The problem with Chess960

by Frederic Friedel
2/28/2018 – Two weeks ago there was a World Championship — in Chess960, a variant that symmetrically shuffles the position of the pieces behind the row of pawns. The game has gained some popularity since it eliminates the staggering amount of preparation that is required in regular chess. But Chess960 has a few problems that probably prevent it from really taking off. We discuss some possible solutions to these problems.

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More...

What is Chess960?

There is a comprehensive article on Chess960 on Wikipedia, which you can consult on all the details of this variant. Here I will only summarize some of the main points.

In 1996 former world chess champion Bobby Fischer announced, in Buenos Aires, Argentina, a new variant of chess that became known as Fischer Random Chess. It employed the normal chess board and pieces, but the starting position of the pieces on the first rank was randomized, with the pawns being placed on the second ranks as in standard chess. The position of the pieces was reflected for both sides.

Fischer's proposal was itself a variant of Shuffle Chess, which was first played in the late 18th century. But it had some additional rules and restrictions: the bishops must be placed on opposite-colour squares, and the king must be placed on a square between the rooks. The game has some fairly complex castling rules, which you can study in the Wiki article.

The name Fischer Random Chess soon turned into Fischerrandom, and after he had introduced this variant into the Mainz Chess Classic in 1991 organiser Hans-Walter Schmitt changed it to Chess960, which reflects the number of different starting positions that are possible in the game. A few years before he died Bobby Fischer consulted me on a possible match against World Champion Viswanathan Anand. In our phone conversations, he referred to the game as "Fischer Random" or, more often, "New Chess".

The typical start of a Chess960 game — note that the h-pawns are undefended

Why does anyone need this new chess variant?

Fischer's intention in introducing the new rules was to eliminate the incredible level of openings preparation that prevails in contemporary chess. In my conversations with him, I admitted that this was a real problem: imagine a world championship in a few years from now, where the two players reel off 28 moves of a known variation, in just a few minutes — and then one of them plays a novelty. His opponent thinks for an hour and resigns the game! Bobby enjoyed this somewhat facetious scenario that justified his introduction of New Chess, where players must devise original moves from the start. Memorizing thousands of home prepared opening lines would be eliminated, and the playing field would be levelled.

I undertook a few public and private 960 experiments with strong players. In the ill-thought-out expectation that human grandmasters would be able to score better than computers, we arranged matches against Alexei Shirov and Vishy Anand, against GM Artur Yusupov, and then Pocket Fritz against Peter Leko and Michael Adams. The results were disappointing, especially for me, rooting for the players and hoping for a reprieve in the man-machine circuit.

But the reality was that as computers grew stronger they had an ever greater dominance against humans. The only chance a strong GM had was to come out of the opening with very good ideas and a concrete plan on how to proceed. Computers, on the other hand, see the position for the first time. But in Chess960 this applies to both sides, and that is far more disconcerting for the human than for the computer.

The disadvantage of Chess960

In human vs human Chess960 games, the players are much more evenly matched. In recent tournaments and matches, e.g. the one a fortnight ago between Magnus Carlsen and Hikaru Nakamura, the strongest players tend to win, using only playing skill and general understanding of the game — as opposed to openings preparation and tricks.

In 2008 FIDE accepted the inevitable and added Chess960 as Guidelines II — Chess960 Rules of its Laws of Chess. Slowly the game gained popularity, though it did not take off the way its devotees hoped. There are some grave disadvantages, which I noticed all too clearly when I attended the Mainz Chess Classic over a decade ago.

Take a look at the above picture, from a rapid chess event played in 2006. In a traditional game Anand and Radjabov have a familiar, very promising position on the board. Aronian vs Svidler, a Chess960 rapid game, has a weird position the players still pondering on move four.

Here's another example: Svidler is still wondering, on move five, if he can move a pawn and not lose instantly, while Anand is pondering his 22nd move in a very interesting position. In the commentary booths, the GMs were discussing Anand's options with great excitement – he seemed to be struggling to equalize with white in a Sveshnikov! They were completely silent on the Aronian-Svidler game, as nobody had the faintest idea of what was going on. I think it was Tim Krabbé who compared commenting on a Fischer Random game to conducting a guided tour of an art gallery that you are visiting for the first time. Very apt.

Another problem is that the Chess960 positions, regarding their winning probabilities, are often asymmetric. We know this for example from a very large number of computer games — over 200,000 played by the Computer Chess Ratings List team in 2005–2008.

There are a few other disadvantages. Traditional chess offers continuity: you see a very nice game in a certain opening or a disaster with it, and you wait for someone else to play it, to see how they fare. That is impossible in Chess960. The same applies to learning from your mistakes: if something went wrong in a game there is no incentive to look for an improvement. You are never going to get the position again.

Starting positions most/least advantageous for White

 
 
 
 

You can move the pieces on the above boards to think about how to start the games. Full data for all 960 positions can be found on this special CCRL statistics page. Some give White substantial advantage, some are simply bizarre, causing players to cringe, and some invite blunders and result in very short games. But many are interesting and exciting.

So what to do about Chess960?

There have been many attempts to improve on Fischer Random and Chess960. For instance, there are suggestions to modify the castling rules, which are not easy to comprehend and quite off-putting. John Kipling Lewis proposed a simplification that results in Chess480 — half the Chess960 positions are mirrors but different due to the complex castling rules, which Lewis avoids. Others have suggested that kings and rooks should start in their usual places, and only the other pieces are placed randomly.

To remedy the problem of biased positions (in which one side has a clear advantage) the suggestion is that Chess960 tournaments should have two games with swapped colours per encounter. But this means you have to halve the time per game or halve the number of games per tournament. Also in the second game players have learned from the first one: the g-pawn is vulnerable and can be easily blundered, as my opponent just did. I must be very careful about that. Or they learn from the clever ideas of the other player and can use them in the second game.

But the main problem of Chess960, in my opinion, is that you start with absolutely no prior information or practice. Preparation has, for more than a thousand years, been an integral part of chess — and greatly appreciated by its adherents. Chess fans swooned over new openings ideas the masters have come up with in-home preparation, and the ideas and strategies that are born of this kind of research have improved our understanding of the game.

The main problem arose in the second half of the 20th century, and especially since the advent of computers and chess databases: openings preparation started to completely dominate chess. Chess960 eliminates this problem, but it does so at the cost of turning off an important aspect of human creativity. Must we do away with all preparation in order to compensate for the exaggerated degree to which it had grown? Or is there a compromise?

Kasparov's proposal

In 2005 (I believe it was) I discussed Fischer Random and Chess960 with Garry Kasparov. He came up with the following suggestion: we select ten interesting and exciting positions to be used in tournaments and allow players to prepare in advance. Immediately before the start of each round, the audience in the hall (or on the Internet) selects one of these ten positions for all games. This provides spectator participation, which is never a bad thing. Players have some basic preparation for all ten positions — they do not have to start the game with a long think about "can I move the c-pawn?" And commentators can come prepared as well.

At the time I was, as mentioned above, talking to Bobby Fischer about his plans for a comeback with a Fischer Random match, and I discussed the ten-position idea with him. He was quite interested in it and we spoke for maybe half an hour, discussing all kinds of details. But then he said: "It is quite a good idea, Frederic. When did you come up with it?" I confessed it was not me but Kasparov, and the tide immediately turned. "No, there's a trick. He has preparation for special positions or something." And that was the end of discussion of "Kasparov10" chess with Fischer.

I also discussed the proposal with GMs playing Chess960 in the Mainz Classic, with essentially the same reaction: interesting, maybe... But when I revealed the proposal came from Kasparov they became very defensive — must be a trick." I must mention that the idea was rejected by some players explicitly because it involved some kind of prior preparation. Clearly they were enjoying the new form of chess where absolutely no homework was involved: you just appeared for the round and used your general chess skills and understanding to outplay your opponent.

One last thing I need to mention: when discussing Kasparov's proposal with FIDE officials, to lukewarm reception, I suggested a more radical approach: the International Chess Federation announces a single Chess960 position, on November 1st of each year. This position is the one that is used during the entire coming year, and on November 1st of that year, a new position is announced. The intention is to allow industrious players to do some fairly profound preparation and produce deep, creative ideas, while not letting them go too far. They know that after the end of the coming year they can dump their entire preparation and start afresh. The best of both worlds? Of course, my proposal was not adopted, and the same applied to Kasparov's ten positions variant. So we are stuck with Chess960 in its current form.

So what do our readers think? We would be very interested to hear your opinions: do you like this chess variant, do you think it is necessary, do you think it cures the problem of over-preparation? And what do you think about restricting the starting positions to 360, or ten, or just one per year? Please tell us in the comment section below.

All photos by Frederic Friedel

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Editor-in-Chief emeritus of the ChessBase News page. Studied Philosophy and Linguistics at the University of Hamburg and Oxford, graduating with a thesis on speech act theory and moral language. He started a university career but switched to science journalism, producing documentaries for German TV. In 1986 he co-founded ChessBase.

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celeje celeje 3/15/2018 08:22
@ Petrarlsen:

Petrarlsen: " history can help to assess things of today, but not more than that."
Petrarlsen: " To evaluate a modern plane, it isn't necessary to use aviation history (...history can help, but isn't a criterion...) ; either the plane is a good plane or not, but the recourse to history cannot per se change its evaluation."

I say: Yes, we are not forced to consider history. If history (of something) is full of mistakes we don't need to repeat the mistakes. I definitely agree that history should not decide everything.

But...

1) I don't think your examples are relevant. Planes etc. are technology. Technology improves with time. Technology is concrete and practical. You know if it practically works better. Chess is not technology.
Sometimes history matters even for technology e.g. what humans will like to use. e.g. this comment is typed on a qwerty keyboard.

Art is not like technology. History matters more for art.

Chess is not technology either.

2) Teachers, etc. (of anything) like writing folktale history. It tells a nice story. Readers may like it. But historians hate it because it's not true. The real history is messy. Full of accidents. With things we don't know and can't know.
I think Seirawan did that folktale thing in his castling words you mentioned.

It's not that they're silly words. It's just that having those criteria are SUBJECTIVE choices. Ignoring the messy history is a SUBJECTIVE choice.
Petrarlsen Petrarlsen 3/15/2018 06:12
@ celeje : I quite agree with your last post...
celeje celeje 3/15/2018 10:55
@ Jacob woge & & Petrarlsen :

I'll try to respond to one topic at a time. First from the backlog...

Jacob woge on castling: "Six moves in one go resembles an act of Houdini. I personally think double or triple move would be a more appropriate solution."

I don't think that's Houdini any more than the Q in history getting much greater power and being able to zoom from a1 to h8 in one go. It's not Houdini if there's a rule everyone is aware of and uses. No surprises means no Houdini.

I think Murray mentions a primary source saying one version of the K leap allowed leaping 1-4 squares with no more details in the primary source. So historically they didn't just have double or triple moves.

Of course the "six moves in one go" means that castling the other way round is a very small number of moves in one go. By your counting, I guess just "one move in one go". Of course, you may say you don't care about the average number of moves in one go...
Petrarlsen Petrarlsen 3/15/2018 03:56
@ celeje and Jacob woge :

- Shuffle chess / traditional chess / preparation :

On this, my opinion is very simple ; the difference between the two are that, in traditional chess, the fact that there is only one starting position gives a large part to preparation for many moves, allowing the preparatory elaboration of opening ideas, while in Chess960, opening preparation is very reduced (at least in number of successive prepared / memorized moves per game) by the fact that there are many different starting positions. With traditional chess, the players can play very deep opening ideas, as by definition home preparation is not limited in time and allows the use of computers. While with Chess960, all is decided on the board. So, with Chess960, we haven't the traditional chess' deep opening ideas, and with traditional chess, we haven't the "all decided on the board" aspect of Chess960. For me, these characteristics give different flavours to these two games, but I like both !...

And one important point (...on which I think that celeje and me, we quite agree...) : to play Chess960 instead of traditional chess really changes the game only for the opening phase ; after it, the usual strategical, tactical, and endgame knowledge can be used both in traditional chess and Chess960. A middlegame or endgame position is just a middlegame or endgame position, be it in traditional chess or in Chess960. Slight nuance : in traditional chess, a given opening tend to lead to positions having certain similarities, so that, in Chess960, you are nearly totally "on your own", in the middlegame or the endgame, while this is not necessarily completely the case in traditional chess. But, for me, this is only a nuance ; the bulk of the chess middlegame and endgame knowledge still apply in Chess960.

So that, in traditional chess, the result will come from home preparation (plus memorization of the preparation, obviously...) and over the board thinking, while in Chess960, the result will only come from over the board thinking. For me, both approaches are interesting...

Globally, for me, traditional chess and Chess960 musn't be opposed : what one have, the other hasn't, and reciprocally ; they are different, and both very interesting...
Petrarlsen Petrarlsen 3/15/2018 03:56
@ Jacob woge :

- "double moves", "triple moves", "six-fold moves"...

I think that castling in Chess960 (or other shuffle chess variants) should not be considered like this. In my opinion, it should rather be considered as 1) putting the King in a safe place (and this is why I choose, in my "Chess96" variant - described in a previous post under this same article - to assign to the castled King the same square - symmetrically - both on the a-side and on the h-side : b1, g1, b8, g8) and 2) participating to the Rook's development by displacing it on the other side of the King and by putting it - at the same time - on a square nearer to the center that its previous square. This is quite easy to understand without having to go into strange "six-fold moves", etc., considerations.

- About shuffle chess vs. traditional chess as for preparation, I will answer this in my next post, about celeje's own answer to this question.
Petrarlsen Petrarlsen 3/15/2018 03:55
@ celeje :

- About the recourse to chess history to assess present-day castling, one more time, my opinion is that, yes, history can help to assess things of today, but not more than that. And present-day chess must be assessed as it is. So, one more time, for me, in present-day chess, castling is perfectly coherent with the double idea "King's safety + Rook's development", and this is sufficient for me.

Three very different examples showing, in my opinion, that history cannot be an assessment criterion per se, to assess a present-day situation : 1) To evaluate a modern plane, it isn't necessary to use aviation history (...history can help, but isn't a criterion...) ; either the plane is a good plane or not, but the recourse to history cannot per se change its evaluation. 2) To evaluate a mode of organization in a factory, it isn't necessary to use history : either the given mode of organization is logical, coherent, and well-suited to the situation or not, but it isn't necessary to take into account the history of several centuries of industrialization to assess such a mode of organization (even if, one more time, history can help). 3) To evaluate a modern method for book printing, it isn't necessary either to refer to Gutenberg (for example)...

And, for castling, the same is true, in my opinion : modern castling is coherent with the double idea "King's safety + Rook's development", and, even if ancient forms of castling had a completely different meaning and if the reasons for which modern castling was created are unclear, this cannot have consequences on an evaluation about present-day castling. The only thing that counts is to evaluate if modern castling is satisfying or not, schematically.

- "I also think no castling increases EVERY aspect of K safety. I mean the normal castling in the traditional game. So if safety really is an issue it's only OVERALL increase in safety that happens."

For me, about a composite move as castling, what is necessary is that each of the move's elements concur to the global idea. For example, in present-day castling (in traditional chess), they are two elements : a King's displacement, and a Rook's displacement. The King's displacement concurs globally to the King's safety, and the Rook's displacement concurs globally to the Rook's safety. While in Chess960, taking for example for a starting point the Wikipedia position that I cited before (https://en.wikipedia.org/wiki/Chess960#Castling_rules), the King's displacement for a-side castling has per se a negative effect on the King's safety. So one of the castling's two elements doesn't concur to the global idea, the consequence being that, in my opion, the castling is conceptually logical in traditional chess and not in Chess960.

- I will not enter into debates about Murray, Davidson, and others ; it isn't that I don't find this interesting, but as I consider that chess history doesn't change the evaluations about castling, I don't want to complicate an already quite complicated debate with this sideline... I only cited the Wikipedia quote about castling history to show that some persons think that modern castling has be invented to answer to the double idea "King's safety + Rook's development", nothing more...
Petrarlsen Petrarlsen 3/15/2018 03:54
@ celeje and Jacob woge : Sorry ; I coudn't find sufficient time to answer before...

And now, I've seven posts to answer in one time !! So, here we go !
Jacob woge Jacob woge 3/14/2018 05:45
More on castling, in particular the rook jump.

The white king’s position was changed as a consequence of the queen gaining strength. From being a piece worth half a Bishop (double diagonal jump) mrs. Q was powered up to present day status. The initial position, with kings opposing queens, got insecure, as each king would be under the gun of the undeveloped enemy queen. So the white king moved to e1.

(It could have been the second player’s king moving to d8. But, white being the first player was not standard until pretty late. I believe the game to give the French opening its name was actually opened, 1. e7-e5, e2-e3.)

With this new king’s position, castled kings, using the most common of the knight’s moves, would end up at g2 and g7. Instead of, as hitherto, b2 and g7. The old position, with king opposition along the main diagonal, was safe for both sides. The new position was unsafe for both kings, who would soon have to move again when an enemy bishop appeared on b2/b7.

So it made sense to stay on the back rank. The double king’s move was born.

But this had the effect of locking up one’s own rook in the corners, the castled king blocking the route to the centre file that used to be easily opened with the knight’s move castle.

To get the rook out, the king would have to move to the second rank anyway. Unless ... the rook jumps. To maintain the mobility otherwise lost by back rank castling.
celeje celeje 3/14/2018 01:37
Jacob woge also says: "Nobody would study any games, because the chance of obtaining a similar position yourself within a reasonable amount of time is minuscule.
This is the risk. Rotlewi-Rubinstein is renowned not because of the result, but because of the idea, which Anand was able to use to great effect in his famous game against Aronian."


I disagree. That game totally contradicts the claim. If we are to take Rotlewi-Rubinstein as the example, then we should conclude the opposite of Jacob woge. Yes, it's renowned because of the idea. But that idea is not an opening idea. It's a middle-game combination idea.
Rubinstein did not play an amazing opening novelty. The opening was not amazing even for its time.
Anand would not care about Rotlewi-Rubinstein for the opening. The opening of Aronian-Anand was not very similar. No one cares about very old games for their openings, unless they care about the history of openings, as some people care about the history of chess. There is no reason Rubinstein's great idea is any less likely to appear in a Chess960 game.
celeje celeje 3/13/2018 02:06
(continued from previous comment, 3/12, but probably can be read separately)...

So debating a tabiya both players are expert in and adding an amazing novelty to the debate is not bad at all...
(and here we DISagree with Frederic.)

Jacob woge: "To discuss you need a common frame of reference. I have had debates in certain opening variations lasting for decades. They still go on, and I look forward to them. These are Tabiyas, my opponents and mine. We know the patterns, and we explore further."

BUT...
Jacob woge must know that his opponents can just avoid such debates. If they know he's spent decades on a tabiya they simply will avoid it. Easily. So already he'll miss it unless his opponent wants it.

As I said in the previous comment, deep debates of tabiyas are NOT happening in traditional chess now at the elite level. The superGMs don't bother because it does not help them win games now. If anything the opposite. All that exhaustion and memorization just gives a draw, unless one of them forgets his prep halfway into the line.

Recently someone commented that super-GMs now play openings like 12-yr-old girls. (Can't remember which chess pro or journalist said it.) That's what's happening. The super-GMs want to avoid giving their opponent an easy banged-out draw with no thought needed over the board.
So they play 12-yr-old-girl openings.

Their 12--yr-old-girl openings are not better for Jacob woge's taste than completely unfamiliar Chess960 opening positions.


It's also not true that Chess960 has to mean zero preparation. I'll put that in a new comment. Also more castling discussion in a new comment.

(I just wanted to post this, so Petrarlsen's free to post whenever he wants.)
Petrarlsen Petrarlsen 3/12/2018 11:22
As celeje is in the middle of an explanation ("To be continued..." - celeje), I will wait for the end of his reasoning to post an answer to the last comments... It seems to me more logical...
celeje celeje 3/12/2018 01:14
@ Petrarlsen and @ Jacob woge:

Frederic Friedel: "(...) imagine a world championship in a few years from now, where the two players reel off 28 moves of a known variation, in just a few minutes — and then one of them plays a novelty. His opponent thinks for an hour and resigns the game!"

Petrarlsen: "I must say that, as for me, this scenario doesn't bother me at all !... On the one hand, this would happen very rarely. And, on the other hand, such a scenario in a World Championship game would mean that this game's winner would necessarily have found a really extraordinary gem of an opening novelty at such a level !!"


I agree too. I think Jacob woge agrees too! So we three all disagree with Frederic that this is a problem!

This is what Jacob woge thinks is lost by Chess960.
The problem is it is NOT happening in traditional chess now.
The dream: Both sides prepare the same line very deeply with their teams. They both play it at the board. It goes exactly how they both want. Then one side has gone deeper and found something amazing.
That is not happening now. What is happening now is completely different and not what Jacob woge wants at all. What is happening now is not better than what could best case happen with Chess960.

To be continued...
Petrarlsen Petrarlsen 3/11/2018 05:31
@ celeje and Jacob woge : I haven't time to answer today, but I will do it tomorrow...
celeje celeje 3/11/2018 12:45
@ Jacob woge:
If you log in, you'll see you can just delete the two duplicate posts.
I'll reply to you & Petrarlsen soon...
Jacob woge Jacob woge 3/11/2018 12:01
As for shuffle chess in any variation. The one and only advantage is to get rid of opening theory, and get rid of the need to study your opponent and prepare for games.

But that is also its main drawback. Not only do you remove the need for preparation, you also take away the possibility of preparation and go in-depth with certain positions. And I think, to many people, that is exactly what makes chess interesting. You spend as much time off the board as you do at the board.

What singles chess out as a game is, you don’t necessarily play just to win. You play to understand. Chess is a discussion to the same extent that it is a combat.

To discuss you need a common frame of reference. I have had debates in certain opening variations lasting for decades. They still go on, and I look forward to them. These are Tabiyas, my opponents and mine. We know the patterns, and we explore further.

With shuffle chess this is lost. Chess reverts to being a pastime it was a hundred and fifty years ago, played with a loose wrist and facing the board sideways. Staunton would be rightin rejecting Morphy, and Lasker would have another Chess for Fun chapter. Nobody would study any games, because the chance of obtaining a similar position yourself within a reasonable amount of time is minuscule.

This is the risk. Rotlewi-Rubinstein is renowned not because of the result, but because of the idea, which Anand was able to use to great effect in his famous game against Aronian. Where does shuffle chess leave us in that respect? Who would ever play thru other people’s games? Has anybody gone back and looked at games from the chess960 tourneys held in, Dortmund I think. Please come forward.

The main interest in Carlsen-Nakamura is in the result. Chess-wise there was exactly one moment of interest, if you do not count the “Houdini” castling and the R+B v. R loss of Carlsen’s. That is the Q v. R+a ending drawn by Carlsen. But that had hardly to do with the starting position.
Jacob woge Jacob woge 3/11/2018 11:43
Oops ... Billy Bigfinger strikes again ...
Jacob woge Jacob woge 3/11/2018 10:32
@TCM1371

“Just as I thought I was out ... they pull me back in.”

@celeje

As for sources. “Skakspilleren 1” (The Chess Player, vol. 1) must be the first, but not last, time I came across a description of the evolution of chess. Politikens Forlag, ca. 1970. Later, as I got afghan relatives, parts of this description got corrobated, and I learned that some of these ancient variants were still played ~ a quarter of a century ago.

Btw, the queen is the “advisor”, the king’s right hand, and positioned as such. So white’s castling options include Kd1- any of b2, c3, e3, f2.

@others

As for castling in shuffle chess variants. As chess960 is defined now, castling may be anything up to a six-fold move (Kb1-c-d-e-f-g1, rook jump). That is quite an extension of the traditional three-move castling, and the sole purpose as I see it is to retain the castling positions from standard chess. This purpose contradicts the idea of shuffling the pieces in the first place.

Six moves in one go resembles an act of Houdini. I personally think double or triple move would be a more appropriate solution. Two moves being a knight’s move, and three moves being castling as we know it: a king’s double move, and a rook jump. If the starting position does not allow for it (e.g. Ke1, Rd1, Rf1), then there is no castling.

Any chess player would pick this up without further instructions. You would also be able to eliminate the no-king-in-corner rule, and have bishops on opposite color as only restriction.

Simplicity is its own virtue. Chess may be learnt at the age of five, as long as the rules are kept simple.

Ps. There is an old chess joke, a mate in two or three. White goes,e7-e8R and castles across the board using the newborn, unmoved rook: 0-0-0-0-0-0 #
Jacob woge Jacob woge 3/11/2018 10:31
@TCM1371

“Just as I thought I was out ... they pull me back in.”

@celeje

As for sources. “Skakspilleren 1” (The Chess Player, vol. 1) must be the first, but not last, time I came across a description of the evolution of chess. Politikens Forlag, ca. 1970. Later, as I got afghan relatives, parts of this description got corrobated, and I learned that some of these ancient variants were still played ~ a quarter of a century ago.

Btw, the queen is the “advisor”, the king’s right hand, and positioned as such. So white’s castling options include Kd1- any of b2, c3, e3, f2.

@others

As for castling in shuffle chess variants. As chess960 is defined now, castling may be anything up to a six-fold move (Kb1-c-d-e-f-g1, rook jump). That is quite an extension of the traditional three-move castling, and the sole purpose as I see it is to retain the castling positions from standard chess. This purpose contradicts the idea of shuffling the pieces in the first place.

Six moves in one go resembles an act of Houdini. I personally think double or triple move would be a more appropriate solution. Two moves being a knight’s move, and three moves being castling as we know it: a king’s double move, and a rook jump. If the starting position does not allow for it (e.g. Ke1, Rd1, Rf1), then there is no castling.

Any chess player would pick this up without further instructions. You would also be able to eliminate the no-king-in-corner rule, and have bishops on opposite color as only restriction.

Simplicity is its own virtue. Chess may be learnt at the age of five, as long as the rules are kept simple.

Ps. There is an old chess joke, a mate in two or three. White goes,e7-e8R and castles across the board using the newborn, unmoved rook: 0-0-0-0-0-0 #
celeje celeje 3/11/2018 09:51
P.S. to previous comment:

Sounds like Murray is a much more reliable source on chess history. Sounds like Murray was a serious historian.
Davidson sounds not a historian at all, just an interested amateur. Davidson's preface suggests he just used secondary sources esp. Murray, not primary sources.
Davidson had questions Murray didn't answer. Murray stuck to his historical evidence. Davidson answered his own questions by wildly speculating.

You can see bits of Murray & Davidson for yourself online.

M. Weeks on his blog: "Davidson had a tendency to explain historical facts by speculative musings."
celeje celeje 3/11/2018 06:20
@ Petrarlsen:

We have the problem of getting an accurate history of chess. That's why I asked Jacob voge about his sources. Jacob voge's claim a few comments below about history really contradicts what you insist must have been the idea. But reading the minds of unknown people long ago about 'conceptual ideas' is very risky.

I know some of these histories have been criticized for speculating stuff they cannot possibly know. I don't know if that's Davidson. e.g. mind reading.

What some K leap moves were.is recorded. If there were multiple rules that had to be unified for a universal game, that's recorded. 'Conceptual ideas' are not recorded. Thinking Kb1-c1 is somehow unsafe when the R jump to d1 is included and the overall move is safer, even if you think one part of it is less safe, is ignoring the K leap 1. Kd3!! Exclamation marks for bravery. Knowing 1. Kd3!! and K-(other unsafe squares) was the rule in the game's history does not need speculative mind reading that does not have primary sources.

We need a historian like Winter to give his thoughts on the history.


I also think no castling increases EVERY aspect of K safety. I mean the normal castling in the traditional game. So if safety really is an issue it's only OVERALL increase in safety that happens.
Petrarlsen Petrarlsen 3/11/2018 02:35
@ celeje :

- "I don't see 'conceptual logic' or 'coherence' mattering in the history of chess rules."

We can't know for sure what was the precise ideas behind each change, for the chess rules, but what I know is that the result is conceptually coherent. And I find very difficult to imagine this coherence can be due to pure luck... What seems to me to be the most probable is that each time a rules' modification was implemented, the person or the persons who devised it attempted (globally, with success, hence the present very coherent and refined rules) to create something logical and coherent.

- "I don't see K position safety as something in the history of castling. Castling came from the king leap. The king leap was not about a safe position."

One more time, it is difficult to know the exact idea who lead to the invention of castling, but, seeing the result (the present days' castling), it seems difficult to imagine that another idea beside "King's safety + Rook's development" could have lead to the modern castling.

And I am not the only person to analyze this this way ; in the Wikipedia article about castling, the creation of modern castling is described like this : "Before the bishop and queen acquired their current moves in the 16th century they were weak pieces and the king was relatively safe in the middle of the board. When the bishop and queen got their current moves they became very powerful and the king was no longer safe on its original square, since it can be attacked from a distance and from both sides. Castling was added to allow the king to get to a safer location and to allow rooks to get into the game earlier (Davidson 1981:16)." (https://en.wikipedia.org/wiki/Castling#History).

And, one more time, the only thing that really counts, for me, is that castling in its present form is perfectly coherent with the double idea "King's safety + Rook's development". (By the way, if it was perfectly coherent with another logical idea, it would suits me quite well to...) Chess history is very interesting, but, at the end of the day, the only thing that counts is chess' present form... Even if the history of chess was "unsatisfying", if modern chess was perfectly satisfying, this would be quite sufficient, in my opinion...

- "Rule changes were made to unify rules so people in different places could play one game. Not for 'conceptual refinement'."

How can you know that the person or the persons who conceived one given rule didn't try to create something "conceptually refined" ? The fact is that, in my opinion, they DID create something "conceptually refined" for nearly every important chess rule, and I don't find very probable that this could happen by pure chance...
celeje celeje 3/10/2018 08:00
@ Petrarlsen:

I think your arguments ignore history too. I don't see 'conceptual logic' or 'coherence' mattering in the history of chess rules. I don't see K position safety as something in the history of castling. Castling came from the king leap. The king leap was not about a safe position.

Different places had different rules. Rule changes were made to unify rules so people in different places could play one game. Not for 'conceptual refinement'.

The king leap rule allowed the K to jump to e.g. d3. d3 is not a safer square.
But it'd be really fun to play 1. Kd3!!
TRM1361 TRM1361 3/10/2018 05:30
Reply to celeje: @TRM1361: Why would you want to be done with this thread?

When I find that I am repeating myself I usually quit a thread. Nothing personal against anyone on the thread (for or against changing Chess960). I check back to see if anything else get posted that's interesting but seldom post. Jacob woge's post was too interesting so I broke protocol to thank him.
Petrarlsen Petrarlsen 3/10/2018 12:17
@ celeje and TRM1361 :

To see the gilded side of things, yes, we disagree on a certain number of points, but we DO agree on one thing : that castling must be maintained, in one form or another... And even if Jacob woge mentions the possibility of suppressing castling, he obviously isn't either a real supporter of this solution, as he wrote : "The main reason for retaining castling being, as I see it, simply that it is too much of a cool move to make to out-rule it. It would make the game less fun, and why would anyone want that."

More generally, unless I'm mistaken, in the two last pages of comments under the present article, every commentator more or less agree on the importance of some sort of castling.

It will certainly not be possible for us to agree on everything, but this is still one (important) point on which we more or less all seem to agree !...
celeje celeje 3/9/2018 09:36
@TRM1361: Why would you want to be done with this thread?
@ TRM1361 & @ Jacob woge: Are you into the history of chess? What sources are you relying on?

I think without castling the king is too weak. It changes the nature of the game.
TRM1361 TRM1361 3/9/2018 08:54
Darn now you've gone and made me reply to a thread I thought I was done with. :(
Reply to Jacob woge:"The main reason for retaining castling being, as I see it, simply that it is too much of a cool move to make to out-rule it. "

EXACTLY. It is way too cool a move to outlaw. In Chess960 it takes on a tactical nature of huge proportions I'd never encountered in traditional chess. I think that is one of the reasons Chess960 is more popular than shuffle chess.

PS. Great description of the history of chess by the way. Kudos!
Jacob woge Jacob woge 3/9/2018 04:47
Ancient chess was a slow game. Pawns moved one square, the queen was a laugh, and castling as we know it was not invented. You would start the game, not necessarily from the initial position, but from one of several standard positions - a so-called Tabiya, for instance ten moves into the game. That was the number of moves it usually took to mobilize in own ranks.

Then came the idea of speeding up the game by allowing for double moves (pawn) or even triple moves (castling). The double pawn move had the side effect that foot-soldiers could pass each other by whilst escaping combat. You got a free ride, thru enemy lines towards base camp. The en passant rule ensured that this still cannot take place. The infantry is there to fight each other, not to avoid mutual combat..

The triple-move castling (two king moves, one rook move) superseeded the former double-move castling, in which the king was allowed one knight's move. This again is an acceleration of the game. The double-move castling usually took two moves, with white most often going, b2-b3, Kd1-b2 and black going, g7-g6, Ke8-g7. Of course it has to do with king safety. but the main idea is to speed up the game. Jumping is faster than walking.

These game accelerators removed the need of Tabiyas. The starting position itself became rich enough.

With the queen getting stronger, the king, being positioned opposite the enemy queen, was in peril on move one. The castling moves to a square that cannot be attacked by an undeveloped enemy piece. The a/h-files are not safe, since the enemy rook would oppose the castled king. With the knight's move castling, there is no direct attack, but you could very soon get under attack from en enemy fianchettoed bishop. That goes for the corner square as well.

In shuffle chess, whichever variant, these safety considerations do not necessarily apply. You may castle into the file of an undeveloped enemy rook or queen, on one side or both.

So you might argue not to have castling at all in such positions. As someone put it, the middle-game start from move one. If that is the case, the need for a game accelerator is gone. The main reason for retaining castling being, as I see it, simply that it is too much of a cool move to make to out-rule it. It would make the game less fun, and why would anyone want that. Of course, once castling rules lead to debate during games, they are best done without. In principle, you could just as well have knight's move castling, or no castling at all, as a start position property. Chess2880,anyone?
celeje celeje 3/9/2018 04:21
@ Petrarlsen: I will reply soon when I have the time.
Petrarlsen Petrarlsen 3/9/2018 04:08
@ celeje :

- "I mean that ultimately whether a rule or game is good or not is determined by practice."

I don't agree.

The first step is about the theoretical aspect. Then, IF all is right about the theoretical aspect, then practice comes. I agree that, even if the theoretical aspect is right, if practice shows that it doesn't work, globally, the result is negative. But if the basis aren't right, then it isn't possible to invoke practice to say that all is for the best.

And, furthermore, one of the best indicators, for practice, is a game's success, and Chess960 isn't really successful. I know that you think that if it doesn't work so well as that, it is for quite different reasons, but this does nonetheless show that people aren't globally convinced by this game (be it for "bad reasons"), so I don't even think that you can say that "practice shows that Chess960 works"...

- I don't agree at all when you say that my opinions are subjective. All my posts where based on objective reasonings, and, I'm sorry, but to use the world "subjective" in this context is only an easy way to say that my reasonings are only my personal ideas, and can be discarded by anyone who don't like them. But no, they are objective. Subjective refers to tastes, personal inclinations ; objective to everything founded on reasonings, arguments, and logic. And all my posts are only founded on reasonings, arguments, and logic. This doesn't mean at all that I'm necessarily right, but an argumentation is necessary to reject objective arguments.

My opinion is in fact that you failed to demonstrate satisfyingly that my reasonings are wrong. And I don't buy at all the "all your opinions are subjective and anyone can discard them at will" idea on this subject.

- As I already explained before, the difference between en passant and the Chess960's castling is that the first is conceptually correct, and not the second one.

- "I'm just saying I can come up with conceptual objections to the en passant rule that make as much sense and are as subjective as your conceptual objections to castling."

I don't agree.

In my last posts, I've developed a reasoning to show that your conceptual objections about the en passant rule don't hold water, and I don't consider that you demonstrated satisfyingly that my own reasoning about Chess960 castling is wrong.

- "There's no objective conceptual reason why we must have the en passant rule exactly like it is."

It isn't because something is conceptually correct that it isn't possible to do it differently with a good result !

- Very generally, I think that we already expressed more or less all our arguments on this subject, and that the best would be, for us, to "agree to disagree". Such a discussion is essentially an "exchange of arguments", but I DO think that all our important arguments have been exchanged... But if you think otherwise, I will continue to answer nonetheless...
celeje celeje 3/9/2018 12:32
@ Petrarlsen:

I didn't mean that the "now we've got this weird two-square move, but we don't want the pawns to be able to pass each other without attack" reason was found by practice. I mean that ultimately whether a rule or game is good or not is determined by practice. You can have grand ideas. Practice determines if they're good or not. That's true for opening novelties. It's also true for rules of the games themselves.

en passant just a historical accident. Its reason is a pragmatic reason. You agree with that. It's fine to have historical accidents. It's fine to have pragmatic reasons. But Fischer castling does not look bad compared with that. Fischer castling does not fail by the same standards. I know you don't like it. I know why. But that's a subjective judgement about safety. I don't think your conceptual beliefs about safety hold up for traditional castling in the traditional position. I'll write another comment about that.

I see you prefer "conceptual" to "philosophical". Okay, "conceptual" is fine for me too. But it's a subjective "conceptual" judgement.

I'm just saying I can come up with conceptual objections to the en passant rule that make as much sense and are as subjective as your conceptual objections to castling. Even if I believe those objections to en passant I wouldn't see that as a reason not to play or follow traditional chess. So I don't see conceptual objections to castling that aren't stronger as reason not to play or follow Chess960.

There's no objective conceptual reason why we must have the en passant rule exactly like it is. Why must it be that a piece should be able to capture another piece that passes by it? How is it coherent to introduce that for one piece when other pieces cannot do that? It's just a subjective choice.
But chess is fine with this choice. It'd be fine but different with another choice.
Petrarlsen Petrarlsen 3/9/2018 12:06
@ celeje :

- "The en passant rule is as "incoherent" as you claim the 960/480 castling is, though in a different way."

Following the reasoning I developed in my last post, I consider that the en passant rule is perfectly coherent.

- "If chess is better with en passant, we only know it through practice of playing the game, not because of philosophizing about how the game should be."

No, I don't agree.

One more time taking for a starting point your one ideas about the en passant rule ("It seems the only "logic and ideas" behind the two-square pawn move is "it's too damn slow for the sides to engage with one another". And the only logic and ideas behind the en passant rule is "now we've got this weird two-square move, but we don't want the pawns to be able to pass each other without attack""), these ideas could perfectly have been found even without playing a single game. Practice helps to find such ideas, but it is also possible to find them without it.

- "Your objection is philosophical and subjective."

No, my objection is conceptual ; it is all a question of concepts ; to determine if a concept is logical and coherent or not.

- "Someone can reasonably also object to en passant philosophically and subjectively. That's no reason not to play the traditional game."

If I found the en passant rule (or any other rather important chess rule) illogical and incoherent, conceptually, I wouldn't play chess or follow chess competitions ; it is as simple as that... And this is the exact reason why I don't play Chess960, and don't follow Chess960 games (for example, I followed the results from the Chess960 Carlsen - Nakamura match, but I'm not interested in the games, as I don't find at all Chess960 conceptually satisfying in its present state).
celeje celeje 3/9/2018 11:08
@ Petrarlsen:

The en passant rule is as "incoherent" as you claim the 960/480 castling is, though in a different way.
We like en passant because that's the way it's always been for us. It also works in practice. Pragmatically fine.
Your objection to castling has nothing to do with whether it works in practice. There haven't been problems with it in practice. Pragmatically it's also fine. Your objection is philosophical and subjective.

If chess is better with en passant, we only know it through practice of playing the game, not because of philosophizing about how the game should be.

Someone can reasonably also object to en passant philosophically and subjectively. That's no reason not to play the traditional game. I guess there's no harm if the someone lobbies for a change to the en passant rule, but the important thing is to get people to play the game, whatever the en passant rule. I think some old & famous texts describe the en passant rule something like "complex" and "not easy to comprehend", so this seems like a repeat of history.
celeje celeje 3/9/2018 10:53
Svidler also believes Chess960 and traditional chess should co-exist.

But he's also open to more blitz and rapid. I don't think there's enough time and money for more of everything. I'd take more Chess960 over yet another blitz/rapid tournament. It feels like every tournament is blitz/rapid now.
Petrarlsen Petrarlsen 3/9/2018 10:36
@ celaje :

- "Well, I don't think Fischer castling i.e. c/g-file castling is more "unrefined" than the en passant rule."

For me, the en passant rule is quite refined : On this subject, there are only two possibilities : to implement the en passant rule, or not to implement it. And, for me, chess is better WITH the en passant rule than without (for more or less the reasons you stated yourself in a previous post : "It seems the only "logic and ideas" behind the two-square pawn move is "it's too damn slow for the sides to engage with one another". And the only logic and ideas behind the en passant rule is "now we've got this weird two-square move, but we don't want the pawns to be able to pass each other without attack""). So, in fact, for me, this rule IS refined : even such a detail concurs to chess being a better game. It isn't because this rule is pragmatically-oriented that it can't be refined !

- "We don't have such a rule for other pieces."

Precisely. And as this rule makes chess better, this is indeed exactly what I would call a "refinement".

- "So really your issue would be with having a starting position with the Ks already in a relatively safe place."

No, my issue is with having the King beginning the game at a safe place, and to have then a castling that brings it to a less safe place. Because, in castling, as I said before, there are two aspects : "King's displacement" and "Rook's displacement", and that, in this situation, we have a completely meaningless "King's displacement" aspect, as the King's displacement brings the King in a less safe place.

- "Another thing: maybe the e&f files we'd generally not think of as safe, but I don't think the a and h files are automatically safer than b & g files, so being closer to the center isn't nec. safer."

Interesting nuance. Indeed, the "farther from the centre = safer place" reasoning certainly stops with the b and g files. But I don't think that this has any consequences on our reasonings about the Chess960's castling, at first view.

- "Maybe you think the c file is less safe than the b file, but do we agonize about whether Qside castling is unsafer than Kside castling in the traditional game?"

Indeed, I think that nearly certainly, in traditional chess, globally, Queenside castling is marginally less safe than Kingside castling (...this is quite obvious, taking into account the fact that in many theoretical lines, the "Queenside castled" King moves later from the c-file to the b-file : this necessarily means that it is even frequently worth a tempo to take the King from the c-file to the b-file...).

But even if, indeed, Queenside castling is probably per se slightly less safe than Kingside castling, this nuance doesn't change anything to the fact that Queenside castling meets all the requirements about the general "King's safety + Rook's development" idea : each element from Queenside castling concurs to these two gaols : the King is in a safer place after castling than before it, and the Rook is on a better square after castling than before it. The same cannot be said at all about every castling in Chess960 !

And, in fact, why would it be a problem that Kingside castling would be slightly safer than Queenside castling ; there doesn't seems to me to be anything wrong in a move being slightly better per se than another one ?!?!
celeje celeje 3/9/2018 08:31
@ Petrarlsen:

Well, I don't think Fischer castling i.e. c/g-file castling is more "unrefined" than the en passant rule. As I said, I'm perfectly happy with the en passant rule, simply because that's the way it's been since before we were born. But the idea that some piece should be able to capture another piece just because that other piece moves past it is not especially "coherent". We don't have such a rule for other pieces.

The other thing I'd add that I haven't said before re. "safe place not being the issue" is that the castling takes the K to what you think is an unsafer place only in those cases where it was in a safer than usual place to begin. So really your issue would be with having a starting position with the Ks already in a relatively safe place. I don't see a problem with that. That's not incoherent on some philosophical level. Practically, the game with that starting position can be just as interesting and satisfying and fair to both players.

Another thing: maybe the e&f files we'd generally not think of as safe, but I don't think the a and h files are automatically safer than b & g files, so being closer to the center isn't nec. safer. Maybe you think the c file is less safe than the b file, but do we agonize about whether Qside castling is unsafer than Kside castling in the traditional game?
Petrarlsen Petrarlsen 3/9/2018 12:59
@ celaje :

- "You won't get more responses than comments to this article."

There are nearly always more responses to a poll than comments under an article (...it takes more time and it is more complicated to write a comment than to answer a poll...).

- "Of course if you can do many polls that would be fine."

Yes, it all depends on how many polls it could be possible to do...

- In general, I really do think that some sort of a poll would be really interesting to have a clearer vision of the general perception of Chess960.

- About castling, in fact, I think that our differences in the analysis of this question boils up to some quite simple ideas : For you, it is sufficient to have a mechanism answering in general terms to a general idea ("emergency evacuation procedure", if you will). I expect much more : something refined and satisfying even if you enter into the details of the mechanism, and this for absolutely every starting position. I understand you viewpoint. But I also think I am entitled to this vision : traditional chess is globally something very refined, in my opinion, and I only expect from Chess960 to keep this very high standard. And I can't be satisfied with the Chess960's castling, because I consider that the standard it answers to is globally much lower than the traditional chess' standard. (One more time, for example, in the position on the Wikipedia page on castling in Chess960 - https://en.wikipedia.org/wiki/Chess960#Castling_rules -, what is the justification for the King's displacement towards the center, for the a-side castling ? Why on earth is this King moving toward the center of the board ?? I know that this is the consequences of the Chess960's castling rules, but, precisely, if the application of the rules gives illogical results, it means that the rules aren't completely satisfying. And if there are some elements like this one which haven't any meaning, for me, it is quite obvious that the standard followed is at a significantly lower level than in traditional chess, and this doesn't suit me...)
celeje celeje 3/8/2018 12:02
@ Petrarlsen:

I think a poll in a website article would get way too small a response to be meaningful. You won't get more responses than comments to this article. There are supposed to be lots of people on Playchess. If it asks them every time they look for a game ("would you like to try a Chess960 game?" etc.), that's a large number of responses.
Of course if you can do many polls that would be fine.

I think you are sweating too much about places in castling. As I said before, it's not a matter of a "safe place". It's a matter of a "safety action". It has the general logic you want if you think of it as an "emergency evacuation procedure". It gives escape options the king wouldn't have otherwise.
General castling = K mobility + R cover = evacuation procedure quite generally.
The vulnerability of the king is tied up in its lack of mobility. If it could move anywhere, it'd be very hard to mate. Too hard, actually.
c/g-file, 2-square K-move and b/g-file castling all seem to give the king roughly the same difficulty to attack as the traditional castling in the traditional starting position. Actually, maybe 2-square K-move castling is less safe in certain positions. Maybe that's another reason to prefer c/g-file castling in those positions.
Petrarlsen Petrarlsen 3/8/2018 11:16
@ celeje :

- About the poll : The problem with your idea is that it would limit the poll to the people who play on Playchess. And I think it would also be interesting to know the opinion of the ChessBase site's readers (...they are not necessarily the same persons...). Perhaps the best would be to do two polls, one on Playchess (with your idea), and one on ChessBase simultaneously, and to publish the results of the two polls simultaneously ?

- In my last post, I wrote : "(...) in Chess960, in certain positions, the King's moves toward the center (thus, the aspect "King's displacement" DOESN'T concur at all to the King's safety), while, in other positions (or, sometimes, in the same positions...), the Rook moves AWAY from the center - for example in the h-side castling of the position given, for en example of castling, on the Wikipedia page about Chess960 : https://en.wikipedia.org/wiki/Chess960#Castling_rules - (thus, the aspect "Rook's displacement" doesn't concur at all to this Rook's development)."

In fact, it is worse than that : it isn't only that "the aspect "King's displacement" doesn't concur at all to the King's safety" and that "the aspect "Rook's displacement" doesn't concur at all to this Rook's development" : the aspect "King's displacement" has a NEGATIVE effect on the King's safety, which must be compensated by the effect of the Rook's development, and the same is true for the aspect "Rook's displacement", who has also a negative effect on the Rook's development (in this example).

For the King's displacement, in this example, I see it a little like a piece from a Charlie Chaplin movie : the King quite foolishly ventures himself into dangerous territory, and the Rook jumps right over him to avoid him to run into big problems ! Just in time !!... Phew... ...But not very coherent, in the chess world !!!
celeje celeje 3/8/2018 07:19
@ Petrarlsen:

Me: "I think a poll is more useful after people have tried the game."
Petrarlsen: "You can't force anyone to try the game, and I think that, for players to try Chess960, they musn't be too much repelled by it, otherwise they will not try it at all."

I don't think any forcing is required. It needs to be available to them and suggested as an option to them when they go on the playchess.com server.
Then, if they refuse, it can ask for reasons why they refused. If they accept, it can ask for their opinions after the game. This way you get the most info.
Petrarlsen Petrarlsen 3/8/2018 02:15
@ celeje (2/2) :

- About the "King's safety" question :

What I expect from Chess960 starting positions is that each of these positions would be as coherent as, for example, the traditional chess' starting position. For example, taking the double idea "King's safety + Rook development" for castling, in the traditional chess' starting position (or in any position of my Chess96 idea, for example), the two aspects of castling, King's displacement and Rook's displacement, concur completely to this double idea : in the traditional chess' starting position, for example, the King moves towards the flank (concurring to the King's safety), and the Rook towards the center (concurring to the Rook's development). While, in Chess960, in certain positions, the King's moves toward the center (thus, the aspect "King's displacement" DOESN'T concur at all to the King's safety), while, in other positions (or, sometimes, in the same positions...), the Rook moves AWAY from the center - for example in the h-side castling of the position given, for en example of castling, on the Wikipedia page about Chess960 : https://en.wikipedia.org/wiki/Chess960#Castling_rules - (thus, the aspect "Rook's displacement" doesn't concur at all to this Rook's development).

So, for me, two elements are necessary : on the one hand, a clear concept (for example, "King's safety + Rook's development"), and, on the other hand, a complete coherence of this concept with all the specifics of EACH Chess960's starting positions. Approximately, I think that, for the "King's safety + Rook's develpment" idea, this would mean that, normally, the King's displacement must concur to the King's safety (thus putting the King closer to the side of the board), and the Rook's displacement to the Rook's development (thus putting the Rook closer to the center of the board).

For example, supposing that the Wikipedia example about Chess960 castling would be the only starting position in chess, and that castling would have been invented specially for this position, in my opinion, both the King's displacement, for the a-side castling, and the Rook's displacement, for the h-side castling, would be considered as badly thought off, because they don't concur to the general idea "King's safety + Rook's development". In my opinion, it is only because there are 960 different starting positions in Chess960, that such incoherences are accepted, for Chess960. But I think this is an error : as each starting position will be the starting point of Chess960's entire games, each position must be as coherent as if it was the ONLY starting position for the game. And such oddities as these encountered in the Wikipedia example that I discussed in this same post shouldn't be accepted, in my opinion... It isn't sufficient that, globally, the position will be better after castling ; every detail must satisfyingly concur to the chosen general idea (which might be "King's safety + Rook's development" ; other ideas could perfectly well be chosen instead of this one, but, in any case, the coherence between the chosen idea and its application must be complete, which isn't currently the case for every Chess960 starting position, in my opinion...).