
Winning starts with what you know
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This article draws from a puzzle section which we started a decade and a half ago, but which was lost when we switched to a new content management system and news database. For older readers the cherries we will pick out of the original section will hopefully bring on nostalgic memories, while younger readers will learn for the first time what we have been up to over the years. And remember: there are 15-year-old grandmasters who were not born when articles in our puzzle section first appeared.
The endgame bishop and pawn against a lone king is generally won, even if the bishop doesn't control the queening square of the pawn. A tempo move or two will dislodge the defending king and the promotion is inevitable. However there is one important exception. This is when the pawn is on the edge of the board and the bishop does not control the promotion square. Here's an example: in the following position White cannot win. The black king simple shuffles between the squares g8 and h8 (or between h8 and g7) and cannot be dislodged, only stalemated.
This ending with the "wrong coloured bishop" has been know to chess players for a long time. Here's a study from the 17th century:
Gioacchino Greco, Le Iev des Eschets 1621
Black to play and draw
At first sight it looks incredible that Black can draw this position – after all his opponent has two connected passed pawns. But it can be done, with a few sharp strokes. Try to figure it out for yourself before you peek at the solution.
Click here to see how it is doneThe rule of the wrong bishop draw is simple. The endgame king, bishop and pawn vs king is always a draw when
For a long time this simple piece of chess knowledge eluded chess playing computers. They simply couldn't calculate all the way to the promotion, and without specific instructions on how to handle the position they would often take a wrong decision. During the 1980s, when the first programs were being told about the wrong bishop draw, I devised a test position to find out if they could handle the endgame correctly.
The temptation for early day computers was simply too great. They went astray for the following reasons:
So any sensible computer would take the bishop, unless of course it was told to do otherwise. Which seemed to be the case in the following game.
At the time this was celebrated as the first instance of practical chess knowledge, implemented into a computer, leading to a victory when otherwise a draw would be expected. But some time later I obtained the computer logs and discussed the position with Harry Nelson of the Cray team. It turned out that Cray Blitz had simply searched deep enough to see the promotion after 4...Be4, while it found no queen on the board after 4...bxa5. It was that simple.
A decade later all top programs knew about the wrong bishop ending and could solve each of the above endings instantly. For instance here is Fritz 8 avoiding the temptation after 4.a5?! in the above Cray Blitz position:
Not for a single cycle did the program consider 4...bxa5, but immediately went for 4...Be4 and tried to work out just how many pawns that was worth (17, it turns out). Our test position above was solved in 0:00:00 seconds (1.Kxc5!), as was the Greco study, as you can see in the picture below.
The following study was shown to me around 1982 by GM Klaus Darga (we did not have an author at the time). In the meantime I have found three different sources, the one given below being the oldest.
J. Vancura, Ceske Slovo 1922
White to play and win
After the above lecture on wrong bishops you will know exactly what this study is about. Please try to solve it yourself – and keep a record of the time you require to find the one correct move in the above position (all others lead to a draw). In a few days we will tell you how some famous players fared with this problem, and you can compare your solving time with theirs. We will also give you a few more problems to hone your skills in this useful theoretical endgame.