Winning starts with what you know
The new version 18 offers completely new possibilities for chess training and analysis: playing style analysis, search for strategic themes, access to 6 billion Lichess games, player preparation by matching Lichess games, download Chess.com games with built-in API, built-in cloud engine and much more.
Players go head-to-head in one four-game match a day for seven days, with the winner the player who accrues the most points — and cash — overall.
Each match consists of four rapid games, with the winner earning $7,500 (3 points). If the match is tied, there is a blitz tiebreak, with 2 blitz games followed, if needed, by a single Armageddon game. The winner earns $5,000 (2 points) and the loser $2,500 (1).
For each game, the players have 15 minutes for all their moves, with a 10-second increment after each move. For blitz games, it’s 5 minutes and a 3-second increment, while for the Armageddon game White has 5 minutes to Black’s 4, but a draw counts as a win for Black.
A won match is worth 3 points or 2 points if the match was won after a tiebreak. A lost match after a tiebreak is worth one point but, if you lose a match outright, you do not get any points.
The Bombastic Bird's - an energetic and exciting repertoire after 1.f4
Welcome to the Bombastic Bird's, a revolutionary repertoire for one of the most enterprising and underrated openings in chess theory (1.f4). In this series, IM Lawrence Trent uncovers a number of groundbreaking theoretical novelties and new ideas that will soon have scorners of this romantic system regretting they ever doubted its soundness.
Commentary by Lawrence Trent and Peter Leko
Master Class Vol.8 - Magnus Carlsen 2nd Edition
Let our authors show you how Carlsen tailored his openings to be able to outplay his opponents strategically in the middlegame or to obtain an enduring advantage into the endgame.
Advertising |