10/19/2011 – "Too often, one may learn something of value but not have the opportunity to use that knowledge right away," writes Steven Dowd. "In such cases the knowledge fades quickly into the recesses of our brains." So what can we do about that? How about two new ChessBase training DVDs? Here's a Chess Cafe review of the first, which gets five out of six stars.
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Daniel
King: Power Play 16 – Test Your Rook Endgames
Review by Steven B. Dowd
This month I review two products that provide the opportunity for you to test
yourself on the knowledge gained. Thus, they train and test, which is an excellent
way to learn for any skill with a performance component, such as chess. Too
often, one may learn something of value but not have the opportunity to use
that knowledge right away. In such cases the knowledge fades quickly into the
recesses of our brains. With these two products, you can not only learn something
about the royal game, but also how reinforce how to use it in a game. Let's
go!
Power Play 16: Test Your Rook Endgames (DVD) by Daniel King,
ChessBase. Playing Time: 6 hrs. $34.95 (Chesscafe Price: $30.95)
This is the first product by GM King I have reviewed, and he passes muster.
He has a good speaking ability, is obviously knowledgeable and well-prepared
for each unit, and works to his strengths. He isn't the "fun" sort
of instructor we will discuss in the next review, but he can crack a joke when
appropriate and is exceptionally professional in his approach.
Comparatively, this is a very good product, though it is quite a different
product from Müller's. First of all, the endgames given are more basic
than Müller's examples. This is not necessarily a bad thing. If you are
looking for a first primer on rook endgames – and if you don't believe
you need more than one, you haven't played much tournament chess – this
could be just the ticket, with Müller's product to follow.
GM Daniel King, author of the Power Play series
Second, there is the opportunity to test yourself with King's DVD. He structures
the test portion quite nicely, giving you various positions in which you must
find a plan. Later, he explains the proper plan so you can compare your answers
with those given. There is no feedback, though, to tell you how well you did
other than your own evaluation of your answer with King's.
Let's look closer at the content. First comes the learning material. There
are eighteen endings, all curiously called "pawn endings" for some
reason. They are mostly grandmaster games from 2000 on, although the classics
are included. Newer games are better, simply because both sides show a deeper
understanding of how to attack and defend various positions. Too many endgame
books use the "great player versus second-class player" approach;
this is not a problem here.
King is another author who shows his losses. The following game was played
when he was quite young. He notes the deep impression it made upon him, since
he could have drawn but did not, in fact, getting it "spectacularly wrong."
I believe this is often the impetus to endgame study; you lose a game you should
have drawn or won and realize that it is because you have spent too much time
in opening books and middlegame puzzle books, and don't understand the finer
points of an ending.
Sanz-King, Charlton Open 1979
Here Black played 32...Rg2, as he should. After 33.Rg6,
he made a not-so-obvious mistake, 33...Kb5? Normally one is
dissuaded from flinging pawns forward in the endgame, but that is exactly here
what he must do, with 33...b5! 34.Rg4 a5! ( 34...a6 is also probably good and
more solid). Now if 35.Ka2 a4! and the king cannot emerge. King is hard on himself,
but probably shouldn't be. Many players would be hesitant to push those pawns,
and his waiting strategy led to an eventual win for White, who both got his
king out and cramped Black with his own queenside pawns.
The second part of the DVD is the test. It is straightforward, and the viewer
is encouraged to make plans in most cases, instead of finding single moves.
There is no means of evaluating yourself once you complete the test, but I would
say a seventy percent score would place you in about the 1800 category, at least
in terms of rook endgame knowledge.
As much as I love ChessBase products, and love to recommend them to visual
and oral learners, I still, in every product, see at least a bit of sloppiness
in the production. For example, the following appears on one of the test questions
(Spoiler alert!):
In the test to this section, you are asked whether Black can win or whether
it is a draw. Now if you have any sort of command of German (or are simply curious,
an online translator will tell you what the above says in a few sections), you
will know that Black can win, since it clearly states that he can decide the
race for himself. Why do such goofs survive in otherwise quality products? It
clearly isn't King's mistake, or even if it was, the CB editors should have
removed that comment for the test. It especially irks me because it shows a
nice classical win of far advanced pawns versus rook and pawn, and if you already
know Black will win, you won't look for the draw.
Video sample of Danny King's Power Play 16 DVD
As
noted, this is a good first primer for rook endgames. If you are at that point
where you lose or draw too many rook endgames simply because you have not studied
them in any depth, this is a great product for that purpose, and the opportunity
to test yourself is a great plus. After that, you can graduate to Emms or Müller,
and know rook endgames as well as the grandmasters.
My assessment of this DVD: Great (five out of six stars)
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