Pattern Recognition — Fact or Fiction?

by Rune Vik-Hansen
7/20/2018 – Chess players, chess authors and chess psychologists attempt to teach and explain chess playing and development of chess skills with the concept of pattern and pattern recognition. However, the lack of a precise definition of pattern raises the question of what we are supposed to recognise and if chess may not be too diverse and too complex to be reduced to simplified didactic devices like 'patterns.' This is comprehensively considered in a paper by RUNE VIK-HANSEN.

ChessBase 18 - Mega package ChessBase 18 - Mega package

It is the program of choice for anyone who loves the game and wants to know more about it. Start your personal success story with ChessBase and enjoy the game even more.

More...

Questioning conventional wisdom

Chess players, chess authors and chess psychologists attempt to teach and explain chess playing by the concept of ‘pattern recognition’:

Pattern recognition is one of the most important mechanisms of chess improvement. Realizing that the position on the board has similarities with something you have seen before [you are recognizing a pattern] helps you to quickly grasp the essence of that position and find the most promising continuation” (van de Oudeweetering, 2014).

This may sound familiar:

The acquisition of chess patterns is the main ingredient for chess mastery (Silman, 2010, p. 638).

After working with this book, an increasing number of positions, pawn structures and piece placements will automatically activate [italics, ours] your chess knowledge. As a result you will find the right move more often and more quickly (van Oudeweetering, 2014).

Or

Once the reader has started applying the patterns in IYCPR (Improving Your Chess Pattern Recognition) in their own games, they will find that the post-opening phase of the game becomes easier and they will more often build up a strong position (GM I. Rogers, quoted by van de Oudeweetering, 2014, p. 7).

However, closer examination reveals causal, conceptual, epistemological and practical problems needing to be dealt with.

Practical Problems

Nature (Amidzic, Elbert, Fehr, Riehle & Wienbruch, 2001, p. 603) informs us that GMs need to learn 100,000 patterns and that pattern familiarity is what distinguishes GMs from more ordinary players.

However, the number appears to be rather random. How are numbers of patterns delimited and measured? Are lower rated GMs from 2500-2600 familiar with fewer patterns than GMs from 2600-2850?

If ‘pattern’ is understood as ‘piece configuration’, acquisition of chess skills appears even more cumbersome, depending on how fast one can set up different positions either on a board or on a computer screen. On average, with 10 learned a day, it takes 27 years to acquire 100,000 patterns which, in turn, makes it hard to explain how young super-GMs, like Magnus Carlsen (GM at 13, learning chess at age 8, means 20,000 patterns a year and 55 patterns a day), at such a tender age can be much stronger than older GMs having had much more time to acquire far more patterns. Or, are we talking about different GMs being familiar with different sets of patterns reflected in the rating differences? Since nobody knows every possible pattern, there is no way to know if players acquire useful patterns or are wasting time and the way to beat a GM would be to get non-pattern positions on the board, since this will shut down much of what the GM has on his personal ‘hard drive.’

If pattern recognition is how chess is played at GM level, we are hard pressed how to explain why GMs’ performances decrease with age as one would think that patterns acquired still are in their brains and that a GM by some effort could bring back relevant patterns and thus still keep their performance at peak. Do older GMs’ performances decrease because other cerebral factors, unaccounted for, interfere with the GM’s ability to reproduce relevant patterns during a game? This illustrates that chess playing is more than mechanical reproduction of patterns and it is impossible to determine how much is pattern recognition and what is an ability to produce high-quality moves of one’s own accord. Does chess that easily lend itself to mechanical recipes? Is acquisition of chess skills no more difficult than to say: learn these n gazillion patterns and you’ll become a 2800+ player? In the same vein, are GMs able to reproduce all the patterns they recognise and are familiar with?

Another fundamental problem is that as long as thinking and learning are subconscious, there is no way to tell if the brain perceives different positions as patterns but psychologists and chess writers seem to try to make pattern acquisition look like a mechanical, conscious process, making pattern a straightforward way to explain human behaviour but it does not explain the real course of events.

The only way is to reverse the process; what is called ‘pattern’ is something established after the so-called patterns are learnt and we rationalise and justify what happens to make it possible to make recipes and write instructional texts etc. to learn quicker. When learning it, we do not know if what we have before us is a pattern so a question is; how and when does chaos transform into pattern in the chess mind? Learning chess resembles Wittgenstein's idea on how to learn to follow a rule; there must be something going on underlying our ability to understand rule-bound instructions before we know the rule, and it is the same with chess. Moving on to conceptual issues, we conclude that there seem to be too many problems linked to the practical use of the concept of pattern recognition to give it the explanatory force ascribed to it.

Conceptual Problems

At first glance, ‘pattern’ seems to indicate something like a whole or some sort of totality, repeating itself infinitely in its entirety (otherwise, how else are we to know we’re dealing with a pattern?), like patterns on bed sheets or tablecloths, but what constitutes a chess pattern? What makes for a chess pattern?

Without defining a chess pattern, van de Oudeweetering presents us with the following samples positions he refers to as ‘positional patterns’ (Oudeweetering, 2014, p. 9):

'The Octopus', (van de Oudeweetering, 2014, p. 15)
 

Are all positions with possible knight jumps into a hole pattern positions or just this one, if so, why?


'The Killer Knight', (van de Oudeweetering, 2014, p. 22)
 

15.Nf5! White won (However, the game score is given as 0-1.)


A Dynamic Pawn Sac', (van de Oudeweetering, 2014, p. 162)
 

10...b6!


The Nievergelt Manoeuvre', (van de Oudeweetering, 2014: 215)
 

14...Kh8!? 15...Rg8 and 16...g5 (This manoeuvre occurred in Nievergelt-Keres, Zürich, 1959 where Fischer participated (van de Oudeweetering, 2014, pp. 219-220)

What makes these positions patterns and not just examples of where a good move is at our disposal because we know how the pieces move? We know we can plant a knight on d6, f5 or any other holes because we know how the knight moves. Where does these positions’ ‘patternness’, or ‘patternicity’, come from? What are we supposed to perceive as the pattern?

Circular similarity

Realizing that the position on the board has similarities with something you have seen before helps you to quickly grasp the essence of that position and find the most promising continuation, van de Oudeweetering (2014) tells us and presents us with this position:

‘Here's a similar position’, (van de Oudeweetering, 2014, p. 257)
 

Similar to what? The position on the preceding page?


'A Double-Edged Exchange' (van de Oudeweetering, 2014, p. 256)
 

14.Bxc6

Or an even earlier Petrosian game:

 

8.Bxc6

Or what about these three thematic IQP positions:

 

19…b4! (Lipnitsky, 2010, p. 102)

 

22...b4? 'We are already familiar with this positional device. Yet even the best positional ideas must be implemented with due regard to the concrete circumstances. Here this move is premature because White has a striking combination available' (23.Nh6+) (Lipnitsky, 2010, p. 105).

 

26...b4!


Our sample positions bring us to the core question:

When and how does a position become paradigmatic, i.e. a position we, later on, compare other ‘similar’ positions to?

When the old masters played their games that later on became our patterns, what did they model their play after? What, if anything, served as a previously established model or pattern for their play? The reference to the classics, might lead us to believe that all patterns are already discovered, or are there games being played by today’s contemporary master that will become paradigmatic for future reference?

Due to the diversity of chess and the characteristic of identical repetition inherent in the concept of pattern as a means for explaining the acquisition of chess skills, the concept seems problematic and what strikes us when using the word ‘pattern’ in connection with chess is the apparent abyss of discrepancy between the two and how are the two to be reconciled?

As long as repetition is an inherent component of the concept and each and every position appears different, single or individual positions can never constitute a pattern. Unlike patterns on bed sheets or tablecloths, where we don’t have to check out the whole bed sheet or tablecloth to see if the pattern repeats itself, we have to examine and take in the whole position before making our move.

A problem is how to generalise different positions into the same definition of pattern, which appears impossible since the positions are different and no player lives long enough to see if a position repeats itself and thus be able to establish a pattern. Due to the diversity of chess, there will always be a principal problem of formalising a pattern definition comprising the ever occurring unique positions while not violating the notion of identical repetition.

To many, a fianchetto castling may appear to be a pattern since this specific configuration is known to repeat itself numerous times in different kinds of positions.

To show that this is anything but philosophical nit-picking, we might mention that Kant (1724-1804) brought to our attention the fact that concepts are never defined by their use. The colour ‘red’ might illustrate the point in question: if we ask someone what ‘red’ is, most will point at cars, pictures or books, which are mere instances of red but do not define what ‘red’ is, i.e. delineate red in contrast to for instance blue or green. Back to topic: different kinds of castlings or mating images as patterns are problematic for three reasons:

  1. The positions as instances do not yield any definition of a pattern (analogous to “red”)
  2. The positions are at once different, where the question of how to incorporate these into a single definition of a pattern comprising both (as pointed out) and
  3. Castlings differ from mating images in that the former appear more static (fixed configurations) than the latter (ever-changing configurations of pieces) where more precisely than (static) patterns would seem to be to speak of tactical operations or combinations, which differ from patterns.

Two implications seem to follow from this: if a single definition, incorporating different positions, cannot be given, diverse positions cannot serve as examples of pattern or we are applying one definition of pattern to each and every position, but this does not solve the problem and leads to a circle; again we might ask what is it about castlings that make these constitute or make up a pattern and thus we are right back to the problems of definitions. For the question of development of chess skills to be solved, of utmost importance is that concepts are defined before being used or applied.

The perceptive reader may have noted the difficulty to pinpoint when a pattern occurs since a single move results in a new position and the whole position must be considered when evaluating what move to make. Chess has to be played according to specific circumstances, not some generalized idealizations. The difference in the placing of a single pawn may mean the difference between three results. Will a change in a position of a pawn imply a change in an existing pattern within a position or are we talking about a different pattern due to a new position?

Pattern vs. Structure

Without distinguishing between them or elaborating on their interrelatedness, van de Oudeweetering (2014. pp. 10-11) introduces other related/similar but not identical concepts like ideas and themes and, we might add, motifs (ITM), configurations, constellations and set-ups (CCS), in short: structures, though granted that CCS sound more physical than ITM and even if the latter suggests a more mental or abstract aspect detached from their physical manifestation, they must somehow still be connected to the pieces, either physical or mentalised (Hearst & Knott, 2013; Mechner, 2010).

Contrary to ‘patterns’, ‘structures’ might be defined as a certain smaller configuration or distribution of forces occurring at certain delimited sectors of the board within positions as a whole and which might be repeated without the whole context within which they occur having to identically and infinitely repeat itself. Smaller parts or fragments within a greater totality will repeat themselves more often than whole positions, if at all. Even if only having remnants or fragments of broken or shattered structures, at a glance we recognise the contours of an intact structure within positions as a whole regardless of what the rest of the board looks like.

In other words, when seeing a broken castled position with pawns on f7, f6 and h7/h6, in an instant we spot the possibility of a knight on f5, this having more to do with recognising a structure on a restricted part of the board rather than an all-comprising pattern.

Familiarity with structures might facilitate the speed of calculation but still more important appears the ability to produce concrete, correct moves as otherwise we would be hard pressed to explain how super strong young GMs like Carlsen or Karjakin so well handle and play positions never seen before, having had less time than more experienced (by age) players to be acquainted with all these new structures.

Also, chess discourse seems to suggest that ‘pattern recognition’ is not the most accurate of terms when explaining the acquisition of chess proficiency. On DVDs or books we never encounter the term ‘pattern’, only ‘structure’; we ‘weaken/change/ruin/expand/improve the structure of the position’, not ‘the pattern of the position.’

‘Pattern recognition’ therefore more appears to be an idealized simplicity rather than a concept apt to explain acquisition of chess skills, paving the way for the question; how to define what a pattern is and if ‘structure recognition’ is acquired by playing and studying chess, how does ‘pattern recognition’ relate to this? (If there were a clear or formal definition of a chess pattern, we could look at any position and tell whether it is a pattern or not.)

The problems related to the concept of pattern seem to apply to other aspects of the acquisition of chess skills as well: How to improve our position without any preconceived idea of what the improvement consists of? How many examples of exchanges do we have to work through before mastering the art of exchanging pieces? Not to mention when not to exchange? And what about the exchange sacrifice? How many examples before mastering the art of relinquishing our bishop pair, grabbing space, playing ‘the right rook’, mastering opposite- coloured bishop endings, exploiting weak colour complexes etc.?

As long as chess is played with the same number of pieces moving the same way on the same number of squares, players will always encounter positions ‘similar’ to something they have seen before, so what relevant sense of “similar” are we talking about?

Regarding the question of learning and what to look for, studying the games of the masters appears akin to the paradox we face in one of Plato’s dialogues: How to search when not knowing at all what you are looking for? How to search for something you do not know at all? If finding it, how will you know that this is what you did not know?

We conclude that due to conceptual and practical problems, it is in principle impossible to communicate ‘pattern recognition’ as a means for producing chess moves nor is it a workable concept to explain the development of chess skills.

Epistemological internalism

After working with this book, an increasing number of positions, pawn structures and piece placements will automatically activate [italics, ours] your chess knowledge. […] (van Oudeweetering, 2014).

or

Once the reader has started applying [italics, ours] the patterns in IYCPR (Improving Your Chess Pattern Recognition) in their own games, they will find that the post-opening phase of the game becomes easier and they will more often build up a strong position (GM I. Rogers, quoted by van de Oudeweetering, 2014, p. 7).

The idea that right knowledge or insight leads to (morally) right action, and thought inextricably related, has long and rich traditions with perhaps Socrates as its foremost proponent and might be called moral internalism but applies to morally neutral questions, issues and matters as well, denoted epistemological internalism.

If knowledge is to initiate actions or behaviour (fingers picking up and letting go of pieces), which are physical effects and therefore need a physical cause (a non-physical consciousness cannot trigger actions, i.e. cause arms and legs to move.) knowledge, assumed chess patterns in our case, need thence be physically represented in the brain with the discussion revolving around how knowledge is represented.

However, a concept of chess pattern still to be defined renders well-nigh impossible to say what this knowledge looks like and/or how it is to be physically represented in our brain (not to mention estimating their number) and leaves us hard pressed to explain how the concept is causally related to our playing and other chess knowledge, say the afore-mentioned art of exchanging pieces, exchange sacrifices, relinquishing of the bishop pair, playing the right rook, mastering opposite coloured bishop endings, exploiting weak colour complexes etc. (Note in passing that the causal problems associated with the presumed knowledge of patterns apply to this knowledge as well) Tarrasch’ aphorism, ‘It is not enough to be a good player…you must also play well’, nicely catches the gap between knowledge and action. The same applies to math: ‘It is not enough to be good at math…you also have to do the math.’

Conclusion

Lack of a precise definition of the concept of pattern raises the question of what we are supposed to recognise and how the concept causally is to automatically activate our other chess knowledge. ‘Automatic activation’ of chess knowledge remains problematic as every position has to be assessed and played according to its own accord where blunders reduce the value of pattern recognition to zero, suggesting that the triggering of moves works unaided of the ability to remember patterns or any other chess knowledge. We cannot ‘start to apply’ the presumed patterns both because these patterns are undefined and chess playing is subconscious (or more precisely, a fine-tuned interplay between brain and consciousness.)

Finally, if there were a necessary connection between knowledge and action (behaviour), there seems to be reasons to believe the world would be a different place.


Bibliography

Amidzic, O., Elbert, T., Fehr, T., Riehle, H.J., & Wienbruch, C. (2001). Pattern of focal ɤ-bursts in chess players. Nature, 412 (6847), 603. DOI: 10.1038/35088119

Hearst, E. & Knott, J. (2013). Blindfold chess: history, psychology, techniques, champions, world records, and important games. Jefferson, NC: McFarland. doi: 10.1901/jeab.2010.94-373

Lipnitsky, I. (2010). Questions of modern chess theory. Glasgow, Scotland: Quality Chess.

Mechner, F. (2010). Chess as a Behavioral Model for Cognitive Skill Research [Review of the book Blindfold Chess by Eliot Hearst and John Knott]. Journal of the Experimental Analysis of Behavior, 94 (3), 373–386. doi: 10.1901/jeab.2010.94-373

Silman, J. (2010). How to reassess your chess 4th edition. Los Angeles, CA: Siles Press.           

Van de Oudeweetering, A. (2014). Improve your pattern recognition: key moves and motifs in the middlegame. Alkmar, The Netherlands: New in Chess.

Acknowledgements

Again a heartfelt thank you to our dear friend and colleague, Victoria W. Guadagno, for taking time to proofread both the 2008 version and this reworked edition. Dr. philos Ståle Gundersen for clarifying the status of knowledge.

Links


Born in 1968, Rune graduated from the University of Tromsø in 1999 with a thesis on Heidegger's concept of Dasein. Other fields of interests are metaphysics, ontology, theory of science, philosophy of mind, free will and morality.

Discuss

Rules for reader comments

 
 

Not registered yet? Register