Jon Speelman's Agony Column #2

by ChessBase
5/18/2016 – In his second "Agony Column" Jon Speelman presents a mix of "Agony" and "Ecstasy", feelings that arguably are familiar to every serious chessplayer and sometimes occur side-by-side in one single game. The focus today is on tactics and calculation but Jon Speelman again offers lots of practical advice on how to think and make decsions in practical games.

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ChessBase Agony Column #2 Wednesday May 18th 2016

This week I thought we'd look at tactics and calculation. These two topics which are intertwined are perhaps the most crucial aspect of chess since positional play, however refined, will get you nowhere if you blunder.

As with everything else at the chess board, the most important thing is to try to orientate yourself and to make reasonable demands both on the position and yourself. If you try to attack when your opponent has a strong defensive position then the attack normally ought to founder. If you believe that there ought to be a winning line then if you can't find a knockout in a reasonable time, look for something simple which gives you sufficient advantage.

Conversely, don't try to find the perfect line which is so complicated that it bamboozles you. There are very few perfectionists today even among the world's very top players with the exception of Alexander Grischuk: and he has a terrible propensity for time trouble however well he then handles it.

We start with a very interesting position from a game by Dave Couture: a software engineer in his fifties from Massachusetts rated in the 1800s who has produced an ebook Progressive Tactics available on Amazon. The "Agony" he sent me was indeed horrible – a game where he won a rook early on and then "played down to his opponent's strength" to the extent that he managed to lose. We'll therefore draw a veil over it but the "Ecstasy" is most interesting: a win against Carissa Yip one of America's most promising young female players and still now only in her early teens.

Dave Couture v Carissa Yip, Position after 18.Bb4 (Black to play)

The main position I want to highlight is the diagram where before looking at the game below you might like to consider two questions.

1. Can you give a general assessment of what is going on?
2. How might Black try to take action immediately (nothing tremendous, just an idea).

 
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1.e4 c5 2.a3!? Nc6 2...g6 was the most common response when I looked this up. In contrast to the Wing Gambit 2.b4 Black can annoy White by preparing 3.b4 Bg7 3.b4 This gambit is quite a good idea against a stronger opponent. The one thing you mustn't do is to show too much respect. cxb4?! Taking it but now White gains a lot of time. Instead 3...b6 quite appeals to me to annoy White and 3...Nf6 looks best and if White now continues with 4.b5 Nd4 5.c3 Ne6 Black has a perfectly good game 4.axb4 Nxb4 5.d4 d5 6.c3 Nc6 7.exd5 Qxd5 8.Na3! Very unpleasant to meet Nf6 A mistake but the software recommendation of 8...Qa5 to let the bishop interfere with d5 after 9.Bd2 Nf6 10.Nb5 Qd8 isn't obvious at all. 9.Nb5 Qd8 10.d5! Nb8 11.Bf4 e5
If 11...Na6 12.Rxa6! 12.dxe6? 12.Bxe5 Should be winning. I presume she would then have tried Bc5 13.Nc7+ Kf8 14.Nxa8 Bxf2+ 15.Kxf2 Ng4+ 16.Ke1 Nxe5 but after 17.Qd4 White is a whole rook ahead and should win easily. 12...Qxd1+ 13.Rxd1 Na6 14.exf7+ Kxf7 15.Nd6+?! I guess that White thought he was "cashing in" by taking the two bishops but this gives Black a lead in development and 15.Nf3! was much better when it is the black king which is in trouble. 15...Bxd6 16.Bxd6 Re8+ 17.Ne2 Ne4 18.Bb4 Trying to hold it together.
I asked two questions before the game: 1. Black has a lead in development but if White can play f3 followed by Kf2 then he will be comfortable. You therefore need to look for a way to cause trouble before that can be achieved. 2. I did so without using an engine - though having found the idea I did then check with Houdini to firm the lines up. 18...Bf5?! 18...Nxb4! 19.cxb4 a5! was the way to rough White up. 20.Ra1 tries to defend using the pin but Bd7! which was "the end of the beginning of my line" leaves White in serious trouble. It was after finding Bd7 that I started checking using Houdini, and it found some lines where White can fight. But the important thing from a practical point of view is that if you find Nxb4, a5 and Bd7 in the previous diagram then it's clear that it's Black who is pressing, and unless you found something better (which doesn't exist as far as I know), you could play up to here and then look for the best way to meet White's attempted defence. 21.f3 21.bxa5 Bb5 is very nasty 21.Rxa5? Rxa5 22.bxa5 Bb5 simply wins 21...Nc3 22.Kd2 22.Kf2 axb4 23.Nxc3 which I hadn't considered, at least gives White chances to fight 23.Nd4 Rxa1 24.Bc4+ Kf6 25.Rxa1 Ba4 23...bxc3 24.Bc4+ Kf6 24...Be6 25.Bb5! is the irritating tactic I'd missed Rec8 26.Rxa8 Rxa8 27.Ke3 Ra2 28.Be2 b5 29.Bxb5 Rxg2 and I suppose White might hold 25.Rad1 Rac8 26.Rxd7 Rxc4 27.Rxb7 Rd4 22...Nxe2 23.Bxe2 Rad8! is another very dangerous line 19.f3 Nec5?! 19...Nxb4 20.cxb4 not 20.fxe4 Nc2+ 21.Kd2 Bxe4 20...Nc3 21.Rd2 looks about equal 20.Bxc5 Nxc5 21.Rd5 Nd3+ I'll happily admit that I didn't notice 21...Re5! though I trust that I would have done in an actual game. 22.Kd2 Ne5 22...Nf2 loses to 23.Rxf5+ Kg6 24.g4 Rad8+ 25.Kc2 Rxe2+ 25...Nxh1? 26.Nf4+ Kh6 27.g5# 26.Bxe2 Nxh1 27.Bd3 23.Nd4
with well centralised pieces White is now a little better despite the outside passed a-pawn. 23...Bc8 23...Rad8 24.Ra5 Bg6 not 24...a6?? 25.f4 but 24...g6 may also be possible 25.Rxa7 Nc6 26.Rxb7+ Kf8 was a way to bail out but I imagine she was still hoping to win. 24.Bb5 Re7 25.Re1 Ng6? Now the rook gets to d8. 25...Nd7 was necessary if uncomfortable. 26.Rd8 Rxe1 27.Kxe1 Nf8 27...Ke7 28.Rg8 is grim but does put up more resistance. 28.Nf5! Bxf5 29.Rxa8 a6 30.Bc4+ Ke7 31.Rb8 b5 32.Bb3 Bd3 33.Ra8 g6 34.Rxa6 Ke8 35.Rd6 Bf5 36.Rd5 Bd7
and Black lost on time in a dead lost position.
1–0
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WhiteEloWBlackEloBResYearECOEventRnd
Dave Couture1625Carissa Yip21391–02015B202015 Reggie Boone Memorial1

The other games this week are both online efforts at PlayChess by Alfonso Lagman Jr, an NHS Biomedical scientist originally from the Philippines. He lives in Welwyn Garden City in Hertfordshire in the south of England and plays exclusively online. He was the winner of both games but sad that in the second he had allowed his opponent a chance during what had otherwise been a very nice game.

I'm just going to look at the critical positions.

 
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1.e4 c5 2.c4 Nc6 3.Nc3 Nf6 4.Nf3 d6 5.d4 cxd4 6.Nxd4 a6 7.Be2 g6 8.Be3 Bg7 9.Rb1 0-0 10.a3 Bd7 11.g4 Qc8 12.g5 Ng4 13.Bxg4 Bxg4 14.f3 Nxd4 15.Bxd4 Bxf3 16.Qxf3 Bxd4 17.h4 Qxc4 18.h5
The opening has gone badly wrong for White and Black is certainly winning. But White does have a scintilla of hope along the h-file and the knight could be annoying and, especially in a rapidplay game, I'd consider 18...Rac8 18...Bxc3+ to get rid of it. Indeed 19.bxc3 b5 20.Rb4 Qc5 21.Qh3 gxh5! is winning so that if 22.Qxh5 Qxc3+ 23.Ke2 Qg7 18...e6 was also quite sensible to stop Nd5 19.Nd5 Rce8 20.Kd2 f6 21.b3 Qb5 22.Rbf1 Suddenly the white king is safe and bad things are happening along the h-file. fxg5? Losing but 22...Rc8 was far from easy to find and worse anyway. 23.Nxe7+ Kh8
24.hxg6! Bc3+ 24...Rxf3 25.Rxh7# 25.Qxc3+
1–0
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WhiteEloWBlackEloBResYearECOEventRnd
AJN91836Babajaga17011–02016B28Rated game, 20 min

 

 
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1.e4 c5 2.f4 e6 3.Nf3 Nc6 4.Be2 d5 5.e5 h6 6.0-0 c4 This makes room for the bishop which can settle on b6 from where it presses d4 but doesn't help to defend the kingside. 6...Nge7 was more normal 7.d4 cxd3 8.cxd3 Bc5+ 9.d4 Bb6 10.Nc3 Nge7 11.Be3 Nf5 12.Bf2 0-0 13.Kh1 a6 14.a3 Ba7 15.Qd2 b5 16.g4 Nfe7 17.Rac1 Na5 18.Rc2 Nc4 19.Qc1 Bd7 20.b3 Getting rid of the knight but precipitating action on the queenside where Black is fine. Instead White would like to play on the kingside but lines like 20.Bh4 Qe8 21.f5 exf5 22.Bxe7 Qxe7 23.Nxd5 Qd8 24.Nf6+ Kh8! are far from totally clear 20...Na5 21.Qb1 Rc8 22.Rfc1 I wanted to get on with it on the kingside but it isn't easy, for example if 22.Bd3 Kh8 23.Nh4 or 23.Ng1 b4 24.axb4 Nac6 23...Nec6 24.Ne2 Bxd4! 25.Nxd4 Nxd4 26.Rxc8 Bxc8 27.f5 Ndxb3 28.f6 Nd2 and White is simply lost 22...Bb6 23.Na2 Ng6 24.Be3 Rxc2= 25.Rxc2 Nc6 26.Qc1 Nce7 27.Bd3 a5?! weakening b5 28.Nc3 b4 29.axb4 axb4 30.Nb5 Qb8 31.h4 f5 31...f6 was also possible but this seems playable 32.h5? After this the tactics favour Black. However, 32.Qg1 Rc8 is also very unclear because Black gets in on the queenside in time. For instance, this (obviously computer assisted) line is a real mess: 33.Rxc8+ Qxc8 34.gxf5 Bxb5 35.Bxb5 Qc3 36.fxg6 Nf5 37.Bd7 Nxe3 38.Bxe6+ Kf8 32...fxg4 33.hxg6 gxf3 34.Nd6 Qa7 35.Qg1 Qa3 36.Qb1 Nc6? Dropping the queen. Simply 36...Ra8 kept the advantage, admittedly in a still very unclear position 37.Ra2?! 37.Bb5! was actually better to force Qa8 37...Nxd4? 37...Ra8 apparently led to an ending after 38.Rxa3 bxa3 39.Qa1 a2 40.Bb1 Nxd4 41.Qxa2 Rxa2 42.Bxa2 38.Rxa3 bxa3 39.f5! 39.Qa2 was also good first and after Ra8 40.f5 39...Ra8 40.Qa1? losing a crucial tempo 40.Qa2! would have been winning Ne2 41.Bxb6 Nc1+- 40...Nxb3? 40...a2! was winning followed by Nxb3 41.Qa2 Bxe3
I had intended to start from this incredibly tense position but decided to add a few notes on the way. After many adventures, White has won Black's queen but faces two passed pawns. The thing you need to realise is that unless he can attack at once then those pawns will simply be too strong. So there was really only one move to consider or rather to play since if a move is forced then you just have to get on with it. 42.f6?? And not this which throws away a nice position. 42.fxe6 This opens the centre before Black can hurt White. Bxe6 or 42...Bc6 43.e7! Nc1 Unfotunately he has to block the rank. I imagine that if the knight could go to a square to the left of a4 then that might well win. 44.Qc2 Bd7 45.Qc7 the black pawn can queen but White will then mate 43.Bf5 Bxf5 44.Nxf5+- 42...Nc1-+ 43.Qa1 Nxd3 44.Kh2 a2
Since White doesn't have an attack, the pawns will win. Houdini started with "-25" here and then amended to "mate in 12". 45.Kh1 f2 and after some further mild adventures Black mated seven moves later: 46.Kg2 Nf4+ 47.Kf3 d4 48.f7+ Kf8 49.Ne4 f1Q+ 50.Qxf1 a1Q 51.Qc4 Qh1+ 52.Kg4 Qh3#
0–1
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WhiteEloWBlackEloBResYearECOEventRnd
enry2812031777AEG118290–12007C00Rated game, 30m + 0s

 

Many thanks for your continuing emails which are the life blood of this column. Please do send games – preferably a pair of "Agony" and "Ecstasy" but a single good game is also fine. The best format is either ChessBase .cbv or .pgn as an attachment. I can also lift games in text format from the body of an email and paste them into the growing database.

 

About the author

Jon was born in 1956 and became a professional player in 1977 after graduating from Worcester College Oxford where he read mathematics. He became an IM in 1977 a GM in 1980 and was a member of the English Olympic team from 1980-2006. Three times British Champion he played twice in the Candidates reaching the semi-final (of what was then a knockout series of matches) in 1989 when he lost 4.5 - 3.5 to Jan Timman. He's twice been a second at the world championship for Nigel Short and then Viswanathan Anand against Garry Kasparov in London 1993 and New York 1995. He's written for the Observer (weekly) since 1993 and The Independent since 1998. With its closure (going online, but without Jon on board) he's expanding online activity and is also now offering online tuition. He likes puzzles especially (cryptic) crosswords and killer sudokus. If you'd like to contact Jon, then please write to jonathan@speelman.demon.co.uk


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