Speelman's Agony #62

by Jonathan Speelman
10/8/2017 – This week's games are by John Thornton, a Welshman who was 70 earlier this year. Years ago, he sent me some corrections for my book 'Analysing the Endgame' and he says, very pleasingly that: "I recently went back to that to provide material for a session that I ran at a local club where I used analysis of the famous Spassky vs. Fischer game — the analysis you gave holding up exceedingly well against computer analysis."

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A triple header

John writes:  

I took early retirement as a Head of Maths at a comprehensive school in 2003, and since then chess has been my main occupation. Maths, chess and music often seem to go together and when I was younger, I was competent enough as both a violinist and classical guitar player to play occasionally in concerts at the local music club. My other big interest, coming originally from Bradford — I was at school with ex-British Champion George Botterill — is Rugby League.  

In Wales, I do a lot of arbiting and achieved the FA title earlier this year, and am responsible for the Welsh Junior Rapidplay Ratings and its website. I also do some junior coaching.  

Nearly all my chess playing is in team events and since Wales started entering teams in the European/World Seniors event I have been an ever present. It is my Welsh Seniors' team-mate Rudy Van Kemenade who you have featured twice in your column who has persuaded me to submit games.

The three games John sent are all from the current Welsh Correspondence Championship and he says:

WCCF

I am a fledgling correspondence player with the games I sent being from my first event using a server — I flirted with postal chess many years ago, before computers were any good.

I am not sure whether they are really eligible since players are encouraged to use computers. This elevates the standard of play of even very weak players to possibly GM level, but we probably don't really appreciate the subtleties involved in trying to choose the best moves from a selection of good ones, and then there are also the clerical errors to avoid. 

Also computers are still fallible as I found to my chagrin playing a Modern Benoni where neither Houdini 5 nor Komodo 11 could help me find a good plan while I was being mangled down the K-side. Both programs said I was perfectly OK until you made them look at my opponent's 'human' move h4 when the assessments rapidly changed to 'you are lost!' I still can't find where I went wrong in that game — which is below in case you find it better for your column than the Yeo–Thornton game which I believe deserves to be well known.

I'm happy to include both games and also of course his "Ecstasy" game. All three are, above all, good illustrations of our ambivalent relationship with chess engines. Once the tactics start in earnest, these are way beyond the capability even of top grandmasters but in the run up, it's very different as we have to apply our own understanding to pick sensible moves from a morass of information.

"Analysorrhea"  is a very common problem when looking at games with engines and when I analyse myself or receive games from others, one of the most important actions is to prune the analysis down to a state in which it makes sense in human terms and to add sufficient written notes — which don't have to be detailed at all just clear — to make it all reasonably legible.  

We start with his game with Paul Hatchett, in which the engines led John astray or at best in rather useless circles.

 

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Jonathan Speelman, born in 1956, studied mathematics but became a professional chess player in 1977. He was a member of the English Olympic team from 1980–2006 and three times British Champion. He played twice in Candidates Tournaments, reaching the semi-final in 1989. He twice seconded a World Championship challenger: Nigel Short and then Viswanathan Anand against Garry Kasparov in London 1993 and New York 1995.

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rokko rokko 10/11/2017 11:12
Thanks John for your interesting column.

I went through the Benoni game with Houdini 5 and the behaviour is indeed intriguing: after Qg3-, Houdini considers White to be better and does not see h4- even at depth 29! Once -Nc5 is played, it does see it immediately.

Just another example where some pruning mechanism eliminates key lines which shows that it is always important to go through the proposed lines and test the evaluations of various "human" ideas rather than letting the computer run on its own (even to a high depth).

PS: for me, two "inaccuracies" that you did not criticise were -Ne5 (which just allow White to play f4 with tempo) and -Ba8 (burying the bishop). Or is there more to it than that?
GarethYeo GarethYeo 10/10/2017 11:42
Great to see one of my wins up in lights!
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