Can computers compose artistic problems? (1)

by GM Pál Benkö
6/14/2016 – Some time ago Dr Azlan Iqbal presented a program, Chesthetica, that was composing chess problems. We published ten examples of three-movers by the machine. Now a leading expert in the subject, Pal Benko, who is one of the finest problem composers in the world, tells us what he thinks about the quality of the computer compositions – and also what are the criteria that make a chess problem valuable.

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Can computers compose artistic chess problems? Part one

By Pal Benkö

An article on the ChessBase news page of 11/7/2014 was entitled "A machine that composes chess problems" raised my interest. I quote from its introduction.

Chess problems are an art – positions and solutions, pleasing to the mind and satisfying high aesthetic standards. Only humans can compose real chess problems; computers will never understand true beauty. Really? Dr Azlan Iqbal, an expert on automatic aesthetic evaluation, imbued his software with enough creativity to generate problems indefinitely. The results are quite startling.

A new artificial intelligence approach called the DSNS (digital synaptic neural substrate) was developed that enables a computer to become ‘inspired’ by the different types of objects, fed into it, such as photographs of people, painting masterpieces, classical music, chess tournament games and other chess problems.

In his article Dr Mohammed Azlan Iqbal presented ten selected work composed by the machine:

Chess problems created by Chesthetica

The problems below include the exact dates and times Chesthetica created the compositions. Typically, human composers do not create more than one problem per day (in some cases only one per month). But with machines the time index is relevant: Chesthetica may compose ten or twelve on the same day.


White to play and mate in three
14/9/2014 3:16:47 PM
 

White to play and mate in three
17/9/2014 3:55:26 PM

White to play and mate in three
17/9/2014 4:47:29 PM
 

White to play and mate in three
20/8/2014 7:04:40 PM

White to play and mate in three
19/9/2014 8:14:57 AM
 

White to play and mate in three
24/9/2014 1:51:11 PM

White to play and mate in three
28/9/2014 3:40:07 AM
 

White to play and mate in three
11/10/2014 11:23:36 AM

White to play and mate in three
3 /9/2014 10:33:18 PM
 

White to play and mate in three
25/9/2014 6:21:59 AM

Instead of further details, since I am not a computer expert, let me study the products, since that is actually my field. The solutions to most of the problems are hidden and require a click to be revealed. This is in order to offer you the opportunity to try and solve them yourself, as an additionaly little benefit.

Here is the first Chesthetica problem we want to look at:

Chesthetica, 14/9/2014 3:16:47 PM

White to play and mate in three moves

The solution given is: 1.Qc3 Rh7+ 2.Bxh7. Let us tke a closer look. 1.Qc3 threatens both 2.Qg3 mate and 2.Nh3 mate. But there is no need at all for the e1 bishop, and its presence is in fact causing duals. It is a serious mistake. So we can simply remove it.

Furthermore in the starting position there are three possibilities for checking the white king, but none result in mates. That significantly helps the solving. On the top of that the key move takes away two flight squares of the black king. The remaining check opportunity only makes the problem one move longer, so it is virtually only a two moves problem. If we remove the bishop on e1 and move the one on g6 to h7, and we move the black rook from e7 to e8 we have the following position:

Now it is White to play and mate in two moves

Click for the solution

Here's a problem I created with similar material:

Pal Benko, 2015

White to play and mate in two moves

Click for the solution

Pal Benko, 2015

White to play and mate in two moves

Click for the solution

Here is another work to show the provided checks:

Pal Benko, 2015

White to play and mate in two moves

Click for the solution

And let us see an item from the past.

Pal Benko, Chess Life 1980

White to play and mate in two moves

Click for the solution

Replay all the above problems

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About the author

Pál Benkö, 86, is a Hungarian-American chess grandmaster, openings theoretician, author and problemist. He became Hungarian champion when he was 20 and finished in first place (or tied for first place) in eight US Championships, a record: 1961, 1964 (in that year he also won the Canadian Open Chess Championship), 1965, 1966, 1967, 1969, 1974, 1975. Benko's highest achievements were playing in the Candidates Tournament with eight of the world's top players in 1959 and 1962. He qualified for the 1970 Interzonal tournament, the leaders of which advance to the Candidates. However, he gave up his spot in the Interzonal to Bobby Fischer, who went on to win the World Championship in 1972.

In addition to his success as a player, Benko is a noted authority on the chess endgame and a composer of endgame studies and chess problems. He is an over-the-board GM and also a FIDE IM of chess composition. The only other person we know who has these two titles is Jan Timman of the Netherlands.

– Part two of Pal Benko's article will follow soon –


World class chess grandmaster, author, and composer of endgame studies and problems. Benko qualified for the Candidates Tournament for the World Championship in 1959 and 1962, and for the 1970 Interzonal tournament, when he gave up his spot to Bobby Fischer, who went on to win the World Championship in 1972. Pal was born in 1928 and lives in Budapest, Hungary.

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