Advice on rook endings and connected pawns
- In very general terms, if the king of the superior side (the side with the rook) is close to the pawns, then the superior side wins against two pawns and draws against three or four.
- Two or more pawns win if they are sufficiently advanced, provided that their king can support them and the enemy king is remote.
- Two connected passed pawns, in the absence of kings, win if they have both reached their 6th rank; otherwise, in most cases the rook wins.
- Against three connected pawns, the rook wins if his king is near and the pawns have not advanced further than their 4th rank. If one of the pawns has reached the 6th rank then it offers good drawing chances, while a pawn on the 7th actually forces the side with the rook to fight for the draw.
- Connected passed pawns are much stronger than isolated ones.
- When facing isolated pawns, the rook must first act against the pawn that is supported by its king.
- In all cases both kings aim to approach the pawns. The pawns need the support of their king in order to advance, while the enemy king aims to block their advance by placing himself in front of them.
- The rook usually stops the pawns more effectively from its 1st rank.
- If the side with the rook also has a pawn, then its chances increase dramatically, as the pawn can usually become a passed one.
We start with the second part of our rook and pawn lessons with two studies for you to solve. They are by Ladislav Prokeš (7 June 1884 - 9 January 1966), one of the most prolific composers of endgame studies in chess. He was born and died in Prague.
Prokeš was joint Czech Champion in 1921 and played for the Czech Olympiad team in 1927, 1928, and 1930. In 1951 he published a collection of studies ‘Kniha šachových studií’. His 1.159 endgame studies, as listed in Harold van der Heijden's database, rank fourth among all composers.
Study 1
This is a very pretty study. The white pawns have been stopped and Black will simply push his a-pawn. So how can White succeed? Try it against the diagram, or look at the position in the replay window below.
Study 2
In this study we will see the famous ‘Prokeš Manoeuvre’, which is a tactic that enables a rook to draw against two advanced pawns in a chess endgame. Prokeš composed this endgame study in 1939 which illustrated the ‘Prokeš Manoeuvre’ for the first time.
And here are both solutions for you to replay:
Replay and check the LiveBook here |
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1.f6! 1.Ng5? a5! 2.Nf7 a4 3.d8Q Rxd8 4.Nxd8+ Kc7 5.Nb7 5.e7 Kd7 6.Nc6 a3= 5...a3 6.Na5 a2 7.Nb3 Kd6 8.Kf2 g6!= 1...gxf6 2.Nf8! Rxf8 2...Kc7 3.e7+- 3.e7 1–0 - Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
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Study 1 | - | Prokes,L | - | 1–0 | 1936 | | Diagram | |
Study 2 | - | Prokes,L | - | ½–½ | 1939 | | Diagram | |
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In the second study the passed connected duo looked unstoppable at first sight, but we should always keep in the mind the Prokes study. Here are some historical examples:
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1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.d3 d6 6.c3 Be7 7.0-0 0-0 8.Re1 b5 9.Bc2 d5 10.Nbd2 dxe4 11.dxe4 Be6 12.h3 h6 13.Nh2 Nh7 14.Ng4 Bg5 15.Qe2 Qd6 16.Ne3 Rfd8 17.Nf3 Bxe3 18.Qxe3 Qe7 19.Nh2 Nf8 20.Qf3 Rd7 21.Nf1 Nh7 22.Ng3 Rad8 23.Nf5 Qf6 24.g4 Ne7 25.Qg3 Bc4 26.f3 Bd3 27.Bb3 c5 28.Be3 c4 29.Bd1 Ng5 30.h4 Ne6 31.a4 b4 32.cxb4 Nf4 33.Kh1 g5 34.b5 a5 35.Bc5 Nxf5 36.gxf5 Kh7 37.Qg4 gxh4 38.Rg1 h5 39.Qg5 Qxg5 40.Rxg5 f6 41.Rg1 Nh3 42.Re1 Rg8 43.Ra2 Bb1 44.Ra1 Bd3 45.Ra2 Nf4 46.b4 Rc8 47.b6 Rb7 48.Be3 axb4 49.a5 b3 50.Ra3 b2 51.Ba4 c3 52.Rb3 Ne2 53.Bb5 Bxb5 54.Rxb5 Nd4 55.Bxd4 exd4 56.a6 Rxb6! 57.Rxb6 d3 58.Rg1 d2 59.Rxf6 59...Rc7! 59...c2? 60.Rf7+ Kh8 61.Rf6 Kh7 62.Rf7+= 60.Rfg6 d1Q! 60...c2? 61.R6g5 Kh6 62.Rg6+ Kh7 63.R6g5= 60...d1Q 61.Rxd1 c2 62.Rdg1 c1Q 0–1 - Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
Smyslov,V | - | Botvinnik,M | - | 0–1 | 1941 | C84 | URS-Ch | 15 |
Geller,E | - | Averbakh,Y | - | 0–1 | 1954 | A05 | URS-Ch | 7 |
Timman,J | - | Ivkov,B | - | 1–0 | 1971 | C16 | IBM GM | 9 |
Schachar | - | Aloni,I | - | 0–1 | 1962 | | Israel-Ch | |
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Conclusion
There are many things to be learned from the above examples:
- The rook behind the pawns.
- Activity of the rook is a must.
- Activity of the king is crucial.
- Each tempo counts double.
- Do not forget the ‘Prokes Manoeuvre’!