We've Made Our Match
Washington Post article by William Saletan
"Ten years ago this week, a computer beat the world chess champion in
a six-game match," writes William Saletan. "Since then, human champs
have played three more matches against machines, scoring two draws and a loss.
Grandmasters are being crushed. The era of human dominance is over."
But wasn't chess supposed to be a bastion of human ingenuity, an art machines
would never conquer? Now they're conquering it. And the smarter they get, the
more threatened we feel. But we don't need to be afraid, the author fells. "We,
too, are getting smarter, and computers are a big reason why. They're not our
enemies. They're our offspring – our creations, helpers and challengers."
The article goes on to discuss how computers keep winning while humans keep
whining. Humans thought they were smarter than computers because they could
choose a goal and figure out how to get there, and because computers had to
think through every possible move, whereas humans could recognize crucial patterns
and focus on the moves that mattered. This, it turns out, is not enough to maintain
supremacy in chess.
Human players tried to ward off the inevitable by developing special techniques
or anti-computer chess, hunkering down in impregnable defenses, plotting long-term
attacks, leaving irrelevant pieces in danger to absorb the machines' attention.
But programmers added a third layer: anti-anti-computer chess. They taught machines
to force the wide-open bloodbaths at which computers excel. In 2003, Deep Junior
flummoxed Kasparov with a kamikaze attack unprecedented in computer annals.
Last year, when Kramnik forced Deep Fritz off its opening script, the program
invented a new variation and went on to win the game.
"The remarkable thing about us isn't our supremacy over computers,"
the author says, "It's our interaction with them. Yes, chess programs have
been getting smarter. But they didn't do that on their own. Humans design the
hardware and write the code. Grandmasters test and refine it. The machines get
smarter because the code gets subtler because the programmers get wiser."
The President's Cup Ultimate Computer Chess Challenge
The event, which is sponsored by FIDE and Kalmyk President Kirsan Ilyumzhinov,
takes place from June 6th to June 12th in the Goverment House, Elista, Republic
of Kalmykia. This is the venue of the Candidates Matches for the (human) World
Championship. The computer games will be played on the same stage, starting
at 10:00 a.m. local time during the final stages of the Candidates.
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May 26 – June 14 |
FIDE Candidates Tournaments 2007, Elista, Kalmykia |
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June 6 – June 12 |
President’s Cup Computer vs. Computer |
The opponents are the reigning computer chess world champion Deep Junior and
the winner of the 2006 match against the human world champion Vladimir Kramnik,
Deep Fritz. The rate of play for the computer match is Rapid Chess 75 min for
the game + 10 sec per move. Arbiter is IM David Levy, President of the ICGA
(International Computer Games Association). The prize fund is US $100,000 ($60,000
to the winner, $40,000 to the loser).
Schedule
Wednesday |
June 6th |
Game 1 |
10:00 a.m |
Thursday |
June 7th |
Game 2 |
10:00 a.m |
Friday |
June 8th |
Game 3 |
10:00 a.m |
Saturday |
June 9th |
Game 4 |
10:00 a.m |
Sunday |
June 10th |
Game 5 |
10:00 a.m |
Monday |
June 11th |
Game 6 |
10:00 a.m |
Tuesday |
June 12th |
Tiebreak (if required) |
10:00 a.m |
Note that 10:00 a.m. local time is 8 a.m. Central European time and 2 a.m.
New York
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