Become a Chess Puzzle Guru

by Alexey Root
5/19/2020 – The acronym “AMA” stands for “American Medical Association” or “Ask Me Anything.” Another AMA acronym means “Ask Me Another,” a National Public Radio show featuring Puzzle Gurus. National Master Jeff Ashton is an aspiring Puzzle Guru, selecting and creating chess puzzles for his students. WIM Alexey Root shares Ashton’s efforts.

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What is a Puzzle Guru?

On National Public Radio’s Ask Me Another, Puzzle Gurus present puzzles of different types — such as rhyming games, musical games, or word games — to contestants. Art Chung is a Puzzle Guru. He creates puzzles and also edits and selects puzzles. As Chung explained in this linked video, at 1:43, “Writers come up with these brilliant ideas. My job is to put them all together”.

Chess teachers do something similar. They read chess books and search ChessBase for games or positions to turn into puzzles for their students. National Master Jeff Ashton was profiled in a previous article about how he uses ChessBase for teaching. He also uses the program for organizing puzzles, often created from games in the ChessBase databases.

Ashton’s favorite chess player is former World Champion Alexander Alekhine, but he really admires Puzzle Guru Art Chung. Here are three puzzles that Ashton has presented to his Panda Chess Academy students.

 

Select an entry from the list to switch between games

Chess Puzzle Guru

I (AR) also asked Ashton (JA) two questions about puzzles and chess students.

AR: Within ChessBase, positions with questions and answers are called “interactive training tasks”, but you use other terms, right?

JA: When I was a young teacher, I would experiment with “puzzles” versus “homework.” Calling it homework gets students to do it. This magic word “homework” makes parents remind them to do it. Calling it puzzles gives the players free will and the choice of not doing it. I like the word “puzzles” better. I remind students that they can go to bookstores and buy books full of puzzles, because chess puzzles are fun to solve.

AR: Should a puzzle have only one right answer?

JA: In many cases, I will throw away a question if it has more than one correct answer. If I decide to keep the puzzle, and it has two correct answers, I will award the same points to each correct answer.

Alternatively, I will re-write the question so that only one answer is correct. If a “find the mate in 1” puzzle has two correct answers, I will rewrite it as “find the pawn move that checkmates”. Even though the latter is an easier question, I fully commit to the “easy” factor. That is, it’s okay to have some ridiculously easy questions in the mix, and it adds some fun and humor.

I think of many puzzles as rhetorical questions. For example, “Moving the pawn to g5 and allowing checkmate in 1 is a blunder, true or false?” can be a thought-provoking rhetorical question that gets the solver to play the mate out in their head, before answering “true”. Stronger players think it’s funny. Weaker players sometimes get slightly angry by how it goes from confusing to easy so quickly.

Thus, it’s also important to encourage my younger students not to give up on the homework, while not boring my advanced students by making it appear too easy. When students see a printout of a typical sheet of nine puzzles, they might see a “mate in 3” puzzle early, and soon after there is a “mate in 1”. The “mate in 1” puzzle wins back my young students quickly.

[Pictured: Jeff and his son, two-year-old Jeffrey, looking at a puzzle from Lasker v Thomas | Photo: Edna Ashton]

From game to puzzles

For Ashton’s explanation of finding and annotating a game (his example is Edward Lasker versus George Alan Thomas), and then creating puzzles from that game, please visit this Panda Chess Academy blog posting.

After selecting a game, a teacher can easily insert training questions — also known as puzzles — using ChessBase. Having created those first few puzzles, and then hundreds more, a teacher may become a Puzzle Guru.


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Alexey was the 1989 U.S. Women's Chess Champion and is a Woman International Master. She earned her bachelor’s degree in History at the University of Puget Sound and her doctoral degree in Education at The University of California, Los Angeles. She has been a Lecturer in Interdisciplinary Studies at UT Dallas since 1999 and is a prolific author.
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Frits Fritschy Frits Fritschy 5/19/2020 02:42
My apologies, the rollercoaster study was not by Wotawa; it isn't even in Van de Heijden's endgame study database. That means the name of the composer is probably lost, so the author of this article is not to be blamed.
I remember seeing it in one of my books, but which one... Of course with colours reversed. Anybody knows more about the provenance of the position?
Frits Fritschy Frits Fritschy 5/19/2020 10:05
In addition to adbennet: the rollercoaster 'puzzle' was created once by someone. It has always been good use to give credit to the maker, as I have said here a few times before. People might think it was Ben Finegold, but he surely was not. As far as I can remember (I'll check it later) it was the Austrian composer Alois Wotawa.
adbennet adbennet 5/19/2020 09:17
I agree with Jeff Ashton that chess puzzles at the right level are very interesting and motivating for students. I have a complaint, though. The author uses the words created and creating in a very casual way. The final paragraph equates creating with saving found positions in ChessBase. But in chess parlance, create and its variants (creating, creativity, etc.) are usually reserved for much deeper activity.
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