Chess, football and the Bilbao Rule
By Josu Fernández
Looking for the victory exclusively by valid means ist a cornerstone of all
sport competition. In the sport world, personal best and the spirit of sacrifice
are all important to achieve victory and to triumph, principally for oneself,
but also for others. Without doubt, the most beautiful moments that sport history
has provided are closely related with the many great efforts made to reach that
victory.
However, in high competition sport it often happens that the final ranking
of a competition is more important than the competitiveness itself in a particular
game or competition. When competing in order not to lose instead of winning
it means that regrettably, something goes wrong. The consequences of this practise
can be very harmful to the sport itself, but also to sportsmen, sportswomen,
managers, sponsors and fans.
The implement of rules that promote and encourage competitiviness and the desire
of victory in the sport world must be therefore a strategic aim of the responsibles
of sport events. The unsporting conservatism, that is to say the defensive systems
that marginalize the searching of victory weaken the spirit of the sport and
the enthusiasm for it.
This sporting “illness” occurs often in sports like football, in which there
is relatively little difference in scoreboard terms between victory and defeat.
In football, it is possible to play on the defensive, not to lose, but in basketball
as example, it is only possible to play to win.
The Associated Football International Federation, hereinafter referred FIFA
(Fédération Internationale de Football Association) was aware of this danger
and of the fact that football matches were reaching a stalemate. Consequently,
they implemented a change in the scoring system of the matches, in order that
the value of the victory became three times greater than a draw. Football managers
all over the world resolutely supported the attack strategy for the game; in
others words, to encourage the sporting spirit in the football world.
The Spanish Football League agreed to adopt the FIFA recommendations in the
year 1995-96. From that season onwards, a victory would score 3 points, a draw,
1 point and a defeat, 0 points. Up to that moment, a victory scored 2 points,
a draw 1 point and a defeat 0 points. In England, this rule was already in use
(1982). Nowadays it is the current system for all the Leagues throughout the
world and for all FIFA Competitions.
In order to analyse the effect of this new rule, we have compared the 7,706
matches that were played in the Spanish football first division during the ten
previous years before the adoption of the new scoring system, to the matches
played during the following ten years.
|
85-86 |
86-87 |
87-88 |
88-89 |
89-90 |
90-91 |
91-92 |
92-93 |
93-94 |
94-95 |
Total 85-95 |
Matchs |
306 |
396 |
380 |
380 |
380 |
380 |
380 |
380 |
380 |
380 |
3.742 |
Goals |
798 |
951 |
909 |
868 |
921 |
822 |
913 |
954 |
989 |
966 |
9.091 |
Goals/match |
2.61 |
2.40 |
2.39 |
2.28 |
2.42 |
2.16 |
2.40 |
2.51 |
2.60 |
2.54 |
2.43 |
|
95-96 |
96-97 |
97-98 |
98-99 |
99-00 |
00-01 |
01-02 |
02-03 |
03-04 |
04-05 |
Total 95-05 |
Matchs |
462 |
462 |
380 |
380 |
380 |
380 |
380 |
380 |
380 |
380 |
3.964 |
Goals |
1246 |
1271 |
1009 |
1003 |
999 |
1095 |
961 |
1016 |
1015 |
980 |
10.595 |
Goals/match |
2.70 |
2.75 |
2.66 |
2.64 |
2.63 |
2.88 |
2.53 |
2.67 |
2.67 |
2.58 |
2.67 |
The conclusion is extremely enlightening: applying the new goals coefficient
per match, with the new rule, the number of goals has risen in 965, a 10% increase
in relative terms compared with the previous rule (10,595-2.43*3,964). It is
significant that, an important part of this increase of goals occurs during
the last 20 minutes of a match. This is the consequence of the points incentive
that encourages the search for victory instead of a draw and the possibility
of defeat.
As afore-mentioned, the rules applied to football are reflected with more intensity
in the highly competitive chess world. Firstly, because both in chess and football,
unlike basketball, as we previously remarked, it is possible to play not to
lose. Furthermore, and most importantly, with the current scoring system, playing
not to lose can be the best strategy for both adversaries in a chess game. In
chess league tournaments it often occurs, depending on the ranking of the player
and his adversaries in the competition, that the strategies of two players in
a game can lead to each of them realising that the best choice is to reach a
draw.
This behaviour has been studied in Games Theory: John Harsanyi, Reinhard Seiten
and John Nash were awarded the Nobel Economic Prize in 1994 for a study based
in the Games Theory using chess as a theoretical model for taking decisions.
From the several decision strategies, the one that consists in minimising the
maximum possible loss is a solution called Minimax.When the players play according
to the Minimax theory, it is due to the risk of incurring a bigger loss than
the benefits that the victory could give. Therefore, the game will end with
a high probability of drawing.
In others words, if both players independently arrive at the conclusion that
the best strategy to guarantee a safer position is to reach a draw without taking
any risk and play consequently in order to reach this result, then draws are
practically unavoidable. This is evident even before starting the game. At other
times, players are determined to assume a higher risk and do not play defensively.
However, when during the game they find themselves in an unsteady position then
the Minimax strategy appears and the game ends with a draw in the middle of
the game. Sometimes adversaries persistently fight for the victory up to the
end, as they do not have “external” determining factors. Although the games
end with a draw, they have been an example of combat and sportsmanship.
The following charts demonstrate what occurred in the Mexico World Championship
and in the main world tournaments during the years 2006-2007:
|
Games |
Victories |
% |
Draws |
% |
Mexico WCh 2007 |
56 |
20 |
36% |
36 |
64% |
Wijk aan Zee 2007 |
91 |
36 |
40% |
55 |
60% |
MTel Sofía 2007 |
30 |
13 |
43% |
17 |
57% |
Linares Morelia 2007 |
56 |
18 |
32% |
38 |
68% |
Dortmund 2007 |
28 |
7 |
25% |
21 |
75% |
Aerovist 2007 |
66 |
24 |
36% |
42 |
64% |
Wijk aan Zee 2006 |
91 |
40 |
44% |
51 |
56% |
MTel Sofía 2006 |
30 |
15 |
50% |
15 |
50% |
Linares Morelia 2006 |
56 |
26 |
46% |
30 |
54% |
Dortmund 2006 |
28 |
10 |
36% |
18 |
64% |
Aerovist 2006 |
66 |
26 |
39% |
40 |
61% |
TOTAL |
532 |
209 |
39% |
323 |
61% |
Sixty one percent of the 532 games that took place in these tournaments have
ended in draws, and the performance is more or less the same in all of them.
Further on, we will analyse in greater detail the competitive performance of
each of them.
We will define games that end in a draw with scarcely a fight, in other words
without fighting enough (in some cases without fighting at all, for example,
games finishing in less than 15 moves) as those that have ended in draws in
less than 31 moves. We could call draws with a number of moves between 31 and
45 “semi-fought draws”, and those with more than 45 moves we could call “fought
draws”.
|
D<=30 |
% |
D(31-45) |
% |
D>45 |
% |
Mexico WC 2007 |
20 |
36% |
7 |
12% |
9 |
16% |
Wijk aan Zee 2007 |
29 |
32% |
13 |
14% |
13 |
14% |
MTel Sofía 2007 |
2 |
7% |
5 |
17% |
10 |
33% |
Linares Morelia 2007 |
18 |
32% |
14 |
25% |
6 |
11% |
Dortmund 2007 |
7 |
25% |
10 |
36% |
4 |
14% |
Aerovist 2007 |
20 |
30% |
10 |
15% |
12 |
18% |
Wijk aan Zee 2006 |
22 |
24% |
12 |
13% |
17 |
19% |
MTel Sofía 2006 |
1 |
3% |
7 |
23% |
7 |
23% |
Linares Morelia 2006 |
13 |
23% |
10 |
18% |
7 |
14% |
Dortmund 2006 |
10 |
36% |
2 |
7% |
6 |
21% |
Aerovist 2006 |
17 |
26% |
11 |
17% |
12 |
18% |
TOTAL |
142 |
27% |
90 |
17% |
91 |
17% |
D<=30 |
Number of draws and % over the total number of games with 30 moves
or less. |
D(31-45) |
Number of draws and % over the total number of games from 31 to
45 moves |
D>45 |
Number of draws and % over the total number of games with 45
moves or more. |
The percentage of draws without a fight rises up to a 27% over the total played
games. It is important to note that here there are significant differences.
In the Sofia Tournament, only 3% of games in 2006 and 7% in 2007 were drawn
before 31 moves. Sofia also has the highest percentage of games that ended in
draws in more than 45 moves, 23% in 2006 and 33% in 2007.
Josu Fernández is and economist and graduate in statistics and operative
research. He is the Organisation Director of the International Chess Festival
“Villa de Bilbao”. |
The origin of this great result is what has become known as the Sofia Rule
which takes its name from being the first implemented in this tournament. This
Rule mainly indicates that players are not allowed to offer draws directly to
their opponents. Draw offers are allowed only through the arbiter in the following
three cases: triple repetitions of the position, perpetual check and in theoretically
drawn positions.
The Sofia Rule is without doubt a great advance in the chess world, but more
is needed, since in our opinion the number of draws in less than 45 moves continues
to be excessive. Games must be in the framework of sport competition and draws
can only be made after a great fight between the players.
The Sofia Rule guarantees that draws can not be agreed, but does not ensure
that players play to draw, play without taking risks, or that both players play
with the intention of reaching a draw, therefore arriving at a balanced situation
that will obviously lead to draws. In other words, short draws without fighting
can be avoided by public agreement between both players. Nevertheless, the fact
remains that both players could develop a conservative strategy according to
the methodology Minimax that leads inexorably to a theoretical drawn position.
Mark Galeck, Sunnyvale, California
Hello, I am a PhD in Theoretical Mathematics by training, and so perhaps I
have some insight into the somewhat abstract problem of scoring the game of
chess. As some people point, the system used in the Bilbao tournament (3/1/0)
may encourage swapping wins, but also, the ratio 3 to 1 of winning to drawing
is arbitrary. Why not 4? As an aside, this ratio is the only distinguishing
characteristic of such a system - some people propose systems such as 2/0/-1,
without realising that mathematically this is exactly equivalent to 3/1/0.
OK, here is my proposal. To prevent possible win swapping, one should have
2 draws equal one win, I think. In other words, you always split one point between
white and black. But in case of draw, not evenly! Black gets x, white gets 1-x,
and x is probably more than 1/2.
I think this will reduce the number of draws. Why? I think if white gets less
than 1/2 point for a draw, white will fight harder and attack more aggressively.
This is comparable to a situation, currently, where one side really needs a
win and pushes for a win. I don't have the statistics, one would have to study
this, but I think, in cases currently where one player really needs a win and
pushes for it, if you look at such games, I bet that the percentage of draws
in such games is lower than in all games (and the win is not necessarily for
the player who chases it). Correct me if I am wrong.
OK, how to determine x? This is a separate problem, and the best and most elegant
way to solve it, is to put it up for auction. Suppose Kramnik and Topalov are
to play, and we want to decide x. Both players submit what they think is the
fair value for x. Suppose Kramnik thinks black deserves .7 points for draw,
and Topalov, being a more aggressive player, thinks that .6 points for black
is the right amount. OK, then we assign the average, .65 points for black draw
(and .35 for white), and Topalov plays black. Both players are happy: Topalov
likes to play black and get even more than he wanted; Kramnik likes to play
white because he too gets more than he wanted (.3 for white). If they agree
exactly on x, the colors are drawn randomly and both will be happy too.
This system would have another advantage - most tournaments nowadays are with
even number of players, and half of them are penalised by having one less game
with white. The above system would completely eliminate that problem. In other
words, the advantage of playing white in chess would disappear completely, by
using the auction system.
The similar system can be used in "sudden death" games - right now
often a tiebreak in a match is decided where white has, for example, 5 minutes
to black 6, and white must win. The ratio of 5 to 6 is arbitrary and may not
be fair, who knows? Let it be up to auction - say we play a game with 5 minutes
for white, and both player submit, how much is fair time for black. Just like
above, we play with the average of their proposals, and the person who wanted
less time for black, plays black. This is far superior to the current system.
Mr. Friedel, I admire you very much for what you are doing to the world of
chess, and you can use my proposal in any way you want, including submitting
to any deciding body (or dumping it); all I ask is that you include my name,
but no "copyright" of any kind, the idea is freely given. Whatever
your opinion, I think you have to say, my idea is very elegant (like the best
of mathematical proofs!).
Bruce Harper, Vancouver, Canada
I read the e-mails about draws with interest. In Vancouver we have experimented
with a system of "overtime" games (as in hockey – what can I
say?), which can be employed in chess using the following rules:
- At the start of each round, each player receives a set amount of time (such
as 90 minutes), plus a 10-second increment each move.
- If the first game is drawn, each player receives one-third of a point.
- The players then switch colours and play a second game, using their remaining
time. If this playoff game is drawn, the players again switch colours and
play another game, using their remaining time, repeating this as often as
necessary until either:
a. One player wins, which ends the round; or
b. The time allocated for the round has elapsed.
- If one player wins a playoff game (3.a.), that player receives an additional
one-third of a point. The other player still receives one-third of a point.
- If there is no decisive result before the time limit for the round expires,
each player receives only one-third of a point, and the remaining one-third
of a point is not allocated.
- The five possible results of each individual round are 1:0 or 0:1 (if the
initial game is decisive); 2/3:1/3 or 1/3:2/3 (if a playoff game is decisive);
or 1/3-1/3 (if there is no decisive result).
In practice, there is always a decisive game. Without increments, this is ensured.
In other words, if you draw, keep playing until you don't (for the other 1/3
of a point). Cautious players would net at least 1/3 a point each round, and
maybe 2/3, but they would be passed by those who won the first game (which would
be worth an entire point).
Iman Khandaker, Watford
I'm amazed by the number of responses from chess players, who appear to have
no friends. They seem to dismiss the idea of collusion because they cannot believe
that anyone could show sufficient trust to lose first. A concrete example of
someone throwing a half point to honour his word with a prearranged (but not
concocted) draw:
Miles,Anthony J (2585) - Christiansen,Larry Mark (2575) [C42]
San Francisco San Francisco, 1987
1.e4 e5 2.Nf3 Nf6 3.Nxe5 d6 4.Nf3 Nxe4 5.Nc3 Bf5
Miles spotted 6.Qe2. He spent time polishing the square, waited until Christiansen
blushed ... and played Nxe4 anyway. The game continued 6.Nxe4 Bxe4 7.d3
Bg6 8.Bg5 Be7 9.Bxe7 Qxe7+ 10.Be2 Nc6 11.0-0 0-0 12.Re1 Rae8 13.Qd2 Ne5 14.d4
Nxf3+ 15.Bxf3 Qd7 16.c3 b6 17.Rxe8 Rxe8 18.Re1 Rxe1+ 19.Qxe1 Kf8 20.g3 ½-½.
Incidentally Anand lost to Zapata with 5...Bf5 in 1988, and eleven
other players fell into the same trap in the intervening years.
Aside from friendship there is a logical reason not to break an agreement to
collude. Under a 3-1-0 system colluders would have a major long term
advantage over fair players, so breaking an agreement might win you one tournament,
but this advantage would be lost for all subsequent events.
As for those who dismiss collusion on the basis of personal pride – don't
professional players concoct sharp looking games which peter out into theoretical
draws? And don't all professional players know what is happening when they read
the scoresheets? These concoted games do not contain a single competitive move
and are just as dishonest as concocted losses – though commonly accepted
by organisers because they aren't obvious to the amateur.
I don't believe that the success of the 3-1-0 system in soccer is any guarantee
of sucess in chess. It is a great deal more difficult to corrupt several dozen
multi-millionaires subjected to global TV scrutiny than it is to corrupt two
or three chess professionals living out of a suitcase.
However, Joseph Ellis makes an excellent suggestion his scoring system reflecting
statistical expectation:
Draw with white = .45 points
Draw with black = .55 points
Win with white = 1.0 points
Win with black = 1.1 points
Loss with white = –0.1 points
Loss with black = 0.0 points
This doesn't just address the draw issue, it would sort out tiebreaks and make
the rating system more accurate by taking into account any imbalances in drawn
colours.
Evan Post, Philadelphia, PA, USA
It's easy to exorcize the hobgoblin of "GM draws" in tournament chess
without grossly distorting the historic culture of the game. Simply require
the (significantly) higher rated player to play for a win! Award one point for
a win and half a point to the lower-rated player if the game is drawn, and zero
points to the loser or higher-rated draw player. In cases of little or no rating
difference award each player half a point.
Ingemar Falk, Stockholm
My proposal: players who draw before 30th move have to play the next round with
just half the thinking time. For example: 40 moves in 90 min and 30 increment
will be 45 min and 15 inc. Those who agree draw before move 30 for the second
time in row have to play the next round with time 22.30 inc 7.5 next round and
so on. If you win or lose or draw a game after 30th move you will recieve the
original time 90/30 the next round. The rule for this can also be set above
30 move, say 40 or 45.
Wijnand Engelkes, Zeist
In a tournament where the Bilbao 3/1/0 system was used I've seen two players
in a drawn postion flipping a coin to determine who had to resign. Certainly
at the bottom of the tournament this is a threat: you can earn 1.5 point on
average by flipping a coin in drawn situations, instead of the one point you
get for the draw.
Knut Jarle Hjørnevik, Bryne, Norway
A good way to solve the problem with "grandmaster draws" is to give
the players 0.1 points each if they spend less than 10 moves on the entire game,
0.2 points if the game lasts for less than 20 moves, 0.3 points if the game
lasts for less than 30 moves. etc. Only when a game lasts more than 40 moves
the players are given 0.5 points. This would probably help the fighting spirit
among lazy chessplayers.
Links

|
The Bilbao Draw – feedback from our readers
06.11.2007 – In a recent
article one of our readers analysed the system used in the recent
Bilbao tournament, which awarded three points for a win, one for a draw
and zero for a defeat. Ron Dorfman came to the conclusion that this does
not prevent short draw but may in fact encourage collusion amongst player.
A lot of our readers disagree, and many have proposed profound alternatives.
Long,
interesting read.
|

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The 'Bilbao Draw' – how it doesn't solve the problem
28.10.2007 – Chess fans and organisers all
over the world are worried about the problem of too many draws in chess.
Actually: about pre-arranged or unfought draws. Many remedies have been
tried, including threats, prohibition and, most recently, the Bilbao system
of awarding three points for a win and one for a draw. Is that the solution?
No, says one astute reader and points to a possibly fatal
flaw.
|