Leave the K-factor alone!
By Ken Thompson, California, USA
First of all: GM Bartlomiej Macieja's argument is wrong because he confuses
two variables: 1) the frequency that FIDE puts out lists and 2) how many games
the mythical 2500 GM plays between lists. If FIDE puts out twice as many lists
it has the same effect as the GM playing twice as many games – e.g. the
same number of games between lists. He is arguing that because FIDE is publishing
more, there is a difference, and so K should be increased. Another way to look
at it is that if FIDE kept the same schedule and the GM played proportionally
fewer games, then K should increase. The inescapable conclusion is that if FIDE
decides to publish every 15 minutes, then K should be 1000.
The real problem here is that the GM's rating is "frozen" between
lists. This gives rise to the situation of Macieja's argument. But more importantly,
it gives wonderful opportunity for any player who finds himself rated higher
or lower on a rating list than his playing strength. He has a full rating cycle
to either get or give undeserved points – thus corrupting the whole system.
The culprit here is the FIDE practice of freezing the ratings.
Now to the K-factor. The only reason to raise the K-factor is to allow the
ratings of rising stars to more quickly reflect their strength. This is the
"cherry picking" done by Sonas in choosing Bu Xiangzhi as an example.
A player whose strength is falling will show the inverse trend. Karpov's strength
in the few years after he lost the championship is such an example. FIDE kept
him in the top ten long after his strength was top 50.
But raising the K-factor will increase the average difference between stable
players strength and rating. It will increase the variance in the relationship
between rating and strength. This is shown easily by taking the extremes. A
very high K-factor will make every player who won his last game before the rating
list be over-rated and vice versa.
Lowering the K-factor will take more games for a rising (or falling) player
to get accurately rated. Since players are usually in transition for shorter
periods of time over their entire careers, this does not seem important. Many
rating schemes will dump points into a rising star so that he will not adversely
affect his opponents.
So what should be done?
-
Leave the K-factor alone. It obviously isn't broken. It may not be perfect,
but the status quo is better than change. Changing the K-factor will have
huge negative implications on inflation/deflation of the entire rating system.
Ideally, the K-factor should be set to provide inertia over the variances
of average human play. K=10 is not far off, but K=24 is way too big. K=15
would probably be better, but not enough to risk inflation.
-
If anything is broken, it is FIDE's freezing of the ratings between lists.
Publishing the list more often will help (how about publishing it every
day?), but that should have no effect on the K factor.
Ken Thompson
Kenneth
Lane Thompson was the principal inventor of UNIX. Even today, more than 35 years
later, UNIX and its descendants are still widely regarded as the best computer
operating systems to have ever been developed. He was born in 1943 in New Orleans,
Louisiana and spent his childhood as what he called a navy brat. He received
his Bachelor's and Master's degrees, both in electrical engineering, from the
University of California at Berkeley (UCB). Soon thereafter, in 1966, he was
hired by Bell Labs, the research and development arm of AT&T, the former
U.S. telecommunications monopoly.
1969 was that magic year in which mankind first went to the moon and Thompson
wrote the game called Space Travel. He decided to write his own operating
system, in large part because he wanted a decent system on which to run his
game on the PDP-7. He accomplished this in little more than a month, spending
one week each writing the kernel (i.e., core of the operating system), the shell
(which is used to read and run commands that are typed into the computer), an
editor and an assembler (a program to convert source code into machine code
that can be directly understood by a computer's CPU). He wrote all of this in
PDP-7 assembly language.
The PDP-7 on which he developed and first ran his operating system had an 18-bit
word length (in contrast to the now nearly universal eight bit word length)
and only four kilobytes of memory. This extremely small memory was undoubtedly
a major factor in Thompson's keeping his operating system extremely small and
providing it with an elegant simplicity that has, in turn, played an important
role in the great success of it and its various descendants (including Linux).
The following year Thompson wrote the B programming language, which started
out as an effort to improve the existing BCPL (basic combined programming language)
language. The most important thing about B is that it became a precursor to
the C language, the original version of which was completed by Dennis Ritchie
in 1972. C soon became one of the world's most powerful and commonly used programming
languages and remains so even today. Ritchie, who joined Bell Labs the year
after Thompson, also played a major role in the early development of UNIX.
[Source: Lininfo]

In 1979 Ken and a colleague at the Bell Laboratories decided to build a special
purpose machine to play chess, using many hundreds of chips, worth about 20,000
dollars. "Belle" was able to search at about 180,000 positions per second (the
super-computers at the time were doing 5,000 positions) and go down eight to
nine ply in tournament games, which enabled it to play in the master category.
It won the world computer chess championship and all other computer tournaments
from 1980 to 1983, until it was superseded by giant Cray X-MPs costing a thousand
times more.

Chess computers and endgames: Ken Thompson with Garry Kasparov
Ken is also one of the pioneers of endgame databases. In the 80s he began to
generate and store all legal endgame positions with four and five pieces on
the board. A typical five-piece ending, like king and two bishops vs king and
knight, contains 121 million positions. With a pawn, which is asymmetric in
its movements, the number rises to 335 million. Thompson wrote programs that
generated all legal positions and worked out every forcing line that is possible
in each endgame. He also compressed the resulting data in a way that allowed
one to store about 20 endgames on a standard CD-ROM.
Coming soon: John Nunn's wrap-up reply to the K-factor
articles
References