Powerplay 26: Checkmate Challenge — essential knowledge
Checkmate. That's the aim of the game. There are numerous ways to checkmate the enemy king, but there are common patterns that recur over and over again, and having these at our mental fingertips is essential for when we want to finish the game.
Everybody talks about "Physical Distancing" and now it is time to practice it on the chessboard!
We are looking for previously unpublished problems with the topics of "mate in two (or more) moves", "helpmate", "win" or "draw".
In the starting position all pieces must keep "physical distance", that is, they are not allowed to touch each other. All surrounding squares of all pieces must be unoccupied.
The solution also has to follow this requirement though the following exceptions are acceptable: captures, contact in sidelines or in the last move of the solution.
Though the judge will favour compositions in which distance is maintained throughout!
Send your composition(s) by email to tournament director Thomas
Brand by Friday 10 July at the latest:
t.brand@gmx.net
Judge Hans Gruber will announce his decision in the October issue of SCHACH
(to be published on 25 September 2020).