ChessBase DVDs – Müller's Chess Endgames 9

by ChessBase
1/17/2012 – "If I have to tell you that Karsten Müller is one of the very top endgame analysts of our time, I would first have to ask what planet you have been living on for the past fifteen years," Steven B. Dowd in Chess Cafe. "This trainer is one of his best, taking a topic not often explored in endgame texts: how rooks and minor pieces work together." He gives the DVD full six stars in his product review.

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Karsten Müller – Chess Endgames 9

By Steven B. Dowd

Chess Endgames 9, Rook and Minor Piece (DVD), Karsten Müller, ChessBase, Playing Time: 7 hours 38 minutes $34.95 (ChessCafe Price: $28.95)

If I have to take the time to convince you that Karsten Müller is one of the very top endgame analysts of our time, I would first have to ask what planet you have been living on for the past fifteen years. The German grandmaster consistently produces excellent endgame analysis, often finding obscure games to analyze – he either has a prodigious memory or the best endgame database in the world, to say nothing of his uncanny ability to analyze the most difficult of endings.

This trainer is one of his best, taking a topic not often explored in endgame texts: how rooks and minor pieces work together – or in many cases, how they do not. As with any endgame study, seeing how pieces work together will improve your middlegame and opening skills, as well as improve your knowledge of that particular endgame.

There are five chapters to this DVD, the first is rook and knight versus rook and knight, with twenty-one examples, the second is rooks and opposite-colored bishops, with fourteen examples, the third is rooks and same-colored bishops (although it is erroneously given the same title as the second chapter), with ten examples, the fourth, what is called the "Fischer endgame" where the bishop dominates the knight, with fourteen examples, and finally, what Müller has named the "Andersson endgame" in honor of the Swedish grandmaster, who handles knights like no other, with eleven examples.

The stem game for the fourth chapter is the famous Fischer-Taimanov match game, and if you haven't studied it before, Müller's smooth analysis should be your introduction. I've studied this game over the years, many times, and I learned a few new things about it from Müller. One chapter I particularly enjoyed was on opposite-colored bishops. Of course, with a rook on board, there are definite winning chances, many of them tactical, and I have always enjoyed playing opposite-colored bishop endgames anyway, because so many of my opponents seem to assume they are "automatic" draws.

Müller presents well in English. Some of his pronunciations are a bit odd (the way he says "attacker" always throws me) and he is sometimes given to long pauses, probably to think out what he wants to say, but this is minor, and does not detract. He uses nice snappy titles for his examples, which I always find helps me to remember them later. Some on this DVD include, "The bishop shoots in the air," "Shirov fails to set the board on fire," and the follow-up, "He does better in the second (example)," and, "To exchange or not to exchange, that is the question."

Consider this game fragment. Can you see, as Müller puts it, how "A light initiative weighs heavily," and Smyslov forced Benko (two other great endgames experts to capitulate in only eighteen more moves? How many of you would offer a draw here? Yet it only took two mistakes by Benko, and the game was over. Smsylov first exploited Black's undeveloped and then off-side knight to win; I'll let you either work out how or let you buy the trainer to see!

Smyslov – Benko, Monte Carlo, 1969

As I stated earlier, the section on opposite-colored bishops and rooks was one of my favorites. Look at how Black's light-squared weaknesses in this game led to his defeat. But how, you say? Isn't the rule that only one pawn up with "opposites" is a draw?

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MoveNResultEloPlayers
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1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.0-0 b5 8.Bb3 Be7 9.Be3 Bd7 10.f4 Nc6 11.f5 Nxd4 12.Bxd4 0-0 13.Bxf6 Bxf6 14.Qxd6 Bc8 15.Rad1 Qxd6 16.Rxd6 Be5 17.Rd3 Re8 18.a3 Bb7 19.fxe6 fxe6 20.Rf5 Bc7 21.Rd7 Bb6+ 22.Kf1 Bc8 23.Rd3 g6 24.Rff3 Kg7 25.Ne2 Ra7 26.Nf4 Bc7 27.c3 Be5 28.h3 a5 29.Rd1 b4 30.axb4 axb4 31.cxb4 Bxb2 32.b5 Be5 33.Nd3 Bd6 34.Nf2 Bc5 35.Ng4 Bd7 36.Rxd7+ Rxd7 37.Nf6 Rde7 38.Nxe8+ Rxe8 39.Rc3 Rf8+ 40.Ke2 Bd4 41.Rc7+ Rf7 42.Rc6 Rb7 43.Bc4 e5 44.Kd3 Kh6 45.Rd6 Bf2 46.Rd5 Re7 47.Rd8 Rb7 48.Ke2 Ba7 49.Rd5 Re7 50.Rd6 Rb7 51.Ra6 Bd4 52.Rd6 Ba7 53.g3 Kg5 54.Kf3 Kh6 55.h4 Kh5 56.Kg2 Bc5 Of course 56...Kg4?? gets mated: 57.Be2# and 56...g5? 57.Be2+ 57.Kh3 is also good 57...g4 58.Bc4 Bd4 59.Rf6 shows that Black has not only light-squared weaknesses, but also on the dark squares as well. After Rf6, he loses at least the exchange immediately, and more later. 57.Rc6 Bd4 58.Kh3 Kh6 59.g4 Kg7 60.g5 Be3 61.Bd5 Rb8 62.Rc7+ White continues tactically. By maintaining the squeeze, he forces the black king to an unfavorable position in which he is under the threat of getting mated, which allows White to carry out his plan. Black eventually attempts counterplay, but it doesn't work. Kh8 63.Bc6 Rf8 64.Re7 Bd4 65.Bd5 Rf3+ 66.Kg2 Rf2+ 67.Kg3 h6 68.gxh6 68.h5! is even stronger, leading to mate. But the one pawn advantage is about to become three, and that's good enough with the clock ticking in an important game. 68...Rf4 69.Re6 Kh7 70.b6 Rf8 71.b7 Ba7 72.h5 gxh5 73.Kh4 Rf1 74.Kxh5 Rg1 75.Re7+ Kh8 76.Rxe5 1–0
  • Start an analysis engine:
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  • Use the four cursor keys to replay the game. Make moves to analyse yourself.
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WhiteEloWBlackEloBResYearECOEventRnd
Mueller,K2533Heinemann,T24891–01999B88GER-ch 71st9

Finally, a short example of the "Andersson endgame." I chose this one because I once watch Andersson on the ICC blithely trade off his bishop(s) for a knight(s) in game after game. (A bishop it looked to me like he needed sorely for defense!) Then, with apparent ease, he showed the superiority of the knight in those positions. His opponent here is another world-class endgame expert. You would expect that with this material, only a pawn down, Black might have drawing chances. But Timman's light-squared bishop is ineffective as a defender or attacker of the dark squares, and serves as little more than a target for the rook.

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MoveNResultEloPlayers
Replay and check the LiveBook here
1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.Bc4 e6 7.0-0 b5 8.Bb3 Be7 9.Be3 Bd7 10.f4 Nc6 11.f5 Nxd4 12.Bxd4 0-0 13.Bxf6 Bxf6 14.Qxd6 Bc8 15.Rad1 Qxd6 16.Rxd6 Be5 17.Rd3 Re8 18.a3 Bb7 19.fxe6 fxe6 20.Rf5 Bc7 21.Rd7 Bb6+ 22.Kf1 Bc8 23.Rd3 g6 24.Rff3 Kg7 25.Ne2 Ra7 26.Nf4 Bc7 27.c3 Be5 28.h3 a5 29.Rd1 b4 30.axb4 axb4 31.cxb4 Bxb2 32.b5 Be5 33.Nd3 Bd6 34.Nf2 Bc5 35.Ng4 Bd7 36.Rxd7+ Rxd7 37.Nf6 Rde7 38.Nxe8+ Rxe8 39.Rc3 Rf8+ 40.Ke2 Bd4 41.Rc7+ Rf7 42.Rc6 Rb7 43.Bc4 e5 44.Kd3 Kh6 45.Rd6 Bf2 46.Rd5 Re7 47.Rd8 Rb7 48.Ke2 Ba7 49.Rd5 Re7 50.Rd6 Rb7 51.Ra6 Bd4 52.Rd6 Ba7 53.g3 Kg5 54.Kf3 Kh6 55.h4 Kh5 56.Kg2 Bc5 Of course 56...Kg4?? gets mated: 57.Be2# and 56...g5? 57.Be2+ 57.Kh3 is also good 57...g4 58.Bc4 Bd4 59.Rf6 shows that Black has not only light-squared weaknesses, but also on the dark squares as well. After Rf6, he loses at least the exchange immediately, and more later. 57.Rc6 Bd4 58.Kh3 Kh6 59.g4 Kg7 60.g5 Be3 61.Bd5 Rb8 62.Rc7+ White continues tactically. By maintaining the squeeze, he forces the black king to an unfavorable position in which he is under the threat of getting mated, which allows White to carry out his plan. Black eventually attempts counterplay, but it doesn't work. Kh8 63.Bc6 Rf8 64.Re7 Bd4 65.Bd5 Rf3+ 66.Kg2 Rf2+ 67.Kg3 h6 68.gxh6 68.h5! is even stronger, leading to mate. But the one pawn advantage is about to become three, and that's good enough with the clock ticking in an important game. 68...Rf4 69.Re6 Kh7 70.b6 Rf8 71.b7 Ba7 72.h5 gxh5 73.Kh4 Rf1 74.Kxh5 Rg1 75.Re7+ Kh8 76.Rxe5 1–0
  • Start an analysis engine:
  • Try maximizing the board:
  • Use the four cursor keys to replay the game. Make moves to analyse yourself.
  • Press Ctrl-B to rotate the board.
  • Drag the split bars between window panes.
  • Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
  • Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
  • Create an account to access the games cloud.
WhiteEloWBlackEloBResYearECOEventRnd
Mueller,K2533Heinemann,T24891–01999B88GER-ch 71st9

There's little more to say here except that if you want to tackle more complicated endgames, this trainer is the ticket to that goal.

My assessment of this product: Excellent (six out of six stars)


Sampler from Karsten Müller: Chess Endgames 9 – Rook and Minor Piece


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