See Part 1 of the series
Dubov’s Tarrasch
In 2019, Dubov introduced many new ideas in a rare variation of the Tarrasch Defense, which quickly attracted attention at the top level. Several of the world’s best players have tried it, including Carlsen who employed it successfully in the 2019 World Rapid and Blitz Championships. Dubov’s double-edged opening system is based around concepts that are suggested by the newer engines, including early h-pawn advances and pawn sacrifices for the initiative.
Note that both game annotations are based on work I did for my book, The AI Revolution in Chess.
Replay and check the LiveBook here |
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1.c4 Nf6 2.Nc3 c5 3.g3 e6 4.Nf3 d5 5.cxd5 exd5 6.d4 Nc6 7.Bg2 cxd4!? 7...Be7 8.Nxd4 Bc5! 9.Nxc6 9.Nb3 Bb6 10.0-0 d4 11.Na4 9...bxc6 10.Qc2 10.0-0 0-0 11.Na4 Bb6 12.Qc2 10...0-0 11.0-0 Bb6 12.Na4 Bd7 13.b3 13.Nxb6 axb6 14.b4 14.a4! Re8 15.b4 Ne4 16.Bb2 Qe7 17.Qb3 h5! 18.Rfd1 h4 19.b5 Qg5 14...b5! 15.Bb2 Re8 16.e3 h5 17.Qc3 Qc8 18.Rfd1 Bh3 19.Bh1 Qf5 13...Re8 14.Bb2 h5 15.e3 15.h4 Ne4 16.e3 Rc8 17.Nxb6 axb6 18.Qd1 Bf5! 19.Qxh5 Qd7 20.Qd1 20.Bxe4 20...c5 21.Re1 Rcd8 22.Rc1 Bh3 15...h4 16.Nxb6 axb6 17.Qc3 Rc8 17...h3! 18.Bf3 Qc8 18.Rad1 hxg3?! 18...h3! 19.Bf3 Bf5 19.fxg3?! 19.hxg3 Bf5 20.Rd4! Be4 20...Qe7 21.Rh4 21.Bxe4 Rxe4 22.Rxe4 dxe4 23.Qb4 19...Re6! 20.e4 Qf8 21.Rf4 21.exd5 Nxd5 22.Qc1 Qe7 23.Rfe1= 21...Rce8 22.exd5?! Nxd5 23.Bxd5 cxd5 24.Rdf1 f6 25.Qd3 Qf7 26.Bd4 b5 27.g4 Re4 28.h3 Qe6 29.R4f2 b4 30.Rd1 Qd6 31.Kg2 Bc8 32.Qg3 Qe6 33.Kh2 Re2 34.Rg1 Qe4 35.Rxe2 Qxe2+ 36.Qg2? 36.Rg2 Qd1 37.Bf2 36...Qd3 37.Qxd5+ Be6 38.Qc6 Bf7 39.Bf2 Re2 40.Qc5 Rc2 41.Qb6 Qf3 42.Rf1 Kh7 0–1
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
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Rodshtein,M | 2685 | Dubov,D | 2700 | 0–1 | 2019 | D33 | Netanya Masters | 5 |
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Battle of Neural Networks
At the top level these days, everyone uses neural network (or hybrid) engines. It is much less common to see the clash of styles between a classical and neural network engine, as occurred frequently in 2019 and 2020 (such as the first game of the previous article, Grischuk – Nakamura).
Instead, we see a battle of AI-approved ideas in many games at the highest levels. This clash of preparation can rapidly drive opening theory forward. An example of how theory has advanced in a fashionable line of the Rossolimo is analysed below.
Replay and check the LiveBook here |
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1.e4 c5 2.Nf3 Nc6 3.Bb5 g6 4.0-0 4.Bxc6 dxc6 4...Bg7 5.c3 e5! 5...Nf6 6.Re1 0-0 7.d4 d5 8.e5 Ne4 9.Bxc6 bxc6 10.Be3! 10.Nbd2 10...cxd4 10...Rb8 11.Qc1 Qb6 12.b3 cxd4 13.cxd4 Qa5 14.Nbd2 Bf5 15.Nxe4 Bxe4 16.Nd2± 11.cxd4 Qb6 12.Qc1 a5 13.Nc3 Nxc3 14.Qxc3 Bf5 15.b3 6.d4 cxd4 7.cxd4 exd4 8.Bf4 a6 8...Nge7?! 9.Bd6 0-0 10.Nbd2 a6 11.Qa4!? Ra7 11...b6 12.Qa3! Bb7 13.Bxc6 Nxc6 14.Bxf8 12.Bd3 b5 13.Qc2 Bb7 14.a4 9.Ba4 Nge7 10.Bd6 b5 11.Bb3 Bb7 12.Re1 Nc8! 12...0-0?! 13.Nbd2 Na5 14.Rc1 Bc6 15.e5 13.e5 Nxd6 14.exd6+ Kf8 15.h4! 15.Nbd2 f5! 15...Bf6 15...Qf6?! 16.Nbd2 Qxd6? 17.Ne4 Qc7 18.Bxf7! Kxf7 19.Qb3+ Kf8 20.Nfg5 Ne5 21.Rac1 Qd8 22.Nc5 16.Nbd2 16.h5?! Kg7 17.Qd2 h6 18.Qf4 Rf8 16...Kg7 16...Bxh4? 17.Re4! Bg5 18.Nxg5 Qxg5 19.Nf3 Qc5 20.Qd2 Kg7 21.Rc1 Qxd6 22.Nxd4 Kg8 23.Qe3 17.Bd5 Na5?! 17...Bxh4! 18.Ne4 18.Re4!? 18...Bf6 19.Qd2 Rb8! 19...Na5?! 20.Bxb7 Nxb7 21.Nh2! 20.Qf4 Nb4 21.Bxb7 Rxb7 18.Bxb7 Nxb7 19.Ne4 Re8 20.h5 Rc8 21.Rc1 Rxc1 22.Qxc1 h6 23.hxg6 fxg6 24.Qd2 d3! 24...Na5? 25.Nxf6 Rxe1+ 26.Qxe1 Kxf6 27.Qe5+ Kf7 28.Qd5+ Kg7 29.Ne5 25.b4 25.Qxd3! Na5 25...Bxb2? 26.Re2 Ba1 27.Qd1 Bf6 28.Nh2! h5 29.g4 26.Rc1 Nc6 26...Nc4 27.b3 Ne5 28.Qd5 Nxf3+ 29.gxf3 27.Rxc6! dxc6 28.Nc5 25...Re6 26.Qxd3 Qb6 27.Rd1 Qc6 28.Nxf6 Rxf6 29.Ne5 Qc8 30.Qd5 Re6 31.Ng4 Kh7 32.Qd4 Qf8 33.Qa7?! 33.Qb6 Rxd6 34.Rxd6 Qxd6 35.Nf6+ Kh8 36.Qxd6 Nxd6 37.Nxd7 33...Rxd6 34.Re1 Nd8 35.Ne5 Qe7 36.Nf3 Re6 36...Qg7 37.Rd1 Rd6 38.Re1 Re6 39.Rd1 Rd6 ½–½
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
Caruana,F | 2828 | Carlsen,M | 2863 | ½–½ | 2020 | B31 | Norway Chess 8th | 7 |
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Final Remarks
The Ruy Lopez is one of the oldest openings which continues to enjoy high popularity from club level to the absolute world top. In this video series, American super GM Fabiano Caruana, talking to IM Oliver Reeh, presents a complete repertoire for White.
There are two final points regarding modern engines that I want to mention briefly: (1) practical use of these engines, and (2) the extent of their impact on chess.
The themes discussed in these two articles can be useful for the practical player. Besides providing creative and fresh opening ideas, modern engines can give insight into many types of positions that the classical ones struggled to play well in. Among others, strategic/closed middlegames and material imbalances have shown to be difficult for older engines to handle.
Lastly, the originality of the newer engines’ play is an interesting discussion point. Have they invented new ideas or simply reintroduced old ones?
From my work on the topic, I saw that modern engines have done both: they found new ideas and drew attention to older ideas in every popular opening system. For example, advancing the h-pawn to h6 in the Grunfeld (e.g., Paravyan – Wagner from the previous article) has been known for many years, long before Stockfish and AlphaZero. However, the point is that newer engines have a greater appreciation for such concepts, attracting the attention of top players during opening preparation, and thus increasing its popularity. This process of developing ideas applies to many other opening and middlegame concepts, several of which were examined in these two articles.
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