' satisfaction – spectators pay to watch players play in
tournaments or matches and naturally, expect to see interesting, well-fought
games
-
sponsors' satisfaction – sponsors provide the prize fund and bears
the organizing costs, therefore, expect well-played games which attracts
and pleases spectators, thereby ensuring the commercial value of present
as well as future tournaments/matches
3. Motivation for "grandmaster draws"
Thirdly, the motivation behind "grandmaster draws" cited involves
one or more of the following:
-
achieving or maintaining a certain ELO rating
- higher rated players sometimes would rather not risk losing rating points
to a (much) lower rated player
- a player playing to achieve a norm would be content to a achieve draw
-
placing in a tournament, and in effect, financial rewards
- e.g. when a player is in a position to win a tournament or be within the
top positions, the player is more inclined to get a draw to maintain the
advantage (say, in a 9-game tournament, a player has achieved 7.5 points
with the nearest rival at 7 points, the player with the higher points will
be more than willing to achieve a draw)
-
strategical purposes in a tournament or match
- a player may play for a draw in some games so that he could recuperate
and have a better overall performance in a tournament or match (Alexander
Aguilar, Chessbase, December 29, 2007)
- a player may also choose to draw to revive confidence say e.g. where the
player have been losing games in succession in a match
-
personal reasons
- a player who may be feeling sick or exhausted in the middle of a game
may choose to offer or play for a draw (Alexander Aguilar (Chessbase, December
29, 2007)
- perhaps a player already had "nothing" to play for e.g. the
title have been decided and even a win would not suffice to tie for first
Granted, the above are all probable motivations for participating in a "grandmaster
draw". However, they do not accurately reflect the problem of "grandmaster
draws". Going back to the definition of the problem of "grandmaster
draws", it should be reiterated that "grandmaster draws" can
only happen with the participation of both players. A short, unfought draw is
only possible when both players veer to that conclusion. If one player is aiming
or playing for a draw and the other player is playing to win or at the very
least aiming for a compelling competitive game, the "grandmaster draw"
would not occur.
Thus, all the points mentioned above require the extra element of both players
having one or more of the above at the same time for a "grandmaster draw"
to occur.
Josu Fernandez (Chessbase, November 15, 2007) aptly points out the Minimax
Strategy in game theory where:
"Each player has arrived independently to the conclusion that drawing
is the best strategy and play consequently in the most effective way to reach
that result. The game ends with a high probability of draw, without a previous
agreement or shady deal between both players."
Except of course:
collusion, playing as a cartel, or cheating
- the evil of all evil. Frederic Friedel in his Editorial note (Chessbase,
November 06, 2007) wrote:
"The real problem is often not short draws but cheating, which is very
real in the many open tournaments that are staged all over the world. It is
often to be observed that a group of strong players will take part in an open
as a team."
Enough said.
4. Proposed solutions to "grandmaster draws"
The various proposed solutions (and I only take those which are worth considering)
to the problem of "grandmaster draws" so far can be classified into:
- rules-based
- the Sofia Rules (proposed by Silvio Danailov), where a player is not allowed
to offer a draw directly to the opponent but instead are only allowed through
the arbiter in these cases: perpetual check, triple repetitions of the position
and theoretically drawn positions. The results of statistical analysis by
Josu Fernandez (Chessbase) for a list of top tournaments in 2006 and 2007
show some fascinating results where it shows that draws in 30 moves or less
were reduced significantly when the Sofia Rules were applied (3% in 2006 and
7% in 2007; compared to more than 23% in other tournaments in the study).
Mr. Fernandez, however, pointed out correctly that the Sofia Rules is only
partially successful as it only ensures that draws cannot be arranged or agreed
by both players but it "does not ensure that players play to draw, play
without taking risks, or that both players play with the intention of reaching
a draw, therefore arriving at a balanced situation that will obviously lead
to draws."
This situation regrettably occurs because the role of arbiters in Sofia Rules
is limited. Suggestions on how the roles of arbiters can be enhanced for more
effective results will be discussed in the next section.
- The Christmas Rule (mentioned by Brian Karen, Chessbase, December 29,
2007; touted as a promising rule by Chessbase) where when a player proposes
a draw, the draw offer would stand for the rest of the game. According to
Mr. Karen, this would mean that only a player who is certain the position
is "dead draw" would make the draw offer and once offered, it
allows the opponent to play sharper lines while keeping the draw in hand.
Agreeably, this would result in interesting and enterprising lines of play
after the draw offer (it does not, however, ensure that a game would be
interesting and enterprising up to the point before the draw offer) but
this in effect creates an artificial situation as the player offered the
draw now has, literally, nothing to lose and has the incentive to win "to
prove to the player offering the draw that the draw offer was a mistake".
Thus, out of fear (perhaps), the first player would not offer the draw.
This artificial situation clearly benefits the second player. If the first
player had misevaluated the position when offering the draw (and this definitely
could happen), he is at a disadvantage as there is the possibility that
he could now end up losing the game. It is true that the draw offer is discouraged
but would the win by the second player be justified when it was achieved
under a "nothing to lose" situation where in the normal course
of the game (if the draw was not offered), the second player may not have
played the interesting and enterprising lines. Certainly (in my opinion),
the win can be considered as botched and unworthy.
- mathematical (i.e. changing the scoring system)
- Mark Galeck (Chessbase, November 08, 2007) proposed a situation where the
value of a draw is not split evenly between white and black to encourage players
to play more aggressively but his argument on determining the "imbalance"
through negotiation is seriously flawed and unnecessarily complex. A similar
proposal, which is simpler and more practical, were offered by Joseph Ellis
(Chessbase, November 06, 2007) where the point values of a game (total = 1.0)
were arbitrarily determined as: draw with white (0.45), draw with black (0.55),
win with white (1.0), win with black (1.1), loss with white (-0.1), loss with
black (0.0).
Both these suggestions were perhaps motivated by the agreed fact in chess
that playing white is slightly advantageous (this advantage disappears if
white does not maintain his advantage; and in top-flight chess, it is not
uncommon to hear these comments emphasized in chess commentaries: GM B wins
with the black pieces against GM A!; GM A, playing black, would have a difficult
time in the next game against GM B; GM B scores an important win with the
black pieces). Therefore, if a black player can win or manages a draw, he
should be rewarded more for his efforts. This suggestion is definitely interesting,
and worth serious consideration by the chess community (the merits which will
be explained in the next section), but there were little enthusiastic response
to this suggestion, except for Iman Khandaker (Chessbase, November 8, 2007).
Mr. Khandaker went further by saying that this scoring system would sort out
tie breaks and make the rating system more accurate.
- The Bilbao Rule, where a win is given 3 points, a draw 1 point, and no
point for a loss. The purpose and effect of this rule is that it increases
the incentives for playing for a win. On its own, however, it fails to address
the problem of collusion/cheating and may even encourage that problem (Frederic
Friedel, Chessbase, November 06, 2007) where there were various negative
comments on these by various readers of Chessbase, citing the Bilbao Draw
possibility (which was propounded by Ron Dorfman, Chessbase, October 28,
2007). Having said that, the proposal actually has merit in that it recognizes
the importance of wins in chess by giving a higher point incentive to wins.
-
practical
- Rob Eisler (Chessbase, January 04, 2008) proposed the advantage of having
arbiters to decide on a dead draw but pointed out incorrectly that this
is a negative aspect as it involved a "third party". The arbiters
are definitely part of the competition in the game of chess (to jest, I
was going to say competitive game of chess, but then realized, as many have,
that some games are definitely not competitive). That's why they are there
in the first place, to be the referee for games in a tournament or match
(but their roles should be expanded).
-
financial
- Several suggestions were offered (e.g. those mentioned by Frederic Friedel,
Chessbase, November 06, 2007) but these financial incentives were only for
number of wins; the more games won, the more the financial incentive. Although
this is a good incentive and definitely encourages playing to win, it is
rather restricted and should be expanded (discussed in the next section).
5. A mathematically, logically and practically (perhaps) satisfying solution
The solution to the problem of "grandmaster draws" should address
the characteristics and reasons of the problem as mentioned in Section 3. At
the same time, the effects of the proposed solution should fulfill what was
mentioned in Section 2.
In view of these, and concluding from the comments in previous sections, the
solution to "grandmaster draws" should perhaps be mathematically,
logically and practically satisfying. I propose:
S1 The scoring system is changed to draw with white (0.4), draw with black
(0.6), win with white (1.0), win with black (1.1), loss with white (-0.1),
loss with black (0.0). The rating calculation should then be factored accordingly.
S2 Players should be scrutinized by a small team of qualified grandmaster
arbiters, and perhaps with the aid of GM-class chess programs, where uncompetitive
players should be cautioned, results canceled, and perhaps subjected to a
certain amount of fine, and if cautioned more than a certain number of times,
be dismissed from a tournament or forfeited in a match.
S3 Proposed draws (where a player has offered and the other player accepted)
should be evaluated by a small team of independent, qualified grandmaster
arbiters, and perhaps with the aid of GM-class chess programs, after which
a draw should be endorsed if it qualifies. If a draw is not endorsed, the
game continues.
S4 More attractive financial incentives from the prize fund for:
- winning streaks with white/black
- best white game and best black game in a tournament, to be judged by the
small team of independent, qualified grandmaster arbiters for the "fighting
quality" (this time, no chess programs please, for obviously, only human
grandmasters can evaluate the qualitative value of a particular game). When
a best game is judged, both players get some incentive, with the winning player
getting more if he won the game (say 90%) or shared if drawn (40% for white
and 60% for black).
Now, some words on the proposed solution.
S1 Encourages fighting games as imbalanced incentives are
provided for players of different colors. Since the number of games is usually
even in number where a player plays white and black an even number of times
(whether it is double round robin in tournaments, double mini-match, or a long
match). For illustration, let us look at a simple four-game match simulation
for two players, GM A and GM B. Both players played two white and two black
games with GM A playing white first.
|
Game 1 |
Game 2 |
Game 3 |
Game 4 |
Total points |
Outcome |
White wins |
Draw |
Black wins |
Draw |
|
GM A |
1.0 |
0.6 |
-0.1 |
0.6 |
2.1 |
GM B |
0.0 |
0.4 |
1.1 |
0.4 |
1.9 |
Original system = 2.0 points each
In the new scoring method, GM A would win the match by virtue of having scored
two "stronger draws" with black, whereas in the original scoring system
the outcome is equal. (The advantage in this scoring system compared to the
one proposed by Joseph Ellis is that it uses only one decimal point which is
simpler and more elegant; yes, a mathematician likes these aspects). Another
advantage is that it prevents unfought games which sometimes occur at the end
of tournaments/match where a player leading the tournament/match would protect
his position by playing for a draw. With the imbalance in draw value (as in
the example above, after 3 games, the positions are tied with 1.5 points for
each player), in the last game GM A would be happy to achieve at least a draw
and win the tournament/match but GM B would most likely play for the win as
a draw is insufficient for him. The difference in incentive above encouraged
different objectives for each player.
S2/S3 If other grandmasters can spot and comment on an uncompetitive
draw (Iman Khandakher, Chessbase, November 08, 2007; Julio Kaplan, Chessbase,
December 29, 2007; as well as GM commentaries that usually accompany a tournament/match)
then they must be able to do the job as competent arbiters of a particular tournament
or match. Players must be professionally refereed; as in soccer, as in basketball,
as in tennis, as in kumite in karate. There should be substantial disincentive
for participation in playing uncompetitive chess games.
S2/S3 On the concern of collusion/cheating, it could be overcome
with the small team of independent, qualified grandmaster arbiters who would
referee the tournament or match. With professional refereeing of a tournament
or match, the effects of probable collusion/cheating is minimized. There should
be substantial disincentive for participation in collusion/cheating (based on
evidence of course). The remark "I cannot define it but when I see it I
know" certainly applies.
S4 Players would be more inclined to win, and more importantly,
win successively. In top tournaments or match, it is very much harder to win
successively and it is not uncommon to hear that when a player scores 3 or more
successive wins, the player is on form and performing extremely well. (Extra
bonus points, perhaps 0.2 points, should be awarded as well for achieving the
successive wins as a further incentive to play to win.) And there is incentive
to produce the best game with white and the best game with black. Best games
do not happen because one player plays well; it takes both players to produce
an excellent game. And an excellent game need not be a win; it could be a draw
as well.
The proposed solution above, in my opinion, fully fulfills the situations described
by Jerry Olsen (Chessbase, December 29, 2007) who precisely pointed out that
the solution to the problem of "grandmaster draws" should be effective,
with minimal side effects, simple and realistic.
The proposed solution, S1-S4, I believe, fulfills these admirably. It is, however,
open to debate.
Endnotes
Chess may once be a gentleman's game but the present situation of pervasive
"grandmaster draws" clearly shows that more stringent external pressures
(peer-review by arbiters and/or computer programs), internal incentives (mathematically
better scoring and rating calculation) and financial incentives (for winning
streaks and excellent games) must be employed.
For chess to be fully competitively entertaining, the chess world must be prudent,
shrewd and decisive in maintaining the quality of play. After all, chess is
about quality and not lame games or professionally unsatisfying players.
Kung-Ming Tiong is a mathematician and logician
at School of Science and Technology, Universiti Malaysia Sabah, Borneo,
Malaysia. He is interested in the application of logical and mathematical-statistical
reasoning in aspects of daily life, and the factor of incentives which
are related to personal reasoning decisions.
Kung-Ming is also an avid chess player who has participated in state
and university level competitions. He can be reached at victortiong(at)yahoo.com. |
 |
Links – ChessBase articles on unfought draws

|
The problem of draws – feedback from our readers
04.01.2008 – The perceived problem of too many
unfought draws in chess has led to a number of imaginative cures being
proposed, involving the modification of the rules of the games, the scoring
system and the prize distribution. Over Christmas we presented a particularly
clever one: let the draw offer stand for the rest of the game. Here are
reactions to this proposal and new ideas. Long
interesting read. |

|
The problem of draws – a Christmas solution
29.12.2007 – It is perhaps not appropriate
to take up the subject while a tournament in Moscow is registering the
lowest drawing rate in recent memory. But the question of quick, unfought
draws still occupies the attention of our readers, and many have sent
in new and imaginative proposals. One is so clever that we advocate trying
it out immediately. The first organiser to do so gets to name
it after his city. |

|
Chess, football and the Bilbao Rule – Part II
15.11.2007 – The debate on the perceived problem
of too many – unfought – draws in chess, and what to do about it, continues.
The letters pour in and we keep receiving extensive, well thought through
proposals that attempt to create incentives for playing to win. Josu Fernández
presents closing arguments for the Bilbao System, while Serbian GM Dragan
Solak tells us why he
thinks it cannot work. |

|
Chess, football and the Bilbao Rule
08.11.2007 – The discussion and the search
for remedies for the perceived problem of short draws in chess continues.
Josu Fernández, a Spanish organiser, sent us a report on the effects of
the Bilbao 3-1-0 system on the football league in his country, and on
what this means for chess. Other readers too have submitted thoughful
papers on the subject. Again, it is a long
interesting read. |

|
The 'Bilbao Draw' – how it doesn't solve the problem
28.10.2007 – Chess fans and organisers all
over the world are worried about the problem of too many draws in chess.
Actually: about pre-arranged or unfought draws. Many remedies have been
tried, including threats, prohibition and, most recently, the Bilbao system
of awarding three points for a win and one for a draw. Is that the solution?
No, says one astute reader and points to a possibly fatal
flaw.
|

|
ACP Survey: what the players think about draw offers
22.03.2007 – In February the Association of
Chess Professionals asked its members what should be done to combat short,
unfought draws, which are often perceived to be the bane of chess. The
ACP published a questionnaire, 171
members replied. |

|
ACP Survey: What do you think about draws?
11.02.2007 – Short, unfought draws are the
bane of chess fans. That at least is the public perception. The Association
of Chess Professionals (ACP), which has 227 members, has launched a questionnaire
to find a
remedy.
|

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Embracing Risk in Tournaments
14.12.2006 – The issue of playing style is
not normally given much consideration in chess. In an interesting article
computer scientist Darse Billings maintains that it is an important factor
in the probability of winning. A player who tends to win or lose games
has a significantly better chance of success in a tournament than a player
who draws a lot of games. Read
and consider.
|

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The draw problem – a simple solution
10.11.2005 – Recently Ignatius Leong and Leung
Weiwen made a very
radical solution to the problem of too many draws in chess. This led
to a vigorous debate amongst our readers – we bring you a selection of
their often very interesting letters. But we start off with the voice
of reason: John Nunn analyses the problem and proposes a much
simpler solution.
|

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A Cure for SAD (Severe Acute Drawitis)?
03.11.2005 – Draws, draws, draws – the problem
has always faced chess, and it seems that there is no clear way to solve
it. However, Ignatius Leong and Leung Weiwen, both of Singapore, offer
a radical new proposal that would decide every game of chess in a sporting
fashion. Will
it catch on?
|

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Draws forbidden in Super-GM tournaments
01.04.2005 – When a bunch of world class players
get together for a tournament the danger is that there will be a lot of
draws. A new organiser who is staging a Super GM event in Sofia, Bulgaria,
has come up with a new idea: ban draw offers. The participants have to
play on until the arbiter says they can stop. Will this become a fixed
feature in chess events?
|

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Short on draws
18.03.2004 – "I know that with perfect play,
God versus God, Fritz versus Fritz, chess is a draw," writes Nigel Short,
who describes a deadly disease called Severe Acute Drawitis. "Those afflicted
with SAD display an uncontrollable urge to offer or accept premature peace
proposals." Read about it in Nigel's highly entertaining Sunday
Telegraph column.
|