AlphaZero/Kramnik: Torpedo pawns

by Frederic Friedel
10/9/2020 – Modifying the existing rules for chess to make it more dynamic or decisive, needs years of experience and a large numbers of games if we are to assess the quality and appeal of any new variant. The company DeepMind has used their AI technology to evaluate nine variants proposed by former World Champion Vladimir Kramnik in a much shorter period of time. Here are their findings for "Torpedo Chess", where pawns can move two squares forward from anywhere.

Komodo Chess 14 Komodo Chess 14

Last year Komodo won the world championship title on two occasions and can call itself "2019 World Computer Chess Champion" and "2019 World Chess Software Champion". And the current Komodo 14 has been clearly improved over its predecessor!

More...

Assessing Game Balance with AlphaZero

The following is excerpts from a 97-page scientific treaties submitted by Nenad Tomašev (DeepMind), Ulrich Paquet (DeepMind), Demis Hassabis (DeepMind) and Vladimir Kramnik (World Chess Champion 2000–2007). We will be describing the contents in multiple parts, providing you with example games for your own evaluation. Here for your reference is the previous article.

In their study the team used AlphaZero to explore nine chess variants. By effectively simulating decades of human play in a matter of hours, they were able to answer what the games between strong human players would potentially look like, if these variants were to be adopted. In this process, they identified several variants of chess that appear to be very dynamic and interesting. The findings demonstrate the rich possibilities that lie beyond the modern chess rules. 

Here are the nine variants that were evaluated:

Variant Primary rule change Secondary rule change
No-castling Castling is disallowed throughout the game
--
No-castling (10) Castling is disallowed for the first 10 moves (20 plies)
--
Pawn one square Pawns can only move by one square
--
Stalemate=win Forcing stalemate is a win rather than a draw
--
Torpedo Pawns can move by 1 or 2 squares
anywhere on the board. En passant can happen anywhere on the board.
--
Semi-torpedo Pawns can move by two square both from the 2nd and the 3rd rank
--
Pawn-back Pawns can move backwards by one square, but only back to the 2nd/7th rank for White/Black Pawn moves do not count towards the 50 move rule
Pawn-sideways Pawns can also move laterally by one square. Captures are unchanged, diagonally upwards Sideway pawn moves do not count towards the 50 move rule
Self-capture It is possible to capture one’s own pieces
--

Qualitative assessment

In the variation of chess named Torpedo chess, the pawns can move by either one or two squares forward from anywhere on the board, rather than just from the initial squares as in Classical chess. The two-square pawn moves are referred to as “torpedo” moves. The AlphaZero team also looked at a Semi-torpedo variant, where the pawns are able to move by two squares from the 2nd/3rd rank. 

Allowing pawns by one or two squares any time in the game is actually consistent, since the current rule only being able to do a double move from the initial position represents a “special case.” Apart from that increasing pawn mobility has the potential of speeding up all stages of the game, adding additional attacking motifs to the openings. It also changes opening theory, making middlegames more complicated, and also changing endgame theory in cases where pawns are involved.

Assessment of the Torpedo chess variant by Vladimir Kramnik:

The pawns become quite powerful in Torpedo chess. Passed pawns are in particular a very strong asset and the value of pawns changes based on the circumstances and closer to the endgame. All of the attacking opportunities increase and this strongly favours the side with the initiative, which makes taking initiative a crucial part of the game. Pawns are very fast, so less of a strategical asset and much more tactical instead. The game becomes more tactical and calculative compared to standard chess.

There is a lot of prophylactic play, which is why some games don’t feature many “torpedo” moves – “torpedo” moves are simply quite powerful and the play often proceeds in a way where each player positions their pawn structure so as to dis-incentivise “torpedo” moves, either by the virtue of directly blocking their advance, or by placing their own pawns on squares that would be able to capture “en passant” if “torpedo” moves were to occur.

This seems to favour the “classical” style of play in classical chess, which advocates for strong central control rather than conceding space to later attack the center once established. It seems like it is more difficult to play openings like the Grunfeld or the King’s Indian Defence. In summary, this is an interesting chess variant, leading to lots of decisive games and a potentially high entertainment value, involving lots of tactical play.

Assessment by the AlphaZero team:

Torpedo and Semi-torpedo chess both make the game more dynamic and more decisive, and Torpedo chess in particular leads to new motifs and changes in all stages of the game. Creating passed pawns becomes very important, as they are hard to stop. The attacking possibilities make Torpedo chess quite appealing, and it is likely to be of interest for players that enjoy tactical play.

Here's an example of a Torpedo game:

Game AZ-11: AlphaZero Torpedo vs AlphaZero Torpedo
1.d4 d5 2.Nf3 Nf6 3.c4 e6 4.Nc3 a6 5.e3 b6 6.Bd3 Bb7 7.a3 g6 8.cxd5 exd5 9.h4 Nbd7 10.O-O Bd6 11.Nxd5 Nxd5 12.e4 O-O 13.exd5 Bxd5 14.Bg5 Qb8 15.Re1 Re8 16.Nd2 Rxe1+ 17.Qxe1 Bf8 18.Qe3 c6

Now we see several torpedo moves (boldface) taking place. First White takes the opportunity to plant a pawn on h6, weakening the Black king, then Black responds by a4 and b4, getting the queenside pawns in motion and creating counterplay on the other side of the board.

19.h6 a4 20.Re1 Qa7 21.Bf5 b4 22.Bg4 Qb7 23.Bh3 Rc8 24.Qd3 Ra8 25.Qe3 Nb6 26.Rc1 Nd7 27.g3 b3 28.Bg4 Qc7 29.Re1 Nb6 30.Ne4 Bxe4 31.Qxe4 Qd6 32.Qd3 Qd5 33.Re5 Qc4 34.Qe4 c5 35.Re8 Rxe8 36.Qxe8 cxd4 37.Be7 Qc1+ 38.Kg2 Qxh6 39.Bc5 

A critical moment, and a decision which shows just how valuable the advanced pawns are in this chess variation. Normally it would make sense to save the knight, but AlphaZero decides to keep the pawn instead, and rely on promotion threats coupled with checks on d5.

39...d3 40.Bxb6 Qg5 41.Bd1 Qd5+ 42.Kh2 Qe6.

Being a piece down, Black offers an exchange of queens, an unusual sight, but tactically justified – Black is also threatening to capture on a3, and that threat is hard to meet. White can’t passively ignore the capture and defend the b2 pawn with the bishop, because Black could capture on b2, offering the piece for the second time – and then follow up by an immediate a3, knowing that bxa3 would allow for b1=Q. In addition, Black could retreat the bishop instead of capturing on b2, to make room for a2 bxa3 and again b1=Q. So, it’s again a torpedo move that makes a difference and justifies the tactical sequence.

43.Qb5 Qf6 44.Kg2 h5 45.Be3 Qxb2 46.Qxa4 Qxa3 47.Qxb3 Qxb3 48.Bxb3

White is a piece up for two pawns, and has the bishop pair. Yet, Black is just in time to use a torpedo move to shut the White king out and exchange a pair of pawns on the h-file (by another torpedo move).

48. . .g4 49.Bd2 Kg7 50.Kf1 f5 51.Ke1 Be7 52.Bc4 h3 53.gxh4 Bxh4 54.Kf1 Bg5 55.Bc3+ Bf6 56.Bd2 Bg5 57.Bc3+ Bf6 58.Bxf6 Kxf6 59.Bxd3 f4 60.Be4 g3 61.Bg2 gxf2 62.Ba8 Kf5 63.Kxf2 Kg4 64.Bb7 Kh5 65.Ba6 f3 66.Kxf3 1/2–1/2.

Unfortunately our normal replayer here in the browser does not accept torpedeo moves, but ChessBase India thankfully modified the move generator of their replayer to accommodate the "illegal moves." So we are glad to offer you a replay of the above game. Note that by pressing the magnifying glass icon you can display/undisplay the notation of the games.

Here are four more torpedo games for you to replay:

There are a number of annotated Torpedo games (pp.40-60) in the AlphaZero/Kramnik paper, which you can read here:

Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess
Submitted on 9 Sep 2020 (v1), last revised 15 Sep 2020 (this version, v2)
By Nenad Tomašev, Ulrich Paquet, Demis Hassabis, Vladimir Kramnik

Abstract: It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero provides an alternative in silico means of game balance assessment. It is a system that can learn near-optimal strategies for any rule set from scratch, without any human supervision, by continually learning from its own experience. In this study we use AlphaZero to creatively explore and design new chess variants. There is growing interest in chess variants like Fischer Random Chess, because of classical chess's voluminous opening theory, the high percentage of draws in professional play, and the non-negligible number of games that end while both players are still in their home preparation. We compare nine other variants that involve atomic changes to the rules of chess. The changes allow for novel strategic and tactical patterns to emerge, while keeping the games close to the original. By learning near-optimal strategies for each variant with AlphaZero, we determine what games between strong human players might look like if these variants were adopted. Qualitatively, several variants are very dynamic. An analytic comparison show that pieces are valued differently between variants, and that some variants are more decisive than classical chess. Our findings demonstrate the rich possibilities that lie beyond the rules of modern chess.      




Editor-in-Chief emeritus of the ChessBase News page. Studied Philosophy and Linguistics at the University of Hamburg and Oxford, graduating with a thesis on speech act theory and moral language. He started a university career but switched to science journalism, producing documentaries for German TV. In 1986 he co-founded ChessBase.
Discussion and Feedback Join the public discussion or submit your feedback to the editors


Discuss

Rules for reader comments

 
 

Not registered yet? Register

Stupido Stupido 10/12/2020 09:53
The chess rules are not written on the Tables of the law and they should evolve if the competitive games reached a dead end. However I do not see the need for it. The changes in the time controls and tournament formats with the new generation of players have made competition chess as enjoyable as in the Kasparov era. And Chess960 offers a nice alternative to classical chess.
Frederic Frederic 10/12/2020 12:04
@wb_munchausen: The beauty of the Kramnik variants is that I am able to explain the new rules in less than ten seconds. I tried it with the super-talents in the training camp in Chennai: I told them to take out their notebooks and jot down all the rules of the new variant they would be playing a tournament with. They all sat there, ready to take copious notes. Then I said: "Castling is illegal." That was it.

@satman: It's possible that what you say is true, that chess achieved the perfect "balance between positional and tactical elements" hundreds of years ago. But the assumption that it cannot be improved is what Kramnik and the AlphaZero team are trying to test - by playing thousands of games at a 3000+ level.
wb_munchausen wb_munchausen 10/11/2020 01:57
Reading about these all these variants reminds me of trying to learn the rules of shogi. It's a great game with its own fan base, but I find it difficult to keep track of the all the rules
satman satman 10/11/2020 12:40
Chess comprises a delicate balance between positional and tactical elements.
It's the positional elements that give Chess its 'depth'.
Any modification which changes the balance towards the tactical at the expence of the positional isn't going to make it a better game.
RHMLuck RHMLuck 10/11/2020 08:59
I think I would like it better if the pawn could only move two squares once during the course of the game. As proposed it reminds me a lot of a concept my students came up with they called Super King who could move two squares at once and was hard to stop even though he had no support other than pawns. Almost as bad as double 9 dominos in the inability to control the situation.
Frederic Frederic 10/11/2020 07:12
@Mawin: You implemented these variants in Zillions? Great! I struggled to do so myself. This requires a follow-up article. Can you contact us with a feedback letter?
AidanMonaghan AidanMonaghan 10/11/2020 02:38
Alpha Zero has proven the original chess variant still holds potential for dynamic and decisive play. One's time would be better spent exploring those potentials than exploring variants that will likely remain secondary variants.
lnlver lnlver 10/11/2020 12:28
Has a variant been proposed in which pawns can move and capture (diagonally) backwards wherever they are located? Pawns are the only piece with a forward motion; it might be interesting to see what could occur if they had a complete backward option.
fgkdjlkag fgkdjlkag 10/10/2020 07:38
Can asymmetrical 960 be played anywhere online?
TRM1361 TRM1361 10/9/2020 11:39
I'm not fond of variants that change the movements of the pieces. I do get a kick out of Chess960 and would like to try the asymetrical 960 variant (921,600 random starting positions).
Mawin Mawin 10/9/2020 09:24
Torpedo and Semi-Torpedo, in my judgment, are fun variants, but not quite serious. I implemented them in Zillions: http://mlwi.magix.net/bg/torpedochess.htm

I think we should look at more sober variants, such as Relocation variants (rearranging the initial array): http://mlwi.magix.net/bg/relocationvariants.htm

I have suggested several rule changes for the pawn. They are more modest than the Torpedo pawn, but have a huge impact in reducing draws. The revised pawn, provided that it has reached the seventh rank, can also capture forwards: http://mlwi.magix.net/bg/revisedchess.htm

Or perhaps the rule should be that the pawn only has this northward capture capability provided that the friendly king is directly behind it. It means that today's stalemate position in king + pawn vs. king endings is mate! http://mlwi.magix.net/bg/sentrychess.htm

Another idea is that the pawn, provided that it (1) is beyond the 5th rank, and (2) the forward movement is blocked, has the additional moves of a knight, but only in two forward directions: east-north-east, and west-north-west, and only to empty squares. (There is no additional capture move.) This looks crazy at first sight, but I have tried it out it really seems to work. It doesn't change the game radically. It only means that a blocked pawn on the sixth rank is potentially much more dangerous, and therefore many more endgames are won: http://mlwi.magix.net/bg/improvedchess.htm
1