6/5/2019 – The experiment has started. If two players draw their classical game at the Altibox Norway Chess tournament in Stavanger they have to go into Armageddon-overtime: White has ten minutes, Black has seven, no increment before move 60, and White has to win. Round 1 of the Altibox tournament brought five fine draws in classical chess, five exciting Armageddon games and a wild blitz battle. | Picture: Alexander Grischuk | Photo: Lennart Ootes
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Altibox Norway Chess, Round 1
In chess, three results are possible: White wins, Black wins or the game is a draw. In today's top tournaments the last result is the most common but it is also the most unpopular because games without winners and losers are often considered to be uninteresting and boring. Thus, there have always been attempts to reduce the number of draws and the wish to have a decision in each and every encounter led the organisers of the Altibox Norway Chess Tournament in Stavanger resort to Armageddon, blitz games in which Black has less time on the clock but only needs to draw the game to win the encounter.
Traditionally, in chess a win is rewarded with a full point, after a draw the point is split, and losing a game brings you zero points. At the Altibox tournament the winner of the classical game is rewarded with two points while the loser still gets nothing. However, a draw yields half a point – and chances for more. Thanks to Armageddon.
The new mode can be troubling. | Picture: Fabiano Caruana | Photo: Lennart Ootes
Because the winner of the Armageddon game that follows after a draw in the classical games chalks up another point. That is, drawing the classical game and winning the Armageddon game gives you 1½ of possible 2 points.
Time will tell whether this mode of play will become popular, whether it is fair or whether the Armageddon mode (10 minutes for White, 7 for Black) they chose in Norway favours White or Black, and how the Armageddon tiebreak will affect strategy and game plans in the classical games. But in round 1 of Norway Chess 2019 the Armageddon mode led to interesting classical and exciting blitz games. The five classical offered a lot of fine positional and tactical nucances but brought no decisive results. The Armageddon games were more robust.
Results of round 1 (classical games)
The Romanian Grandmaster Constantin Lupulescu, winner of the strong Reykjavik Open 2019, took a closer look at four of the classical games.
These five draws led to five Armageddon games in round 1. The colours did not change, that is, Carlsen had White against Anand in the classical game and he also had White in the Armageddon game. And he played a fine strategic game in which an advance on the queenside culminated in a mating attack on the kingside.
M. Carlsen 1-0 V. Anand
Magnus Carlsen vs Vishy Anand | Photo: Lennart Ootes
S. Mamedyarov 1-0 F. Caruana
Shakhriyar Mamedyarov and Fabiano Caruana played an interesting game filled with tactical and positional ideas. Right from the opening Mamedyarov put his hopes on the attack and this strategy turned out to be a success.
Shakhriyar Mamedyarov | Photo: Lennart Ootes
Ding Liren 1-0 Wesley So
Ding Liren also crowned a fine strategic effort with a successful attack.
M. Vachier-Lagrave 0-1 Yu Yangyi
Yu Yangyi, the youngest participant in the field, was the only player who could win with Black. The day before Vachier-Lagrave had convincingly won the blitz tournament but against Yu Yangyi he failed to find the right squares for his pieces and was punished swiftly.
L. Aronian 1-0 A. Grischuk
Levon Aronian and Alexander Grischuk played the most exciting game of the round. The Armageddon games are played without increment and in Aronian vs Grischuk this led to a wild blitz battle which one would rather expect at a club evening late at night than at a world class tournament.
Levon Aronian | Photo: Lennart Ootes
After about 40 moves an exciting game led to an equal though complicated double-rook ending in which the clock was more important than the position and both sides had only a few seconds left to make it to move 60 and the increment. Now both players became more and more hectic and could no longer execute their moves properly, and kings, rooks and pawns started to fly around until Grischuk finally lost on time. The video below shows the end of the game, the real time-trouble battle begins after about three minutes.
Results Armageddon
White won four of the five Armageddon games and this might be an indicator that White's 10 to 7 minutes time advantage is of more importance than White's need to win. But who knows? Maybe Black is more lucky in round 2 of the Altibox Norway Chess Tournament. It starts Wednesday, June 5, 17:00 CEST.
Standings after round 1
M. Carlsen
1,5
S. Mamedyarov
1,5
Ding Liren
1,5
L. Aronian
1,5
Yu Yangyi
1,5
V. Anand
0,5
F. Caruana
0,5
M. Vachier-Lagrave
0,5
W. So
0,5
A. Grischuk
0,5
Live commentary of round 1 by Judit Polgar and Anna Rudolf
Johannes FischerJohannes Fischer was born in 1963 in Hamburg and studied English and German literature in Frankfurt. He now lives as a writer and translator in Nürnberg. He is a FIDE-Master and regularly writes for KARL, a German chess magazine focusing on the links between culture and chess. On his own blog he regularly publishes notes on "Film, Literature and Chess".
@fckeres Sadly enough, your demonstration is very relevant !
fckeres 6/5/2019 03:22
@ Bruce Harper - your scoring system is basically the one used in hockey: win = 3 pts; win OT = 2 pts; loss OT = 1 pt; loss = 0 pts... Indeed this is closer to reality, when you want to evaluate a "classical" tournament... I proposed even little more "prudent" ratios regarding blitz weight bellow: classical win = 2 pts; armageddon win = 1,25 pts; armageddon loss = 0,75 pts; classical loss = 0 pts. But of course, the scoring system should be adjusted to ones projection of weights proportion between classical vs. blitz.
Bruce Harper 6/5/2019 02:56
Years ago I ran a tournament with a different scoring system:
• 1 point for a classic win.
• 0 points for a classic loss.
• 1/3 of a point each for a classic draw.
• Another 1/3 of a point for winning the playoff.
• Every game was therefore worth 1 point in total – split 1–0 or 2/3–1/3.
Using the example from fckeres, winning all 9 games in playoffs would be 9 x 2/3 = 6 points; 6 classic wins, 2 playoff losses and one classic loss would be (6 x 1) + (2 x 1/3) + 0 = 6.67, so the player with 6 classic wins would finish higher.
The other two differences I favor are:
1. Use the time left from the classic game (which should have increments in 2019), so that a player who uses less time in the classic game has a time advantage going into the playoff.
2. In the first playoff game, reverse colors. If that’s a draw, reverse colors again and play again, again with the players getting whatever time is left. Continue the process (with the increment being reduced as the number of moves gets higher – perhaps 30 seconds per move for the first 40 moves, then 20 seconds per move for the next 40 moves, and so on, to ensure that eventually the round ends).
fckeres 6/5/2019 02:16
One more funny calculation which shows how unlucky this scoring system really is: Win all nine rounds in armageddon (e.g., draw all classical, win all armageddons) - you get 9 x 1,5= 13,5 points. You will end ahead of a guy who makes 6 classical wins, 2 classical draws (while losing both armageddon games) and 1 classical loss = 6 x 2 + 0,5 x 2 + 0 = 13 points. LOLOLOL
fckeres 6/5/2019 02:05
Nicely said guys. @Lilloso: this is a tournament which pretends to be a marathon but in the end, the best 100m sprinter has biggest odds to win it all...
Lilloso 6/5/2019 01:56
3 tournaments in one, with a blitz sub-tournament useless for the ranking ! Which status will have the winner ? Winner of a classical supertournament or most probably winner of an Armageddon blitz tournament ? It's an error to mix all up and it seems to me that this tournament is meaningless like an athletics championship where the same runners should run a marathon then a 100 meters.
KevinC 6/5/2019 01:49
I agree with everyone below, and it is clear that this was not well thought out. It also seems that with a 4-1 winning ratio, the 10 to 7 minutes time allocation is off too, but further rounds will clarify that. I especially liked fckeres' comment about the pressure to win if you are not a blitz specialist being under pressure to win...I will add, under pressure to win, even with black, which is a huge disadvantage.
fckeres 6/5/2019 01:26
And the award criteria for points distribution is totally wrong (!) After a draw in classical the points are in 1:1 ratio (=0,5 : 0,5). Then after an armageddon game points are divided in 3:1 ratio (=1,5 : 0,5)... Just totally preffering the blitz result. They are even smarter in hockey, where the winner of penalty shootout gets 2 points, loser gets 1 point. If I were to push this kind of rules, I would definitely think, something like this would be more sensible. 2:0 after classical win; 1,25 :0,75 after armageddon...
fckeres 6/5/2019 01:19
Indeed, I were blitz specialist, I would play it safe and then use my advantage in armageddon... On the other hand, weaker blitz player would be under permanent pressure to push for a win in classical game which itself is psychological uncomfort...
melante 6/5/2019 12:47
I seriously doubt this approach will encourage players to play more exciting (classical) chess: on the contrary, players will play even safer and get at least something via the armageddon.
fckeres 6/5/2019 12:32
Which kind of player is this format actually advantageous for?
In almost every chess game there comes a moment when you just can’t go on without tactics. You must strike to not giving away the advantage you have worked for the whole game.
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