British Chess Problem Solving Championship
By John Nunn
The format of the British Solving Championship has remained the same for many years. There are six sessions on one day, with each session confronting solvers with problems of one specific type. The first round consists of three two-movers and all the top solvers negotiated them without mistakes. Here’s one which you might like to try to solve yourself. The solutions to the problems will be given in a few days.
If you want to try the problem under tournament conditions allow yourself eight minutes to find the solution. This problem is slightly tricky because the composer has made an effort to deceive the solver.
1.Qg5 1.-- Rg6+ 2.Rg3# 1.-- Rg7+ 2.Ng5# 1.-- Ke5 2.Rc5# 1...Kxe4 1...-- 2.Qd5# 1...Rg6 2.Re3# 1...Rg7 2.Nxb5# 1...Re5 2.Qe3# 2.Re3# 1–0
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
Grasemann,H | - | White to play and mate in two | - | 1–0 | 1951 | | Die Neue Zeitung | |
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Here is one of the two studies, and to simulate the tournament conditions you should allow yourself half an hour to find the solution. Although White’s moves are all checks, the study proved quite challenging and only seven of the competitors managed to get it completely correct.
Replay and check the LiveBook here |
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1.Ng8+! 1.Nxf5+ Kg4 2.Qh4+ Kf3 3.Qh3+ Kf4 4.Qe3+ Kg4 5.Qg3+ Kh5 6.Qh3+ Kg5 7.Qh6+ Kg4 1...Nh4 1...Kg3 2.Qh2+ Kf3 3.Qf2+ 2.Qc3+ Nf3+ 3.Qxf3+ Kh4 4.Qf2+ 4.Qh1+? Qh3 4.Nf6? Qg7+ 5.Kf2 Kg5 6.Ne4+ Kg6 7.Qg4+ Kh7 4...Kg5 4...Kh3 5.Qh2+ 5.Qe3+ Kg6 5...Kh4 6.Qh6+ Kg3 7.Qh2+ Kf3 8.Qf2+ 6.Qh6+ Kf7 7.Qh7+ Ke6 7...Ke8 8.Nf6+ 8.Qh3+ 1–0
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
Heuäcker,P | - | White to play and win | - | 1–0 | 1964 | | 1st Prize, Schach-Echo | |
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The fourth round, consisting of two helpmates, proved exceptionally difficult and provided the problemists with their revenge on the over-the-board players. One helpmate was completely straightforward, but the other proved so difficult that only three competitors, Dolf Wissmann, Eddy van Beers and helpmate expert Michael McDowell, scored at all on it.
In a helpmate, Black moves first and both sides cooperate to help White mate Black. Thus in this helpmate both players make five moves with Black starting and White delivering mate with his final move.
Replay and check the LiveBook here |
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1...Qd7 2.Bh2 Bg3 3.fxg3 Ke5 4.g4+ Ke6 5.Be5 fxe5 6.gxf5#
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
Arnold,R | - | Helpmate in five moves | - | | 2014 | | Original for Die Schwalbe | |
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The last round involved two selfmates to solve in 30 minutes. One was relatively straightforward, so everything depended on the longer selfmate.
In a selfmate, White is trying to commit suicide by forcing Black to mate him, while Black is doing everything in his power to avoid this. White moves first and his aim is to force Black to deliver mate on Black’s fourth move.
1.Qg5 fxg5 1...f5 2.Kf4 Kh2 3.Qg3+ Kh1 4.Ne5 dxe5# 2.Re1 g4 3.Ne3 dxe3 4.Re2 Nxe2#
- Start an analysis engine:
- Try maximizing the board:
- Use the four cursor keys to replay the game. Make moves to analyse yourself.
- Press Ctrl-B to rotate the board.
- Drag the split bars between window panes.
- Download&Clip PGN/GIF/FEN/QR Codes. Share the game.
- Games viewed here will automatically be stored in your cloud clipboard (if you are logged in). Use the cloud clipboard also in ChessBase.
- Create an account to access the games cloud.
Gedda,B | - | Selfmate in four moves | - | | 1978 | | 3rd Prize, Northwest Chess 78-9 | |
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The event was generously sponsored by investment managers Winton Capital, and I would like to thank them, Eton College and the British Chess Problem Society for providing an entertaining day of solving.