Brutus
Initially the goal was to build a very fast chess program, running on FPGA
hardware. The acronym stands for "Field Programmable Gate Arrays",
which is essentially a programmable chip. In 2001 Dr Christian ("Chrilly")
Donninger began writing chess playing code for FPGA use. The advantage is that
anything programmed this way will run very much faster than on a general purpose
chip like the Pentium or Athlon.
An additional benefit of using FPGAs is that it can be implemented on very
small systems, consisting essentially of a pea-sized chess chip with few electronic
components surrounding it. But it will be more powerful than the fastest desktop
computers
The bionic interface
All this led to a new idea. In 2002 Dr Donninger was contacted by the US National
Science Foundation and other defence agencies who had been working on a project
to interface the brain directly with computer equipment. Chess appeared to be
an ideal testing ground, since the bandwith required for the communication between
brain and computer is very small (a chess move can be theoretically encoded
in a single byte).
The scientists working on the project decided that the hippocampus, a portion
of the temporal lobe, was the ideal location for a "bionic interface".
The hippocampus is named after the seahorse, because of its shape, and it is
normally the main relay station that determines whether a new memory should
go into long-term storage or be deleted after its short-term usefulness is over.
In this respect it is in constant contact with the higher regions of the brain.
In order to build a hippocampus interface the scientists had to overcome three
three major hurdles. First of all they had to devise a mathematical model of
how the hippocampus operates under all possible conditions, build that model
into a silicon chip, and then interface the chip with the brain.
Initially the scientists were not able to understands how the hippocampus encodes
information. So the team decided simply to copy its behaviour. In experiments
performed by Theodore Berger at the University of Southern California in Los
Angeles the hippocampus of rats were stimulated with electrical signals, millions
of times over, until the researchers could be sure which electrical input produced
a corresponding output. The results yielded a mathematical model of the entire
hippocampus. The work was funded by the US National Science Foundation, Office
of Naval Research and Defense Advanced Research Projects Agency.
With Dr Donninger's assistance the scientists then programmed this model onto
a chip, which in a human would initially sit on the skull rather than inside
the brain. The chip communicates with the brain through two arrays of electrodes
inserted into the hippocampus. One records the electrical activity coming in
from the rest of the brain, while the other sends appropriate electrical instructions
back out to the brain.
Schematics of the hippocampus interface
The chess chip that Dr Donninger is designing to interface with a human brain
consists of two separate components: one electrode array registers signals coming
from other parts of the brain, representing a chess position. These are transmitted
through very thin wires to the (initially external) chess chip, which processes
the position. The results, in form of a move and auxillary data, such as evaluation,
search depth, next best move, are transmitted through the second pair of wires
to the second electrode array, loctated is a different part of the hippocampus,
from where it is transmitted to other parts of the brain.
The electrodes that are inserted into the hippocampus are microscopic in size
and delivered to their final place through a thin injection needle. The skull
and cranium cavities are not opened, the entire procedure is performed under
local anasthetics.
Interacting with the computer
In principle the wearer of a hippocampus bionic interface should, with a little
practice, be able to communicate quite efficiently with the external chess chip.
Essentially only a very small amount of information needs to be communicated
by the brain through the interface to the chip. "We expect the total information
flowing through the interface for each 'seek' will be about 32 bits, at the
very most 64," says Dr Donninger. "This is easily handled by the hippocampus
interface."
The same applies to the response channel: after doing a prodigeous amount of
computing the chess chip sends a very small package of information, which is
translated by the receiver electrode array into a signal that the higher regions
of the brain interpret as the visual image of a chess move.
Initial tests with rats
Tests with the chip in live rats have begun, with very encouraging results.
"The real proof will be if the animal's behaviour changes or is maintained,"
said Sam Deadwyler of Wake Forest University in Winston-Salem, North Carolina,
who conducted the tests. Deadwyler says the hippocampus has a similar structure
in most mammals, so little will have to be changed to adapt the technology for
human beings. But before human trials begin, the team will have to prove unequivocally
that the brain-computer interface is safe.
Are there ethical issues involved in this "bionic" connection between
man and machine? Bernard Williams, a philosopher at Britain's University of
Oxford, points out that it may take time for people to accept the technology.
"Initially people thought heart transplants were an abomination because
they assumed that having the heart you were born with was an important part
of who you are."
A full-fledged working experiment with human beings has not been attempted,
so it is not clear that everything will go according to plan. But there is reason
for optimism. In the UCLA laboratories the scientists have installed the first
bionic hippocampus interface into the brains of rats. The prcedure caused only
brief discomfort to the animals, who were running around their cages just an
hour after the procedure was completed.
Naturally the rodents are not able to send any meaningful requests through
the hippocampus interface to the chess chips. "What we receive is essentially
noise," says Dr Donninger. But the chess chip tries to generate random
positions that match the signal patterns received from the brains of the rats
as closely as possible. At set intervals genuine chess moves are sent through
the return channel to the brains of the rats.

So obviously the rats are not able to play chess, or even execute a single
legal move. That is not the goal of the experiment. However it is interesting
to note that rats that have the interface installed and are conneced with the
external chess chip will show a clear interest in a chess board placed within
their range of vision (see picture above). This does not apply to rats who have
not be so treated.
So how long will it be before the first real experiments with human beings
can begin? Dr Donninger admonishes to caution. "There is still a lot of
work to be done, both on the interface itself, the communications protocols
and the chess algorithms on the external chips. I don't believe we will have
the first working prototypes for human subjects ready before the beginning of
the next year."
Naturally the hippocampus chess interface will not require the user to be connected
by wires to a computer. Donninger envisions a small package consisting of a
chess engine running in matchbox-sized case. The interface itself will consist
of a receiver that can be made smaller than a standard hearing aid. The two
components will use the bluetooth protocol to communicate, making the whole
setup completely unobstrusive. "Pacemakers and hearing implants are gigantic
compared to the low-bandwidth systems we will be using," said Donninger.
Since electrode arrays use in the hippocampus implants contain only microscopic
amounts of metal there is no danger that they will cause medtal detectors like
the ones used at airports to sound alarm.