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There is some unresolved issue between chess and Elon Musk that has not been revealed, but it needs to be said that the mega-billionaire, a business genius in his own right, deems it necessary to take constant pokes at the royal game, and quite unprovoked. Does he make digs at checkers? Draughts? Go? Bridge? No, but come chess, and it might as well be a target with a bullseye waiting for him to take a pot shot. Not that chess will be genuinely impacted by it, but it does make one wonder.
Readers may think this is in reference to his much repeated crack about vibrating sex toys as an explanation for the cheating scandal just put to rest, but not so. Months before the Sinquefield Cup even started, the richest man on Earth commented on his Twitter account (sorry, but I just can't really find it in myself to call it his X account just yet):
Chess is a simple game. Understandable when all we had to play with were squirrels 🐿 and rocks🪨, but now we have computers 💻.
— Elon Musk (@elonmusk) March 6, 2022
Seriously? Squirrels and Rocks? The question then begs: what does he prefer, and by extension, why?
Polytopia is *way* better imo, if you like strategy games
— Elon Musk (@elonmusk) March 6, 2022
Polytopia? So was this a passing fad? Seven months later, he insists, and then goes on to list the qualities Polytopia has that elevate it so far above chess:
I did as a child, but found it to be too simple to be useful in real life: a mere 8 by 8 grid, no fog of war, no technology tree, no random map or spawn position, only 2 players, both sides exact same pieces, etc.
— Elon Musk (@elonmusk) October 24, 2022
Polytopia addresses these limitations.
My first reaction upon reading the list of characteristics was that he could just pull up Civilization by Sid Meier, the ground-breaking 4X game that has had these qualities since its first version in 1992 (now on Civ VI), not to mention tons of other games.
It turned out my silent quip was spot on since Polytopia is a free mobile game that is an ultra-simplified derivative of Civilization. I did download it and gave it a go, and while your mileage may vary, I found it a tad too simple and repetitive for my taste.
Imagine Civilization with polygonal graphics, but with a fraction of the techs and possibilities and you have Polytopia
There are much more interesting options, even for free on Android and PC. UnCiv, for example, is an open source version of Civ V, and even has tons of variants one can try from within.
Still, if I had to choose a cool strategy game I return to, it would be Xcom 2, an exceptionally fun game with plenty of variety.
So does the presence of characteristics such as a tech tree, fog of war, more than two players, and so on, make them superior to chess?
As my friend Frederic Friedel retorted wryly in private: "Musk is right about simplicity -- just 64 squares makes the game trivial. Just like 26 letters of the alphabet completely restricts our ability to produce interesting literature."
The point was well-taken: simplicity does not mean simple, or primitive. Shakespeare did quite alright with a much smaller English language than we have today, and I have yet to read complaints on Shakespeare's 'simplicity'.
The irony is that for all the vaunted complexity suggested in the features, they actually reduce the depth of play and the planning and ideas one can employ. Consider that fog of war, which is when parts of the playing area are unknown until they have been visited, means one cannot plan ahead in depth due to the extent of unknowns of the board.
Chess has the virtue of allowing greater and greater ideas and concepts in battle thanks to ever deeper planning and calculating. This is by no means to suggest that variety or a larger board would not increase the complexity and depth of chess, but as no human is able to play error-free chess it would seem complex enough as it stands.
Still, if the standard flavor is not satisfactory, there are literally thousands of chess variants, such as Grand Chess with a much larger board,
Grand Chess, a variant with more pieces and a much larger board
or my personal favorite, Double Shuffle, with asymmetrical randomized starting ranks:
In Double Shuffle, there is no castling, the pieces are shuffled, and an essential point for imbalance: the starting positions are asymmetrical
I wrote an article on it and illustrated how one could even play it with Fritz Online.
There are thousands of chess variants you can explore and try, including well-established ones such as Shogi and Chinese Chess, or you can learn more at the Chess Variants site.
Have fun!
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